The Zone's Call returns the player to the southern reaches of the Chernobyl Exclusion Zone, to once again, answer the Zone's Call. With all of the southern areas from Clear Sky, ranging from the expansive Marshes to the eerie Red Forest, along with some of the more well known areas from Shadow of Chernobyl, are used to help complete the world of the southern Exclusion Zone.

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loner85
loner85 - - 3,281 comments

What do you mean by "overhauling"? Adding things to the level? Anyway, it looks purely awesome dude!

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Setakat Author
Setakat - - 873 comments

Adding things, changing things, removing things, etc. Trying to recreate the SoC feel of desolation, rather than the CS one of a central hub.
In fact, there are 2 (technically 3) new things in this picture. Take a guess.

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loner85
loner85 - - 3,281 comments

I was tracking this mod not too long...you tell me what's new :D
I'd say you re-positioned the Crouch/Standing display thing in the upper corner (that would be the "technically third" thing) and maybe the knife.

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Hi guys
Sorry for the lack of updates, RL work piled on and I didn't have the energy to do much (even playing my games was taxing).
Fortunately, I'm over that hill now, and slowing getting back into working on this.
I'm currently working on overhauling the content (mainly) within the Garbage, so here's a screen showing some of my recent changes. More will follow, including a video of a mission once its implemented.

I still plan on doing the arena video at some point, its just that its still rather buggy (NPC's spawning with wrong weapons for their rank, those arena watchers not yelling (or one of them doing ALL they yelling), etc), and it was getting quite frustrating trying to fix it, so I'm taking a break, and working on a different part of the mod for now.