The Great War mod is a total conversion modification for Napoleon: Total War. It creates an authentic representation of World War 1-era tactics, strategies and general warfare within the game. Including stunning new visuals that include entirely new models and textures for equipment, vehicles and more, the mod immerses you into the era with brand new gameplay unlike anything you've experienced in Total War before.

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HOLY #%@&!
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var_Emreis
var_Emreis - - 115 comments

Loving these scripts!

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Widfara_of_Rohan
Widfara_of_Rohan - - 10 comments

YOOOOOOO, THESE ARE CERTIFIED IRA HOURS BOYOS

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Guest
Guest - - 690,350 comments

Michael Collins, here I come!
Erin Go Brach!

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BDIZZLE356 Author
BDIZZLE356 - - 1,037 comments

Now I need to create new historical events for the Easter rising and the Irish war of independence.

Reply Good karma+14 votes
Widfara_of_Rohan
Widfara_of_Rohan - - 10 comments

REAL IRA HOURS MATE LETS FECKING GOOOOOOOOOOO

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Guest
Guest - - 690,350 comments

Will the IRA have the colours as the officer on the map?

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Guest
Guest - - 690,350 comments

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KarlTheCommander
KarlTheCommander - - 94 comments

Tiocfaidh ar la

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CptXile
CptXile - - 14 comments

Can't wait to be in the middle of a total war then the IRA decides "hippidy hoppity Ireland has always been our property"

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SantaofDeath
SantaofDeath - - 710 comments

It's amazing that after all these years, even BDIZZLE can learn something new about NTW scripts. Something tells me that the rebellion events are going to get a lot more interesting.

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BDIZZLE356 Author
BDIZZLE356 - - 1,037 comments

Every time I think there's nothing new I can do with the mod something like this happens. Finding this script was like finding a diamond in a pile of coal.

scripting.game_interface:force_rebellion_in_region("eur_ireland",20)

This is all it is and yet it completely changes how I can implement the collapse of Russia and Austria Hungary.

This is also why the mod taking longer to finish is sometimes a good thing. I literally found this yesterday lol

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dinnerblaster1
dinnerblaster1 - - 678 comments

Amazing! Will this possibly be used for other instances too, like the German and Russian revolutions and maybe even smaller ones like the 1917 French mutiny, Sidónio Pais' 1917 military insurrection against the Portugese government, and the declarations of independence and civil wars in Hungary, Finland and the Baltic states?

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BDIZZLE356 Author
BDIZZLE356 - - 1,037 comments

Absolutely, I'm completely overhauling how the revolutions work. That includes the Russian revolution, the German revolution and the Austro-Hungarian revolution. This will also improve the Biennio Rosso events in Italy starting in 1919.

The other ones you mention can't be done using this script. It doesn't work on faction capitals.

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fletcha83
fletcha83 - - 4 comments

I have been following this mod for years and congrats on this huge find! Does this mean that the player could continue as the Russian empire against the Soviet rebels? OR the Russian Empire go Soviet and play as an emigrant White faction?

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BDIZZLE356 Author
BDIZZLE356 - - 1,037 comments

You will be able to resist the revolution and after about 6 or 7 turns the unrest in the capital will turn off. There won't be a way to play as white Russia in this campaign.

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Description

So I just found the holy grail script Ive been needing but never able to find. While looking through random threads on TWC looking for scripting commands and such I found a script that causes a rebellion in a SPECIFIC REGION!

The best use case for this is the Irish rebellion. I also figured out a way to make different amounts of rebel units spawn on different turns so to start there can be a small rebel army spawn then next turn a larger army etc which wasnt possible with the current method I was using to spawn rebels.