Some sort of strange phenomenon was recorded in a small town in [beep]. Nobody's quite sure what it is, but it seems that only those who are mentally ill are affected by it.
So... As I said in the comments, I clearly messed up. But it's alright. At least I got the FNAF idea designed in the custom story and out of my head. That was one of the reasons why I wanted to make the custom story, the other reason being that I wanted to make one last custom story before I'll have to go because of life.
It's alright if people see the custom story as a failure, but I can't get the time to fix it up properly anymore. Even if I do, I might make something else instead that isn't Amnesia related. I'm sorry but I thought I'd try my hand at custom stories one last time. We can see how that went, but people sometimes make mistakes. Huge ones too. Guess it was my turn. But I am OK with it. Nothing is perfect.
Thanks... And good luck if you hope to go through Therapy Dream and its little secrets, story pieces or otherwise.
Currently explaining what the estimated, and most likely real release date is going to be.
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
translation on russian/перевел на русский
Moddb.com
anyone knows how to fix falling vent covers in 9 minute house?
Hello. I really want to play this cs, but i found an issue: In the 9 minute
section the vents won't stay on walls. I kept reloading the game, but they were just falling off, and i couldn't hear any bangs or sparks, and the monster was killing me without warning. Is there any way to fix this problem?
Robert,
I truly wish this CS had been better recieved. Without a doubt, you came up with something very original, and seperated itself from the norm. You should be commended. I cant seem to beat the damnt thing xD, but to me, this really is a CS that has been highly overlooked, and not given the respect and recognition it deserves. good job man.
This is just my opinion, so take it with a grain of salt, but the reason I think it's not getting more recognition and reviewers say it's boring is because, when I played it, many of the levels were pretty empty and most puzzles came down to trial and error.
"I cant seem to beat the damnt thing xD"
Neither can I. I got to the puzzle where you have to put coal into a machine, use a candle and lit torches. I put coal into the machine, then ran around waiting for stuff to happen. I heard the first tourch go out and ran to lit it again. 3-5 seconds later, I died and it was game over and I was sitting there all confused like "I was supposed to lit the torches again right? That's what the tutorial said. But I didin't get a chance to..."
The idea is very good, but the execution could be better. As for the bug, I have played hundread of mods and I have never seen this bug, ever. Seems very odd to me.
SwankestCZ did a walkthrough.
Thanks for the kind message, but I haven't been around for a good while, due to life and all, so that's why I'm late with a response.
Originality nowadays is hard to get, so to see someone who thinks that my creation is "original" is refreshing to me.
Still mostly disappointed due to that engine issue, but if you can look past it, this CS is actually semi-decent. My work always has that "curse" where it just doesn't get noticed. Lunacy - The Survival suffered the same issue almost a year ago, and that is a Unity game (read: experiment), not a custom story.
And before you ask, Gamejolt.com is where you'll find it.
Anyone knows how to get the 3rd Achievement?
the one with visiting your old house in Tunnels Level and such, and involves drinking the antidote
An overdose should do the trick. But due to some semi-mystical reasons, it only works on the first floor (area.
Finally finished it!