The Great War mod is a total conversion modification for Napoleon: Total War. It creates an authentic representation of World War 1-era tactics, strategies and general warfare within the game. Including stunning new visuals that include entirely new models and textures for equipment, vehicles and more, the mod immerses you into the era with brand new gameplay unlike anything you've experienced in Total War before.

Post news Report RSS Patch 5.1.4 released!

The autoresolve imbalance is fixed, along with related AI improvements in campaigns and battles. Smaller bug fixes are also included.

Posted by on

Patch 5.1.4 released!


We're happy to announce the release of our 5.1.4 hotfix. While the changes were originally intended for 5.2, we felt that some of these improvements were too significant for us to needlessly hold on to it. It doesn't fix every bug reported, but it should improve your mod experience nonetheless.

A few notes:

  1. If you're having trouble unzipping the download folder, try this mirror.
  2. If you have B-DizL's mini-mod installed, uninstall it. It may conflict with some of our new changes.
  3. While a campaign restart probably isn't required to see most improvements, the patch will not take full effect unless you start a new game.

Major changes:

The key change in this update is that autoresolve imbalances are fixed: artillery and machineguns no longer have ridiculous autoresolve advantages. This bug has plagued TGW since some of its earliest updates, and long-time fans will surely be pleased to say "good riddance" - myself included.

This change appears to have some significant propagative effects on the mod in general. In battles, we see an AI which now targets all of your units, rather than just artillery, and possibly better AI tactics overall. We also expect that the issue of spontaneous routing has been fixed.


In the campaign, several campaigns have shown a much stronger Germany (
see teaser), which typically holds its own against France and Russia. Austria-Hungary has seen similar improvements, and, along with Russia, appears to be more active than before. This effect may transfer to other nations that may have been hampered by unfair AI vs AI battle resolution.

Finally, we've tried to locate and address some of the campaign crash bugs. One of these has been definitively fixed, and campaign play-throughs by the team have not resulted in any crashes. However, some of the areas where users have identified problems, such as the improved field gun technology, don't appear to have any problems associated with them. We're therefore not sure to what extent campaign crashes have been reduced, but please let us know if you used to have problems and no longer do.

Full changelog:

  • autoresolve imbalance fixed
  • unit voice bug fixed
  • greater AI emphasis on artillery
  • trench warfare doctrine research time reduced
  • tachanka machinegun unit disabled
  • autonomy building disabled
  • airports now buildable in fort slots
  • farms and airports separated
  • fixed tactical mode building distortions
  • highlanders and new zealanders made recruitable
  • Ottoman campaign map models no longer vanilla
  • tactical and classic scales brought up to date

We hope you enjoy, and let us know if you see any improvements!

~The Great War Dev Team

PS. Picture courtesy of ZeEmperor from TWC.

Comments
Woozle
Woozle

No more Tachankas?

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Commissar_Delta
Commissar_Delta

says you fixed the unit voice bug but it seems as if it is still bugged. when you select and move a navy they have the gentlemen's voice, when you select or move an army they have the navy's voice.

Also the British Armies Voice is in Spanish or Portuguese. (without a general present)

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sgt_windridge
sgt_windridge

Still waiting for an answer...

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Guest
Guest

Still some bugs, not sure if they were planned to be addressed with this patch or not. France's turn lasts 3 minutes or so in the last three campaigns I've tried. It gets a bit annoying when it's every turn, though it's not half as bad as Rome II ;) The AI seems to declare war on minor nations constantly, poor little things, even when they're allied. Some slots (e.g. farm) don't give options to build on them in certain places, such as in Holland, some in Southern Russia. Also, machine-guns still do not enter the field when they are reinforcements, generals are not recruit-able for all minor factions, nor tanks. I installed fresh (with gained knowledge that B-dizl's brilliant mini-mod may cause income issues) and I still managed to plunge into the minuses extremely early. After four revolutions due to bankruptcy, with only one army, a dozen trade-ships on nodes, the big fat 0 still lingered until I got rid of my army all together. Which is not what I want to do when surrounded as Sweden in WWI! This looks really negative, which it is not meant to be at all! It is simply the few small errors I hope the devs are looking out for amongst the masses of brilliant fixes and great all-round game-play. I love the mod, I only hope it will go from strength to strength! :)

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BDIZZLE356
BDIZZLE356

When you started the campaign did you have starting armies?

How large were they?

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KingSama Author
KingSama

Er... so I might know what caused the income issue. We'll probably have an answer for you by tomorrow.

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KingSama Author
KingSama

Doesn't seem to be what I thought it was. Could you describe your starting funds and breakdown of income/expenses? Anything out of the ordinary?

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yifanli5
yifanli5

in a ottoman game right now and during April and June of 1915 Germany got blitz by France and lost all that is west of Berlin, even Belgium took 3 province out of the German empire. I thought that these french blitz were supposed to be fixed.

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MarchalScorpions
MarchalScorpions

I have a question:
Are you planning to go over your custom maps again some time? Becauss they look great and mostly play great too - but many maps still have some issues ( for example the wavering ground which doesnt let you fire artillery shots) and unaccessable area on some maps. For example on Kut al Amara you cant place your troops well behind the cover.
Thats one of my priorities I would like to see fixed besides the routing issues and the crashes! I would be happy to see an answer
~ Thanks scorpi

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echuu
echuu

Nothing really important, but Preview Picture is not from ZeEmperor, it's actually mine (Nelduin from TWC) : Twcenter.net

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ville23
ville23

I would like if the launcher would work and I could play the mod.
Focus on making the game playable before you get more datailed patches.

LOG THINGY:
# PROGRAM STARTED #
C:\Program Files (x86)\Steam\steamapps\common\Napoleon Total War
C:\Program Files (x86)\Steam\steamapps\common\Napoleon Total War\data
C:\Program Files (x86)\Steam\steamapps\common\Napoleon Total War\data\campaigns
C:\Program Files (x86)\Steam\steamapps\common\Napoleon Total War\data\The Great War

# Fetch Update #
Getting Update.txt
Reading update
# Launch Button #

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Ruthers
Ruthers

Yeagh same boat. My game crashes now so I can't play the game. It is probably due to the launcher not working and me making a mistake with dropping files in folders. Way to complicated couldn't be bothered to fix.

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Orbexz
Orbexz

Still having problems with tanks, for me they only have 1 person so it doesnt work =(

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Guest
Guest

The units voices are still bugged.

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cruss60
cruss60

Is this mod still being worked on? With regard to the unit voices still being in spanish, the navy using the gentlemans voice, any fixes anyone knows of to repair those issues?

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