"The Elder Scrolls: Total War" is a total conversion of Medieval 2 Total War - Kingdoms. It gives you a glimpse into the world of The Elder Sсrolls, as the head of one of the 20 factions fighting for dominance over Tamriel...

Report RSS TESTW 2.0 Release date announcement

TESTW 2.0 announcement trailer with release date reveal.

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Hello, everyone!

This had been a very long journey for us. For almost eight years we making this project, which become more than just a routine for us. The Elder Scrolls: Total War is a huge part of our life and a great development experience. We started this mod with zero experience and achieved a lot of skills in 3d and 2d modelling, scripting and other.

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And now this project is at final stage of development. 2.0 is coming, and, as we said, it will be the last huge update for The Elder Scrolls: Total War, and maybe biggest, since release of 1.0 itself. Of course, we will continue collect feedback to improve it with minor patches and fixes after the major release, to make TESTW 2.0 as stable as possible, but these patches will contain mostly balance corrections and bug fixes.

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We hope you will enjoy our fully done mod with two huge and different campaigns, with it's tons of factions, units, events, settlements to siege, and other

See you soon in 2.0, always yours LoRdNazguL and DaedraWarrior. All eyes on trailer


The Elder Scrolls: Total War 2.0 will come on 11.11.19

Comments
The_Preacher
The_Preacher

11/11/11 - 11/11/19

Exactly 8 years later - nice refference .

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Blue199
Blue199

hard to believe it's been this long

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The_Preacher
The_Preacher

11/11/11 was the last time Bethesda gave me a boner .

It will be remembered as a day when one era ended .

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sillytrooper
sillytrooper

thats what she said?

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morgothislordofall
morgothislordofall

It has been a long road and all I can say is thank you the mod team for giving me and everyone such an amazing mod.

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Player117
Player117

I'm sure this will be better than eso 6
Thank you for giving me a lot of joy and fun memories.
You're great
Long live the empire

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Brotherblaze
Brotherblaze

What an accomplishment!! A work of art! Cant wait to play

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AugustusNocturnis
AugustusNocturnis

Congratulations ESTW team! The trailer is looking marvelous.

Will you guys delve into other projects after this or retire from Medieval 2?

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LoRdNazgu1 Creator
LoRdNazgu1

Maybe we'll start something new, but it definitely will not be Medieval 2 mod.

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AugustusNocturnis
AugustusNocturnis

Mount & Blade Bannerlord would be good perhaps. Several on my team are also wanting to do a project for it when modding tools are released or developed with the full release.

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The_Preacher
The_Preacher

M&B Bannerlord - Witcher Northern Wars

*drools*

I know there is already one Witcher mod in development for M&B 2 , but its unrelated to Witcher game and book lore .

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t67
t67

There was never a proper elder scrolls mod for warband either

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Ahnassi1
Ahnassi1

Wasn't there a Skyrim mod for Warband?

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t67
t67

Skyrim Civil War 2, but it wasnt in a fully playable state. Tamriel Bloodlines End was removed from moddb for stealing assets i think?

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Nochra
Nochra

YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH BBBBBBBBBBBBBOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII.

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Mr_Nygren
Mr_Nygren

Awesome progress and work guys! I will have to play the final version at least one full campaign.

In my opinion your mod is polished in so many areas it's simply outstanding. I would suggest you guys to maybe make the entire map custom in terms of settlements?

Otherwise there isn't much improvement to be done at all :).

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Ahnassi1
Ahnassi1

If you like cheating AI, garrison scripts (where the defender get to keep their spawned units if they win the battle), OP "unique generals", "mercenary armies" (that are in many cases better then the faction's own units), random characters being called Mannimarco for all factions among other problems.
If they make all custom settlements then the mod will become even worse. As most of the custom settlements that are not based on the vanilla layouts are very bad in terms of gameplay and fun. Certain factions like Valenwood and Redoran lack walls for their cities leaving them much worse in defensive sieges then the rest. Most of the unique settlements are bad because it boils down to who have the most heavy infantry win (Imperial City, Whiterun) or the settlement is to small (Solitude Windhelm), or have no walls (Vivec, Dagoth-ur, Scourge Barrow) making attacking archers having a field day.

This had so much potential
:Sadcat:

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DaedraWarrior Author
DaedraWarrior

Garrison scripts is huge problem on which we are working to resolve, so armies will disappear after battle, random characters names like Mannimarco and Nerevarine don't appear since version 1.5.
Custom settlements with unique layouts are scourge for every fantasy mods, but can"t be avoided. Gladly we can't (and we don"t want) make every settlements custom, because where are only 2 modders working on this project for free.
"Cheating AI" - examples please
About mercenary armies units looking better than faction units, on one hand I will take it as compliment, because we improve our modelling skills every day, and in other hand I will take it as confession that some ESO armor styles look good :)
Again, we are not good in balancing units and strategy, but more confident people help us from time to time, so I hope 2.0 balance would be much better. We are mostly artists, rather than coders or game-designers, but eight years ago we didn't even know how to make 3d models. And for that I could only say - do your own mod, if you hate ours.
P.S. Redoran has walls in every settlements except villages
Hope I wasn't offensive

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LoRdNazgu1 Creator
LoRdNazgu1

"About mercenary armies units looking better..."
I think he means stats

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Ahnassi1
Ahnassi1

Yes, I mean stats.
Random characters that have the names of the "unique" characters (Mannimarco, the Redguard pirate, Maomer king, Dawnguard, Harkon, Skaal chieftain) happen in 1.6 too because of how Medieval 2 handles names (it chooses randomly from the names in names.txt) All factions have Mannimarco in the list of male names for example. There's a way around it though Twcenter.net(and-avoiding-labels) .

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LoRdNazgu1 Creator
LoRdNazgu1

Wow, that's gonna be very useful.
Thank you

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malhuin
malhuin

And 8 years I play this mod ! I'm here from the start of this awesome mod. I'st simply the best mod for Medival TW 2 (but I like some others).

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DaedraWarrior Author
DaedraWarrior

We're working on it for 8 years, but first version was released in 2015, 4 years ago, so my mind tells me that time machine will be created in next 4 years :)

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malhuin
malhuin

Clearly.

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m0thbanquet
m0thbanquet

You people are gods among men.

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t67
t67

Can we get a list of 4th era factions/map of the campaign before release?

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