11th November. How much does this date mean for all The Elder Scrolls fans? Well, for us it means a lot, because it's not only birthday of legendary TES V: Skyrim, but it is also release date for the last big update of our mod - The Elder Scrolls: Total War. Version 2.0 is finally here, you can download it now and play. But before you do it, please, read all installation instructions and changelog, and after that, while you are still waiting for download, watch our new release trailer:
Credits:
Mod development team - LoRdNazguL and DaedraWarrior
Sengoku - development of launcher
Bantu Chieftain - magic projectiles
Sloul - English texts proofreading
Special thanks:
- Forum "Imperial" team
- Haktar - Imperial owner
- MWTW Team for their resources
- TESTW Unofficial Patch team for their resources
- Sengoku for creating launcher
- Gigantus for his Sprite Fix
- DarMut_mh and Starackbar for their balancing and advices
- Theodron, creator of "Blood of Numenor" mod, for trees strat models
- BoTET team for their resources
- Beyond Skyrim team for helping with development of the mod
IF YOU EXPERIENCE CRASHES, RENAME YOUR MEDIEVAL2.EXE TO KINGDOMS.EXE
No, no, no. Renaming medieval2.exe to kingdoms.exe and nothing else simply screws up the base game and only has a single function - to correct the mod launcher not finding kingdoms.exe if it's not configured to find medieval2.exe. No crashes will be fixed unless the launcher is buggered up in the first place and doesn't know how to find m2 - which, by the way, would launch the vanilla game, not crash it.
Copy medieval2.exe and rename it to kingdoms.exe for maximum compatibility with old mods.
To actually fix crashes, apply the Large Address Aware fix to medieval2.exe, or that + kingdoms if you made a copy. The game runs out of memory past a certain point, and this effect is accelerated if little effort is made to make economic models for the engine. LAA allows the game to access more memory and thus have a much reduced chance of crashing. This, by contrast, is a good idea even if you're playing something like the lighter resource mod Stainless Steel, which still has a high chance of running out of memory on large sieges left at the 32 bit limit.
Why is there no family tree for the Cyrodiilic Empire in the Third or Fourth Era campaigns? You can't get anymore heroes that way.