Alien Swarm with a twist. Better AI, new mutations, new mapper tools.

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v3 Full


You could say that Alien Swarm is like Left 4 Dead because it has 4-player co-op and it’s made by Valve. But then you could say Left 4 Dead is like Call of Duty because they both contain guns and zombies.

The fact is, you can’t really compare games using their surface appearance. Alien Swarm is the only free non-competitive Valve game. Alien Swarm brought the Source SDK and Source modding in general to people who had never purchased a Valve game before.

ReductionArea9800

Sadly, Alien Swarm was all but abandoned by Valve, with no updates to the core game since 2010, the year the game was released. But because it’s free and open to modding, anyone can continue from where Valve left off. Or, for that matter, take it in a completely different direction. For example, Lambda Wars is a Half-Life 2-themed real time strategy game.

But I’m not here to talk about total conversion mods. And you’re not here to read about them. Let’s talk Alien Swarm.

Although Swarm Director 2 improves gameplay on several official and custom maps, it does not contain its own content. Instead, a list of suggested custom campaigns and a place to download each is included with the mod, and fixes for bugs in those maps are written in C++ as part of the mod’s code. Additionally, if you have Reactive Drop installed, Swarm Director 2 will load the Extermination, Operation Cleansweep, and Paranoia campaigns from it.

Operation CleansweepParanoia

We also add new features for mappers, the biggest example being a new pair of entities that can be used to make ceilings, bridges, or basically anything that would normally block your view in a top-down perspective but would make sense for someone looking through the eyes of a marine to see and for light to bounce off of.

A lot of the new features concern marine bots and don’t even require mappers to do any extra work. For example, bots automatically detect the most frequently used method of creating elevators, trains, and other places where the team needs to gather in one spot, and will gather inside if the squad leader is there. Bots will also automatically gather inside level exits, drop healing beacons as medic and ammo from the ammo satchel, and flank shieldbugs when fighting them.

Alien Swarm’s birthday is a mere 15 days from now, on the 19th of July. It will be 5 years old. In these five years, over 800 years of Alien Swarm game time has been logged. More than 2,250,000 people have played the two missions required to get the TF2 hat. Here’s to another 5 years.

May the Fourth be with you

May the Fourth be with you

News

v2 adds per-player first person, an even more powerful director, ASB2's spawn lists, player2k's Better HUD Mod, new entities, and bugfixes for several...

The making of a node graph

The making of a node graph

News 2 comments

Ever wonder how aliens know where to go? They don't see the world like you do. Meet the node graph.

Born on the Fourth of July

Born on the Fourth of July

News

Version 1 has been released! 19 campaigns, 8 marines, and more aliens than you can count.

RSS Files
v3 Full

v3 Full

Full Version 5 comments

v3 is finally here, with a heap of bugfixes and new features.

v2 Incremental Update 4

v2 Incremental Update 4

Full Version

An incremental update to v2 containing new features and bugfixes. Compatible with v2 through v2 Incremental Update 3.

v2 Incremental Update 3

v2 Incremental Update 3

Full Version

An incremental update to v2 containing new features and bugfixes. Compatible with v2 through v2 Incremental Update 2.

v2 Incremental Update 2

v2 Incremental Update 2

Patch

An incremental update to v2 containing new features and bugfixes. Compatible with v2 and v2 Incremental Update 1.

v2 Incremental Update 1

v2 Incremental Update 1

Patch

An incremental update to v2 containing new features and bugfixes. Compatible with v2.

v2 Full

v2 Full

Full Version 2 comments

v2 adds per-player first person, an even more powerful director, ASB2's spawn lists, player2k's Better HUD Mod, new entities, and bugfixes for several...

Post comment Comments  (0 - 10 of 14)
Guest
Guest - - 689,208 comments

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RaulMarq
RaulMarq - - 7 comments

Can you still get achievements with this mod installed?

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CyborgParrot
CyborgParrot - - 1,733 comments

Yep you sure can.

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SweetRamona
SweetRamona - - 5,114 comments

This looks pretty interesting, I'll give this a try and post a review later.

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Kloefklaffer
Kloefklaffer - - 246 comments

How do i install this mod?

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BenLubar Creator
BenLubar - - 50 comments

Put the swarmdirector2 folder inside C:\Program Files (x86)\Steam\steamapps\sourcemods. If you don't have a sourcemods folder, make one. You might need to restart Steam for the mod to show up.

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bh6300
bh6300 - - 2 comments

Just wanted to ask then, why isn't it working? I did this and it still didn't show up...

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bh6300
bh6300 - - 2 comments

nevermind steam is being finicky

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moddb-WORLD
moddb-WORLD - - 76 comments

Curious why SD2 v1.0 is 952MB in size and SD2 v2.0 is only 14MB. Why such a difference?

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BenLubar Creator
BenLubar - - 50 comments

SD2 v1 contained a bunch of custom campaigns. SD2 v2 has bugfixes for custom campaigns implemented in C++ and the campaigns are downloadable separately.

Reply Good karma+1 vote
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