UPDATE: (mod title) is dead but I'm remaking it. I stopped modding in September because I got bored and now I came back. Probably going to leave again. I made new progress between the last update and now, and I think that the last part of the map is very beautiful compared to the crappy start. There may be errors and a crappy button, but it's dead and I don't remember what I did, so I just compiled it and fixed the annoying bugs. The last part was meant to be dark and spooky but it ended being too bright in some parts and too dark in others. I think that this new update has: 1. New vortigaunt and human grunt models. 2. Spirit of half-life 1.54. Difficulty levels should be like Doom or any old fps (More enemies on harder difficulty but same damage). Vortigaunts are supposed to be allied with grunts with the "Behave as" thing to "Human military" but they still kill themselves. 3. New menu music (Doom e1m7). 4. Another secret area

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DTTB

DTTB

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The mod file. Idk if I'm typing this in the right part, so I will modify this if I'm not.

Comments  (0 - 10 of 12)
STAHP.exe
STAHP.exe

Youtube.com i made a video on your mod

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Wieshaq
Wieshaq

Wish i had such mapping skills as U

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Ijjj Creator
Ijjj

I thought that my mapping skills were average. Thank you!

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Freeman665
Freeman665

Not bad.

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STAHP.exe
STAHP.exe

for a twelve year old this is amazing

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AlexGamerk
AlexGamerk

Looks promising, might try it later

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flippedoutkyrii
flippedoutkyrii

Great to see another half-life project, decent enough level design too. I'll give this a go soon c:

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PsyWarVeteran
PsyWarVeteran

You know what, this is much better than those dime-a-dozen, unfunny "messup" mods, well done and good luck.

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monster_urby
monster_urby

Well, I've not had a chance to play this yet as I've got to work this morning, but the first thing to note is that you don't need to include the Half-Life base files. Things like halflife.wad, liquids.wad, decals.wad and xeno.wad as well as the dlls. That just increases your download size and the mod will run perfectly fine without them.

Golden rule: Unless your changing it in some way, you shouldn't need to copy anything from your valve/ folder to your mod. :)

Also, you shouldn't include your config.cfg file in your mod directory. That will just apply YOUR key bindings to people trying to play the mod, and they might have a different setup to you. :)

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Ijjj Creator
Ijjj

Thank you. I thought that to avoid the no controls problem I had to put the configs.cfg. And, do you know how to solve the two problems? The dissapearing brushes problem is not the one in which the brush looks like it has the null texture , it just dissapears and I know that I didn't delete it because it was a trigger_hurt and it still hurt me when I jumped where it was.

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