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KrustiClawn Blog 4 comments

Hello!

I am back after a... pretty long hiatus to say the least ^^

A lot has happened since last time I logged in. I have grown as a person quite a bit and a lot of what I used to have on my profile I now find to be quite cringe inducing. I am still around the amnesia community and I still like to mod for the game, but a lot of my focus is elsewhere now, like other modding tools and even game dev tools.

Since my hiatus, I have been enrolled in game development college and also got a part time job as a level designer on the side. I have been working on own games too, which I have been putting aside because of my job for the time being, but when more progress are made on my games, I might upload some pics and stuff here for you guys to see.

My username might be changed in the future into a more suitable one for game development, but for the time being, KrustiClawn will remain.

What else is there to say? I still like oldschool games and usually prefer those over modernized games. I didn't particularly like Amnesia: Rebirth for that reason (and many other).

I have discord now too, so that's cool.

I think that's all :3

Cheers
Krusti

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A group for Amnesia modders and players alike to promote works in progress, discuss editing techniques, and create new content for Amnesia: The Dark Descent...

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Group which include both KrustiClawn and Shyrtexx. Working on mod Year Zero :3

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Comments  (0 - 10 of 176)
Shyrtexx
Shyrtexx

Hello fren :3

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KrustiClawn Creator
KrustiClawn

Hi there a bit fren :3

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Echo_Yeti
Echo_Yeti

Hello. :)

I have just played your Halloween Special, and I loved it. It was a bit scary, though it was mostly funny. I managed to get your candy. It was delicious. ;)
Anyway, good story. I hope I can be a good modder too when I'm done with my story.

Also, I have downloaded Cursed Souls, but haven't had time to play it yet. But I'm gonna. I saw a gameplay of it once, and it looked really scary. Are you going to make more mods? You have alot of talent I wish I had. I'm struggling with making puzzles and scripting.

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KrustiClawn Creator
KrustiClawn

Should check my profile comments more often. Missed your comment completely ^^. Glad you enjoyed it :3. I don't plan on making any new mods for Amnesia, unless I get a great idea and a lot of motivation. However, I have been thinking about remastering more of my old mods like I did with Alma.

I was also struggling first. Amnesia is one of the hardest games I have modded for. However, when you learn how to do it well, it is one of the most rewarding games to mod for in terms of freedom and endless possibilities.

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Echo_Yeti
Echo_Yeti

That's OK. :)
I "died" twice in that room where you have the option to get the candy quick, or lose. The third time I made it. ;) Alma seems like a nice Custom Story. I saw a gameplay once, and think you're amazing with your stories.

Which was your first Custom Story? Which ever it is, it's awesome. I hope to learn some scripting from MudBill's videos where he shows how to script, but for that, I need time to do so. I love building the rooms, dungeons, hallways and other areas. I wonder, though... how do you add your own sky outside? I wanted to make a sky with clouds (daytime), moon and stars, snow and lightening. I tried to add my own night sky with stars made with Photoshop, but it wouldn't show in my story.

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TimProzz
TimProzz

Hey Krusti,

Thank you for your amazing review on my custom story Illusions of the Dead. I hope you liked it :)
Oh yeah and btw you're supposed to use the weird mushroom on the pedestal in the mario easter egg level ;)

Tim

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KrustiClawn Creator
KrustiClawn

Yeah it was a great mod :3. For some reason it wouldn't work on the pedestal either, not sure why.

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SobakaPeppa
SobakaPeppa

I have heard about you as a decent modder, so could you please help me with my issue of creating a custom story? I did everything that was mentioned in the guide video. I created every folder and notepad file that were necessary, including placing folder containing my custom story in the custom story section in the main directory, but when I launch Amnesia and go to the custom stories menu it doesn't show up. What do I do?

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KrustiClawn Creator
KrustiClawn

Thing is, even if you did a tiny mistake, like missing a coma, nothing will work. In that regard, Amnesia modding can be a little tricky as a new developer.

I'm not sure which guide video you watched, but it could be anything from a tiny mistake somwhere, to a player start area not matching in the editor and the custom_story_settings.

If you can't figure it out, then you could send it to me via private message and I can have a look. It's hard to know exactly if I can't see it.

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SobakaPeppa
SobakaPeppa

Thank you for replying! You know what? I changed the .map file and now its working! But I still have a problem... I don't know how to create a proper "extra_english.lang" file for a note. Could you be of some help?

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KrustiClawn Creator
KrustiClawn

You could just copy an extra_english file from another mod, and remake it. Notes are in a category called <CATEGORY Name="Journal">.

Notes are called:

<Entry Name="Note_NameOfNoteInEditor_Name">Name of note in the game</Entry>
<Entry Name="Note_NameOfNoteInEditor_Text">Text of note in the game</Entry>

You can simply copy an extra_english file somewhere and just delete all text in the notes, mementos and so on, so you don't have to write all the codes by your own.

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SobakaPeppa
SobakaPeppa

You will laugh so hard your head will fall off, but I solved that problem by myself! Aaaand... the main reason of your insanely loud laughter... I got another issue) But this time, I can't name and put the description to the key I spawned. When I tried to put a script inside the extra_english.lang, it didn't do anything with the nameless key, except for deleting the text out of the letter that I had created. When I erase this script (for key name and description), text returns to the letter. Do you know what's wrong?

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KrustiClawn Creator
KrustiClawn

If something is wrong, nothing will work. Did you copy the entire category? It's not just enough to copy paste item name and description if you put it in the wrong category.

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SobakaPeppa
SobakaPeppa

Here it is.

<LANGUAGE>
<CATEGORY Name="CustomStoryMain">
<Entry Name="Description">This is the story of a person who got an Amnesia by accident and tried to remember what happend.</Entry>
</CATEGORY>

<CATEGORY Name="Journal">
<Entry Name="Note_Note01_Name">You Are In Danger!</Entry>
<Entry Name="Note_Note01_Text">As you are reading this, they keep getting closer and closer. You won't notice their presence, until one of them is not right next to you. Lock all the doors behind you, always stay in the light and try not to lose your sanity!</Entry>
</CATEGORY>

</LANGUAGE>

<CATEGORY Name="Inventory">
<Entry Name="ItemName_KeyDesc">A Key</Entry>
<Entry Name="ItemDesc_KeyDesc">It's for unlocking a door.</Entry>
</CATEGORY>

</LANGUAGE>

What's exactly wrong with it?

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KrustiClawn Creator
KrustiClawn

Don't need more than 2 </LANGUAGE>. One at the top and one at the bottom.

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SobakaPeppa
SobakaPeppa

Deleting of the middle </LANGUAGE> helped! Thank you, very much!

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KrustiClawn Creator
KrustiClawn

No problem

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SobakaPeppa
SobakaPeppa

Please, help! I used this script in order to create a memento, but it didn't work!

//This is only executed when the map is loaded for the first time. Only happens once. Can be used for adding effects that should not repeat.//

void OnStart()
{
AddUseItemCallback("", "Key", "Door", "UseKeyOnDoor", true);

AddEntityCollideCallback("Player", "AreaMemento", "EventQuest", true, 1);
}

void UseKeyOnDoor(string ∈ asItem, string ∈ asEntity)
{
SetSwingDoorLocked("Door", false, true);
PlaySoundAtEntity("", "unlock_door.snt", asEntity, 0, false);
RemoveItem(asItem);
}

void PlayRecord(string ∈ asEntity, int alState)
{
if(alState == 1)
{
PlaySoundAtEntity("", "Rule_Of_Rose.snt", asEntity, 0, false);
}
}

void GoToTheWindow(string ∈ asEntity, string ∈ type)
{
AddQuest("place", "gotothewindow");
}

void EventQuest(string ∈ asParent, string ∈ asChild, int alState)
{
AddQuest("area", "enterarea");
}

Then, I created this in the extra_english.lang:

<LANGUAGE>
<CATEGORY Name="CustomStoryMain">
<Entry Name="Description">This is the story of a person who got an Amnesia by accident and tried to remember what happend.</Entry>
</CATEGORY>

<CATEGORY Name="Journal">
<Entry Name="Note_Note01_Name">You Are In Danger!</Entry>
<Entry Name="Note_Note01_Text">As you are reading this, they keep getting closer and closer. You won't notice their presence, until one of them is not right next to you. Lock all the doors behind you, always stay in the light and try not to lose your sanity!</Entry>
</CATEGORY>

<CATEGORY Name="Inventory">
<Entry Name="ItemName_KeyDesc">A Key to office</Entry>
<Entry Name="ItemDesc_KeyDesc">A sturdy looking key without any signs of frequent usage.</Entry>
</CATEGORY>

<CATEGORY Name="Sign">
<Entry Name="Sign1">Office</Entry>
</CATEGORY>

<CATEGORY>
<Entry Name="Quest_gotothewindow_Text">This is the window.</Entry>
</CATEGORY>

</LANGUAGE>

What did I do wrong?

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Guest
Guest

Please, help! I used this script in order to create a memento, but it didn't work!

//This is only executed when the map is loaded for the first time. Only happens once. Can be used for adding effects that should not repeat.//

void OnStart()
{
AddUseItemCallback("", "Key", "Door", "UseKeyOnDoor", true);

AddEntityCollideCallback("Player", "AreaMemento", "EventQuest", true, 1);
}

void UseKeyOnDoor(string ∈ asItem, string ∈ asEntity)
{
SetSwingDoorLocked("Door", false, true);
PlaySoundAtEntity("", "unlock_door.snt", asEntity, 0, false);
RemoveItem(asItem);
}

void PlayRecord(string ∈ asEntity, int alState)
{
if(alState == 1)
{
PlaySoundAtEntity("", "Rule_Of_Rose.snt", asEntity, 0, false);
}
}

void GoToTheWindow(string ∈ asEntity, string ∈ type)
{
AddQuest("place", "gotothewindow");
}

void EventQuest(string ∈ asParent, string ∈ asChild, int alState)
{
AddQuest("area", "enterarea");
}

Then, I created this in the extra_english.lang:

<LANGUAGE>
<CATEGORY Name="CustomStoryMain">
<Entry Name="Description">This is the story of a person who got an Amnesia by accident and tried to remember what happend.</Entry>
</CATEGORY>

<CATEGORY Name="Journal">
<Entry Name="Note_Note01_Name">You Are In Danger!</Entry>
<Entry Name="Note_Note01_Text">As you are reading this, they keep getting closer and closer. You won't notice their presence, until one of them is not right next to you. Lock all the doors behind you, always stay in the light and try not to lose your sanity!</Entry>
</CATEGORY>

<CATEGORY Name="Inventory">
<Entry Name="ItemName_KeyDesc">A Key to office</Entry>
<Entry Name="ItemDesc_KeyDesc">A sturdy looking key without any signs of frequent usage.</Entry>
</CATEGORY>

<CATEGORY Name="Sign">
<Entry Name="Sign1">Office</Entry>
</CATEGORY>

<CATEGORY>
<Entry Name="Quest_gotothewindow_Text">This is the window.</Entry>
</CATEGORY>

</LANGUAGE>

What did I do wrong?






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KrustiClawn Creator
KrustiClawn

The quest in your english file is in its own category, and the category don't have a name ^^. Put quests in journal like the notes. Secondly, the names don't match. If you name it "gotothewindow" in your english file, then you also need to name it that in the hps script.

AddQuest("area", "enterarea");

It's not going to work if you name it gotothewindow in the english file, and then write enterarea in the hps file. Game will search for a memento that doesn't exist.

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