UPDATE: (mod title) is dead but I'm remaking it. I stopped modding in September because I got bored and now I came back. Probably going to leave again. I made new progress between the last update and now, and I think that the last part of the map is very beautiful compared to the crappy start. There may be errors and a crappy button, but it's dead and I don't remember what I did, so I just compiled it and fixed the annoying bugs. The last part was meant to be dark and spooky but it ended being too bright in some parts and too dark in others. I think that this new update has: 1. New vortigaunt and human grunt models. 2. Spirit of half-life 1.54. Difficulty levels should be like Doom or any old fps (More enemies on harder difficulty but same damage). Vortigaunts are supposed to be allied with grunts with the "Behave as" thing to "Human military" but they still kill themselves. 3. New menu music (Doom e1m7). 4. Another secret area
This part is very difficult due to the 4 grunts but you can peek and hide or go to the the opposite side and shoot them from behind, there are also 2 health chargers and a energy charger. This is the final area with too much grunts, I think that I shouldn't reduce the grunt quantity to 2 (1 on every side) because they protect the control room and it would be unrealistic to be the leader and just pust 2 grunts. Those decals on the boxes can dissapear of you save and load and ther aren't any invisible walls around the rotated boxes (if a vertex isn't on the grid in hammer, it will produce some annoying invisible walls).