Trade Goods
We have replaced several trade goods with more modern goods such as oil, copper, coal, lumber and grain. The volumes that these goods come in are now tonnes instead of various amounts like sacks of tea, etc.
Trade Nodes
Trade nodes have been renamed to names of other countries that were involved with the war instead of names of cities as they were in NTW. Some of the new trade node names are Canada, Brazil, British Raj and South Africa. We have also added trade ships on certain trade nodes to approximate the colonial holdings of Great Britain, Germany and France.
Starting Armies
All majors factions now start with historically accurate starting armies. This will make 1914 far more active and will better represent the carnage that took place in the beginning months of the war.
Here is a view of the western front.
Campaign Map Pieces
The campaign map pieces have been overhauled to match the new uniforms. We have also modified the plane models to make them appear to be flying above the map instead of just barely above the ground.
Faction Leaders
We have added new historically accurate action leaders for all factions. This also includes accurate government types.
Famous Battles
The famous/ historical battle names have been completely overhauled to represent actual battle locations. Some of the towns, cities and regions in NTW are also relevant to WW1 such as the town of Liege in Belgium which was the location of the first battle of WW1. There are 27 new battle names total including the Battle of Tannenberg, Battle of Gallipoli, Battle of the Isonzo, Battle of the Ardennes, Battle of the Cerna Bend and many more. These have been added to specific coordinates on the campaign map that closely approximate the actual locations of the battles on all major fronts including the Macedonian/ Solanika front and the Balkans. In a way this allows us to add new map locations that arent represented in NTW such as rivers, lakes, mountains and mountain passes which adds a little more depth to the campaign map.
Here is a map of the western front battle locations and names.
Russian Revolution
We have figured out a way to make the Russian Revolution take place in a very historically accurate way. Through a series of evolving character traits given to the Tsar we have been able to simulate both the February and October revolutions with a high degree of accuracy. These new traits also simulate things like the Tsar going to the front leaving the Tsarina and Rasputin in charge as well as the assassination of Rasputin and the abdication of the Tsar. This new system now guarantees the revolution will happen whether you are playing as Russia or not.
America Joins the War
America has now been officially added the mod. There are now 2 techs you can research that will unlock American troops to be recruited by France. The first tech will unlock the Harlem Hellfighters and the American Expeditionary Division. These units are limited to 1 and 10 divisions respectively. The second tech unlocks the American Expeditionary Force which is a much larger number of divisions including machine guns and assault shotgun troops. All of these units can be recruited in 1 turn and have reduced cost and upkeep to simulate the massive influx of American troops in the late stages of the war.
BAI Improvements
Many people have been asking if the BAI and CAI and going to be improved and we want to confirm that w are working on this as well as completely overhauling the deployment zones for almost every battle typ including ambushes, settlement battles, river battles and even naval battles.
We are working with Bran Mac Born from TWC to improve the AI for TGW VI, however in the meantime he has made a mini mod for TGW 5.1.4 that improves the BAI and CAI. Judging by the comments on the thread people really enjoy it. I cant fully guarantee there are no bugs with it so back up your files before installing it.
YES YES YES YES YES YES YES!!!!! I absolutely love this mod and I can't express how excited I am to see it coming back to life. I love everything you're adding, and look forward to playing it! Quick question though... I know nothing about modding in Napoleon, but is it possible to change ship models? Definitely not a top priority, but it would be cool to see ships look like more than standard Napoleonic design with better artillery
We've tried multiple times to modify the ships more than they already are in the current version of the mod and we havent been successful. There is no converter for the ship models because they are very complicated, we havent even been able to remove the sails.
We are adding new naval flags, new ship types and we'll fix the models that are being used for the cannons but thats as far as we can go with it, unless you know someone who is good at programming that can make us a model converter.
I figured if it hadn't been done yet, it probably couldn't be done easily. That's alright, like I said it is far from top priority. Excellent work as always.
But you have som models in the fall of samuray. There is eny UPdate? Where I can see those improvements? I´m starting a YT serie so I would like (if is possible) to play it.
I removed the bunkers because I always have problems with them.
he said in a few mounths so like august or around there
The way the ships are implemented in NTW versus Sogun2 are very different. We have looked into porting the ships but there is no converter program for ships so we are very limited in what we can do.
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Great to see this still being worked on so actively! Really looking forward to the next version :-)
Shouldn't Wilhelm II's and Franz Joseph's government type be named Kaiser (emperor)? You did put Nicholas II as Tsar so it seems a little weird.
We're still looking at those. Changing the faction governments somehow doesn't change the titles of the leader and ministers. This means that right now we have some odd results, like president Manuel de Arriaga of Portugal being titled a "queen" (I'm not judging!).
Well to be fair Manuel is fab-u-lous!
Wilhelm II and Franz Joseph should be Kaiser.
Thanks, every couple of months I pull this out for a few days still and I'm so excited that you're all working on it still. There's so much still to be done!
love it ww3 soon
Fantastic work you guys! Keep it coming!
I can't wait to see what you guys have planned for the British empire
If I read this correctly, you guys are making new battle maps?
Not maps but new deployment zones, BAI and possibly formations.
hy everyone, i have a question, only france would be able to recruit american troops or england to'
can t wait that mod be release.
Only France, this way they show up in mainland europe instead of waiting for a naval invasion to bring them. Also Britain already has a ton of foreign recruitment options and adding the USA to them would clutter it too badly.
thank s for your answer, i understand your idea of having usa army in europe and no and england island doing nothing, that much better. congratulation for all of you for the work on this mod i can t wait you release it, i look like a neew all game.
sorry for mi englis i m french
Why are there oriental looking buildings in european citys? Also pls set a limit for trade ships because spamming them always broke the campaign.
The buildings havent been changed, they are the same as vanilla NTW. We have limited trade ships to 5.
yes they look the same as vanilla. The problem is that all european countries use the administrative buildings from the ottoman empire. Thats a different model and looks kinda weird. You can see it in the screenshot where the battle locations are shown. In the eastern part of Paris there's a building that looks like a mosque. I just checked it and it really is just in this mod.
Weird, I never noticed that before. Ill take a look at it.
Also the ottoman empire uses the cannon foundry model for all it's buidlings.
I figured out what the issue is, we had the Ottoman variants of the admin building set for the 1st 4 levels of the admin buildings so i fixed that. Also fixed Ottoman buildings all being canon foundries.
love that you guys update .... long live EUROPA
Since you have such a good idea for the Russian Rev. will there be a similar thing for the Easter Rising 1916 or Spartacist Uprising in Germany 1919? Far smaller and less significant than the Russian Civil War, but would add some cool changes to the gameplay.
Yes actually. Sadly it doesnt work as well as it does for the Russian Revolution but we have added some traits that simulate the Easter Rising 1916, the Irish Revolution 1919, The Aster Revolution in Austria-Hungary in 1918 and the Spartacist Uprising in Germany in 1919. These have been added to make the late game more interesting.
We'll have more info about that in the future.
This is great! But do you guys have any idea when the release will be?
Love the new Models!
Where?
what about after 1919 ... any ideas like if the commies win in russia ..ussr war in poland or something like that /// OR Maybe like hoards at the end of game (form the east i.e ussr) or after ww1 ... something of an alt history thing .....
This is actually something Ive thought about alot. Once TGW VI is out im thinking of starting on a new campaign that starts exactly 5 years after the assassination of Franz Ferdinand, so basically the day the Treaty of Versailles was signed.
I even made a map for it I.imgur.com
Very nice ... I don't know what to say you and the team ... are really committed to providing us with the most up to date info on this is amazing mod .... The new campaign map shattered empires looks very promising. ... you got an eta on this mod yet not to harp but it been 4 years. Ps I only awoke to realize the rest of the world was still asleep
Thanks! Well the release of TGW VI is still likely months away so this new campaign will be a few months after that. My hope is to get the Shattered Empires campaign out in 2019 which should be possible.
Thanks for the update .. can't wait to play the great war VI... war war never changes
Hopefully the Russian campaign map model pants won't be that untextured dark green. It just doesn't fit with the rest of the model itself nor the other nations amazing models.
It's not untextured, and it's going to stay that way.
The colour is nation-depended, so Russians have dark green there. The campaign model is shared with other Slavic nations (all emergents), so they all get different colours.
It's also entirely fitting as that was the fashion amongst Russian army officers back then (drab jackets being worn with the colourful dress peaked cap and trousers).
I might however try to change Russia's default national colour to Tsar Green instead of the current dark bottle green.
Don't get me wrong the uniforms are correct (im a WW1 Russian and RCW reenactor)
I was referring to this
Prnt.sc
Prnt.sc
Prnt.sc
Since the british model does have their pants the same as their jacket. Prnt.sc
Yes, and that's what I was answering about.
It's not untextured (it has a diffuse, normal and glossiness map) and the colour is intentional (it has a colour map, which gives it a colour that depends on each nation).
Artillery in auto-resolve is fixed ?
The campaign map units do look good but just like the soldiers in the germany preview they have this weird dark spot on their chest. What is that?
It's just part of the texture. It looks more prominent than it should due to mirroring. Besides, it's unimportant. Stop focusing on it and you'll stop noticing it.
It not done yet wait tell VI comes out ffs
Yeah the End of waiting is comming;)))) freufreu***
Time may change me
But I can't trace time
I said that time may change me
But I can't trace time. .. david bowie
Wann wird der/die Mod ewt erscheinen bzw gibt es ein Launch datum?
FREUE MICH SCHON RIEßIG.
Will the new giant update be released before 2020? Nice work as always btw :)
I've always played your mod a lot.
Yes definitely this year.
yeah ;)))