Dawn of the Tiberium Age (DTA) is a stand-alone mod that combines Tiberian Dawn (C&C 95) and Red Alert. While classic mode gets as close to the original game-play and balance as possible, Enhanced mode provides improved game balance and a lot of fun new stuff. DTA features many customization options for Skirmish and multiplayer (where you can play as GDI, Nod, Allies and Soviet on over 100 maps), challenging original singleplayer missions, as well as co-op missions. Since this is a stand-alone mod, you don't require anything but the mod itself to be able to play: the original game is not required.

RSS The Dawn of the Tiberium Age 1.1260 Update Released!

Including singleplayer missions and a huge amount of changes!

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The long-awaited singleplayer update is finally here! Not only does it include the Toxic Diversion campaign from 1.11, it also includes 4 completely new single player missions for you to enjoy. Let me detail all the singleplayer content along with their difficulty levels, included with this update for DTA:

GDI Campaign: The Toxic Diversion - The same well-received 4-mission campaign with 4 different ending missions as it used to be in DTA 1.11, with some bugfixes and small improvements. Which ending mission you get depends on your actions in the first 3 missions of the campaign. The first 3 missions are more or less easy, but be ready for a challenge in the last mission.

GDI Mission: Under Siege II - Free your base from Nod's siege, get some tiberium and drive over Nod with Mammoth tanks. A remake of Nod: Under Siege from Tiberian Dawn. A fairly slow-paced and relaxing mission, but you need to be decent at micromanaging. This mission was also included in DTA 1.11.

Nod Mission: Reunification - Break through GDI's encirclement with your fleet and reunify it with the rest of Nod's forces. The easiest mission of the set. Anyone should be able to beat this and have fun with some attempt.

Nod Mission: Eradicating the Red - Eliminate a massive Soviet production facility as Nod after cutting off the Reds' support from GDI. An extremely difficult, long and epic mission. Think you're one of the better C&C players in the world? You can prove your skills by beating this mission, even on lower difficulties. For those who want to beat it on Hard: good luck, suckers!

Soviet Mission: Red Paradise - Take control of a Soviet base after freeing it from Allies' siege and destroy an Allied base. Scales very well with the difficulty slider; if you pick Easy, the mission is fairly easy, and if you pick Hard, the mission will give you a challenge.

Allied Mission: Desperate Grip - Defend your base against Nod until reinforcements arrive. Not a hard mission, although players who can't perform many actions per minute might need to lower the game speed.

Note that our difficulty scale is generally higher than Tiberian Sun's. When the TS Hard AI could've attacked you with 4 minigunners, in DTA you should expect 20 minigunners.

This update also includes a lot of other changes in addition to the single player missions. A lot of bugs have been squished and balance improvements and additions made. Some highlights:

  • Two new maps, Hectic Oasis and Alpine Assault (both shown above), have been added.
  • The V2 is now better balanced, with a higher cost and a higher minimum range.
  • Ship combat has been improved; Cruisers and Sea Shadows are now much weaker against other ships.
  • The AI now fires nuclear missiles again.
  • Custom maps are now supported. Place them into Maps\Custom\ and you'll find them under the Custom game mode.
  • The CnCNet lobby is now far more reliable.
  • The Renderer option has been added, along with TS-DDRAW which drastically improves performance for Windows 8 users.

To see the full changelog, head on to our changelog page.

Last but not least, don't forget to update your shortcuts! With this update, we've renamed DTA_Launcher.exe to DTA.exe. Once again, we're sorry for any trouble this might cause to you.

Either let the launcher automatically update DTA to the latest version or grab the files from the download page so you can enjoy getting your units and bases blown to pieces in the new singleplayer missions and in improved skirmish/online games!

TKAzA Staff

Awesome, worth re installing c&c for, will this work with openRA

Reply Good karma+5 votes
Bittah_Commander Creator

DTA is a stand-alone mod, meaning it works with(out) anything. Simply download it, extract/install it to an empty directory and run DTA.exe to play.

Reply Good karma+10 votes

Congratulations and thank you on the release guys! Will check it out soon!

Reply Good karma Bad karma+5 votes

I really wish I had something to say, I'm pretty happy about this update but honestly what changes that make me happy there isn't much to talk about other then how great they are!

I do hope that one day this mod can have the ability to be perfect. If not by your own doing, then by doing some own personal stuff. xP

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Rampastring Author

You could help us by suggesting what we still need to do for this mod to be perfect (assuming you don't have opinion-based things in mind) =P Other than that, spread the word.

@Everyone: Thanks for the positive comments, they really help us in staying motivated.

Reply Good karma+5 votes

Yeah! Finally Singleplayer Missions are back. :)

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tried a few of the missions and great so far.
couple of things i found for feed back,

1.nod long rang missile launchers wont fire sometimes and the missiles just flash.if you target another unit or move the launcher it can then work properly. but it happened fairly frequently.
2.playing the red paradise mission the soviet refinery icon doesn't display correctly (changing to either a silo/barracks or empty box)

other than that great stuff

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Bittah_Commander Creator

1. Could you describe the issue a little more? You're talking about the SSM Launcher, right?
2. It appears these icons were missing from version 1.1260, so I've uploaded a small update to fix this. Update to version 1.1261 and the soviet refinery icon will appear properly again.

Reply Good karma+4 votes

yeah its the ssm launcher(also the hovercraft version has the same problem in the nod mission reunification)when targeting some of the enemies, the missiles would stay on the ssm launcher and just flash on and off continuously until targeted on something else or moved to another location(like the next tile).
(i was firing at a large collection of GDI hover mrls' that were in the water at the bottom of the map around the navel base)
i was getting the impression it didn't want to fire from certain directions but i could be mistaken

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Bittah_Commander Creator

This issue has been fixed in version 1.1268; thanks for reporting it.

Reply Good karma+4 votes

I had troubles with the old launcher, im glad you made a new one now i can enjoy this game too.
Keep it up.

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