Some important announcement about The Elder Scrolls: Total War 1.4 will appear in next 24 hours. Don't forget to check our page and LoRdNazguL's youtube channel. Answer for one important question, we guess...
The Elder Scrolls: Total War 1.4 important announce
Lucky, if we get a release on a Monday.
I have some ideas for mages(definitely my favorite type of unit) if they are possible to implement, if you know how, and if you like the ideas.
1. If possible, it would be really cool if different mages could use different destruction spells for some variety(like Skyrim Mages using area effect frost spells but yes, I do know it is not at all against lore for them to use fire but it would add variety). I don't know if it is possible to make some recolored flames(to a icey color). I don't know if you know how to do that sort of thing(I certainly don't) and I imagine it may be difficult or complicated to have both in the game.
2. It would be cool if there were less powerful mages that could use long ranged spells that are not area effect or as powerful(so that they are basically magic archers or long ranged icey javelin throwers). On the one hand, I love the special effects and the pretty lights >:) , but on the other hand, I personally find even lesser mages to be very overpowered(they should be in some cases like the Psijic Order)
3. This one may be the simplest change if it is not hard coded or something. Unless I am going insane, I think I hear the sound of clay pots breaking when the fireballs explode. I am assuming that the fireballs are a modified version of either naffatun projectiles that have had the pots removed or made invisible.
4. If possible decrease the fear effect of destruction mages and add illusion mages that have as low damage as possible(no damage if possible) but have a negative effect on enemy morale(like Mayan hornet throwers and or dead cows from trebuchets) and can make your own troops braver in their presence.
5. I assume you have already considered modified versions of the more interesting Medieval total war units for spells(like Mayan hornet throwers or less overpowered greek fire-throwers that shoot concentration spells out of magic staffs). I don't know what you could do with hornet throwers though(they are a silly unit) unless you were going to add spriggans or nature-y mages or something(in that case they would be perfect). lol
6. Maybe it would be possible to have mages that can toggle between two different spells in the same way that archers can use flaming or non-flaming arrows or how trebuchets can use boulders or cows(actually, trebuchets can use three different types of animation, right)?
These are just ideas of course. I realize it would take some work and only be worth it if you like the ideas and either way, I think you did an awesome job on the mages.
Dantw, I hope that hey wait and patch these things into the "1.4 Mercenaries" update to "The Elder Scrolls: Total War". Although I heavily agree with you, I believe they seriously need to get something out soon. We've been waiting for over a year now :C...
Cannot wait to download and try it out. Thanks for your dedication to the mod and Total War community!
Большое спасибо
So can we upgrade settlements in this version or is that still broken?
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Wow! I'm glad I heard about this in time! I hope I no longer have to listen to the Orcs speak with a French accent rather than with their deep voices.
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