The Zone's Call returns the player to the southern reaches of the Chernobyl Exclusion Zone, to once again, answer the Zone's Call.

With all of the southern areas from Clear Sky, ranging from the expansive Marshes to the eerie Red Forest, along with some of the more well known areas from Shadow of Chernobyl, are used to help complete the world of the southern Exclusion Zone.

The mod aims to bring a unique view of the Zone to life, with new and improved Alife features, for both Stalkers and mutants. Stalkers will randomly travel the Zone during the day, and return to camps at night. Mutants will alternate between resting in lairs in the wilderness, and haunting abandoned buildings during the day, waiting for Stalkers foolish enough to approach. Emissions will sweep the Zone, bringing with them waves of deadly radiation, or inducing hallucinations and destroying sanity, and ultimately, death to anyone exposed for too long.

With new challenges comes new solutions. Recruit other Stalkers to join your team, and travel the Zone together, clear out mutant lairs, or watch your back as you fish for artifacts in an anomaly. Select equipment from an expanded inventory range to deal with problems in the way you deem best for the situation at hand, or to try something new and different instead.

So, Stalker. How will you answer the Zone's Call?
The Zones Call

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RSS Articles

The End

News 5 comments

Sadly, everything must come to an end sooner or later.

This announcement is to say that I am officially finished with Stalker modding for a variety of personal reasons. I have uploaded the non SDK materials and content as a source package for other modders to pick up and use as they see fit, not as a workable, playable demo. I will be uploading the my SDK materials and contents as well within the next few days.

Thanks for all your support over the years.

Regards,
SetaKat

Status Update #4

Status Update #4

News 5 comments

Mid Q4 Update - Read on for details and some positive news

Latest News: Status Update #3

Latest News: Status Update #3

News 2 comments

Whats happened in Q3, and what I'm planning for Q4.

Status Update #2

Status Update #2

News 2 comments

Update report for Q2, and whats expected for Q3 + other news.

Status Update #1

Status Update #1

News 4 comments

A brief report on whats been going on lately, and whats (hopefully) going to happen.

RSS Files
TZC Source - gamedata

TZC Source - gamedata

Source Code 5 comments

Full dev gamedata, no SDK material Feel free to use contents as is.

TZC Build 155 - Upgrade patch 2

TZC Build 155 - Upgrade patch 2

Patch

Reuploaded patch fixing some issues that prevented the previous upgrade patch from working.

TZC Build 154 - Cordon Alife Demo

TZC Build 154 - Cordon Alife Demo

Demo 7 comments

I've decided as a Christmas present for you lot, I'll upload a stripped down and trimmed version of my current dev build for you to enjoy. Merry Christmas...

Post comment Comments  (0 - 10 of 68)
LiquidBronze
LiquidBronze - - 1,062 comments

Hey Seta, hope you are doing well, any update on progress? ty for all your work bringing this out!

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Setakat Creator
Setakat - - 873 comments

Just a heads up - i've somehow managed to have caught a summer cold. So until I'm better, I've suspended work on this so the release will unfortunately be delayed.
Cant think straight with these migraines either

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Setakat Creator
Setakat - - 873 comments

Update - been to the doctors (and if I need to go, its usually because I am not doing well).
Good news: My symptoms are more typical of hayfever, apart from the stabbing headache. There have been more hayfever related treatments lately, and given my allergies, the doctor thinks this is the cause of my blocked sinuses and pulsing forehead headaches. So I've been cleared of a cold.
Bad news: The doctors medical opinion, based on the location of said stabbing headache, means I've either got an inflamed muscle in the neck thats pulling/pressing on something it shouldn't be, OR one of the spinal processes in either the C2 or C3 vertebrae has come out of alignment slightly, and is pinching either a muscle or nerve slightly.
In either case, it is firing the pain up to a nerve cluster on the back of the skull causing the stabbing headaches.
I've been given some new meds, and they are dealing with the pain better, so now I have windows where I can think clearly.

I just hope its an inflamed neck muscle...

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JADabandon
JADabandon - - 75 comments

Sorry to hear what happened, hope that you feel better soon, and that you can continue on your mod. If you don't work on it any more, I know its your choice and hope you find something to put your skill into.

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gannebamm
gannebamm - - 44 comments

Hi Seta, have you recovered yet? The one liner upload of the gamedata folder seems a bit weird. Hope you are well.

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Setakat Creator
Setakat - - 873 comments

I won't have decent internet during Christmas, so I won't be able to upload.
I'll aim for New Years, as I'll be back at my place then.

Reply Good karma+4 votes
TheWolfhound
TheWolfhound - - 141 comments

Hey bro you mentioned that you are going to fix the faction war system,heres the main problem in my opinion: That damn respawn system,example:when you conquer enemy base that enemy just multiplies there like ******* amoebas!Please fix it.

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Setakat Creator
Setakat - - 873 comments

I'm currently working on fixing the Garbage Bandits, have my own plans there.
I'll do the same to the Duty and Freedom bases. You'll be able to completely wipe them out once you conquer them as part of the faction war.

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TheWolfhound
TheWolfhound - - 141 comments

Excellent,keep up the good work man.

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JADabandon
JADabandon - - 75 comments

Glad to hear you are still making progress with the mod!
IRL stuff like work always takes priority, money matters and you have to pay your bills, mods don't matter much if your homeless!
If you can get us a new demo to play with around Christmas, that would be a nice present to keep us interested, but otherwise I think most people who lurk around moddb long enough are patient folks.
You said you won't be making your Clear Sky mod a total conversion but instead a expansion on the original Clear Sky mod? Once you finish the mod, will it still enhance the free play style of the game?
If I think back a couple years to when I last actually played the vanilla Clear Sky, the game kinda pushed you along the story to hunt down Strelok until you reached the power plant and then the game ended there, kind of a bummer like that. I believe both Shadow of Chernoble and Call of Pripyat both allow free play in the regular game, once you reached the end.
I hope you keep your mod in the spirit of free style SetaKat! But it seems like your more interested in getting your mod finished, so I will wait for Christmas to come and see if you can give us a nice demo to try out!

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Setakat Creator
Setakat - - 873 comments

You'll just have to wait and see. I don't plan on giving up just yet. Come very close a few times though :/

Reply Good karma+1 vote
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