Dawn of the Tiberium Age (DTA) is a stand-alone mod that combines Tiberian Dawn (C&C 95) and Red Alert. While classic mode gets as close to the original game-play and balance as possible, Enhanced mode provides improved game balance and a lot of fun new stuff. DTA features many customization options for Skirmish and multiplayer (where you can play as GDI, Nod, Allies and Soviet on over 200 maps), challenging original singleplayer missions, as well as co-op missions. Since this is a stand-alone mod, you don't require anything but the mod itself to be able to play: the original game is not required.

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Add media Report RSS GDI Disc Launcher (view original)
GDI Disc Launcher
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Valherran
Valherran - - 2,443 comments

Rail-accelerated projectile, yet slower than most traditional projectiles... That seems kinda odd.

Looking forward to a XLR unit for GDI regardless, they really needed something to counter everyone else's XLR units.

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Nuttah
Nuttah - - 1,201 comments

Strictly speaking, you don't *have* to punt things out a railgun at obscene velocities.

It's just that, if you're not going there, why bother?

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SquishyforGDI
SquishyforGDI - - 400 comments

I just extend the range of the mlrs to match artillery in the ini .... =P
But always like to see new units regardless.

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Description

Until now, GDI has only had the Rocket Launcher for bombarding long-range defenses. While it's a great fire-support unit with its versatile combo of relatively fast speed, AA, and great anti-building and anti-infantry damage, its anti-armor damage and range is low compared to other factions' artillery. This had left GDI with trouble breaking past a heavily turtling player's defenses.

To fix this inadequacy, GDI has developed the Disc Launcher. This Tech-Center level artillery uses electromagnetic rails to accelerate a disc-shaped projectile into high rotational speed. This projectile hits the first enemy object on its way, and its high motion energy allows the Disc Launcher to quickly smash even the heaviest armor from a distance. Just make sure that you're targeting something that doesn't move out of the way, as the disc isn't as fast as traditional projectiles and so can be dodged by lighter enemy units.

Disc Launchers are also expensive and fragile, so don't let them get caught in nukes.