SWC The New Order Edition 2019.07.11 Patch
Fixes a few things before I go on vacation. Not save game compatible.
New Features:
- Bank system (Faction Capitals & Trade Federation Starship)
- Different Genders are represented in the battlefield
- Thick Skin for Gamorreans (allows them to get closer)
- Can fire through energy shields when aiming with a blaster
Fixes:
- Head gear removal in castle scenes
- Naboo statues LODs
- Mon Cal & Rodian head issues with age slider
- Temporary access to all cultures via the Chancellor
- Fixed e5 blaster bug
- Fixed patrol issue (?)
- fixed village training bug
- Fixed siege scenes
- adjusted skin scale
- make sure Darth Vader and Luke Skywalker uses their force powers in battle
- other fixes I have forgotten already...
Thanks for the updates. This mod is a blast to play :)
tried to play with and without the patch, but crashed and got this error message everytime i tried playing
RGL ERROR
Unalbe to open files: CommonRes/ccoop_extra_ui_textures.brf
You need the latest version of Warband
Still does not work. "Unable to open Shader man_flora ."
Try disabling Pixel shaders, appsrently this helped someone on our Discord.
do faction leaders grant me planet if i take one?
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Its basic Warband disguised as Star Wars so, they should, if theyre not going greedy and grab it themselves. Imperials might not, since their character is set in douchebag mode (im not even kidding here)
are the clone troops you can recruit when you have your own faction detailed in terms of having different legion or is it like the original star wars conquest mod when you have the phase 1 clone who's only colors are based on rank?
Did you intentionally add alien races in the Imperial Army? Mostly Twileks. Or is it just my game?
Might have been a mishap. Khamu has a system for troops that allows them to be of many species/genders, maybe he accidentally put it to Imperials
might be a dumb question. but how do i install the patch?
Paste the files, overwriting the originals, in your initial module folder (typically '...Steam\steamapps\common\MountBlade Warband\Modules\SWC The New Order Edition', or similar)
Ooof: Twilek female hands are missing. Bothans skin is glitchy, doing tasks that require you 'training peasants' still counts as hurting an innocent person.
there's also issues with bothans where their legs just vanish if they aren't wearing boots, and a few other oddities in that line. and this is inside of 30 minutes of playing. most other things seem to be working fine though from what i can gather. let me see if reinstalling it works I'll add a new comment once i can retest things
1. Imperial heavy repeater animation is incorrect, char shoots the weapon in reverse.
2. I am able to recruit the npc "faction heroes including player begin"
3. Mercs cantina recruited is incorrect, eg I recruit "A" merc, but "B" merc appears in my company.
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Backwards weapons is due to removal of hipfire mode, weapon model needs to be rotated around in OpenBrf
We know that the ship battles are fecked, but nobody has found the time to work on this so far, intention is to eventually do something for them, probably a new scene and fix that moving bug
interesting bug is evidently the gender ratio calculation has decided to run haywire as literally all troops recruited from non storm troopers end up being female...and im unsure what has caused this. on top of being female they have all shifted to Twileks as well about...60-70% of the time and a mashup of humans if not that. (meaning everyone has missing hands)
Another interesting bug is on death or knockout occassionlly people develop this foot quite literally up their bum which looks like a improper texture bug of some kind? it does not always happen, but frequently during training scenes or melee weapon combat if that helps.
(about that missing hands thing...:)
all females, or just twileks as i mostly note it with them in about 80% of armors that require gloves have missing hand texture. legit the hands are just not there. on your or soldiers with this bug. if you look at it on the character page you see they are in fact transparent however. camo tech is evidently that good.
A couple less harsh bugs, namely how you can help a village and then immediately lose relation points for some unknown reason. also the under attack settlement thing needs serious readjustment or you need to be allowed an option of landing with an entourage of units...when you have 30 guys spawn in thats just not fair. that's 30 guys you expected to shoot before being outshot, and the villagers die instantly because they get spawned on top of. mercs recruited have a chance to be a DIFFERENT set of mercenaries from the same instance of the cantinc (though it appears to be related to the ones you've last talked to if that helps.
I'm sure I'll find more. if I do I'll just reply to this post specifically.
I thought the issue with hands has been fixed but apparently not. Though im not even sure why it happens, probably something to do with their shader
A lot of the village scenes overall are extremely unfinished, since they were always poor and whenever worknon maps is being done, its prioritised to battlescenes, towns and castles
(Cityplanets, battlestations)
The village type systems are at the very bottom of the to-do list, so dont expect them to be significantly improved anytime soon, since literally everything else is more important
The influx of women in arms is caused by a custom script that will be adjusted
maybe something to prevent lords from factions from being exiled or removed for "treason" constantly, late game the factions are going to be messed up big time if they keep removing their own vassals.
This is because many lords especially in Empire are count as *****, so they keep getting kicked from the faction. A leftover issue from the times module was still on MB only
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finally, someone keeps going on SWC,so happy to see dat :)
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