A repository of my conversions to Star Wars Battlefront II. This includes characters, vehicles and levels from various other Star Wars games, including Renegade and Elite Squadron on PSP, Jedi Outcast and Jedi Academy, Force Arena and more. Here you'll also find source files that modders can use in their own creations.
DON'T WE DESERVE BETTER?
However many weeks ago, the announcement trailer drops. We get sketchy footage of Fisto without his special saber blade, and Ventress basically being a Aayla Secura clone. Immediately the community cried foul. Community modder iamashyamin's content had been stolen and put in a trailer. I thought surely a professional studio wouldn't need to do such a thing. I was wrong.
Now to be fair:
Still, Aspyr PR doubles down, saying that footage was in error, and that no mod content would be included in the release. But then there's footage of the game on PlayStation and Switch with the modder's content. It's stupid. Why, when you have access to source code, do you even need content from modders? Again, it's stupid, lazy, and very unprofessional.
I won't even get into the absolute garbage scow of a launch the game was, nor how many bugs it has/had.
WHY AM I UP IN ARMS ABOUT THIS?
Well I've been here since the beginning. In '04 I bought SWBF1. In '05 I was newly married and my wife scraped up the money to buy me SWBF2. I was the original project lead on the Star Wars Battlefront Conversion Pack before Maveritchell took over. I've been an admin at Gametoast since '05, and released 300+ modder assets and more than 30 maps.
This, in my opinion only, came down to corporate greed. Probably some executives got bonuses if the game launched in [x] window time frame. I don't know that, just a guess. Meanwhile I'm sure a lot of the Aspyr in-the-trenches employees got shafted because they knew the game was broken, but had to follow their "leaders". It's a story told time and again. I've been modding games for probably 25 years and it's the same story.
Video credit: Battlefront Updates on YouTube
WHAT WILL IT TAKE FOR ME TO SUPPORT THE CLASSIC COLLECTION WITH MODS?
For me the price is probably a bit higher than most, but I still don't feel it's unreasonable. The short version is they need to fix everything, then also include some quality of life improvements to the game.
It's not enough for me to be sure that multiplayer works great, or that they've fixed nearly 20 year old bugs like the Death Star ticket drains or Han Solo's award weapon bug. We've fixed those dozens of times over, but don't publish them because they break multiplayer.
Show me more. Make mod support easy. Make it so that we don't have to fix your crappy setup to get mods working again, like our awesome community members are already doing. I'd love it if mod.io support were actually included, and thusly I could play my and other people's great maps on console, where I do most of my gaming.
Until this my official statement is this: None of my maps and/or mods are supported in the Classic Collection, and I further do NOT authorize tools to convert them over.
Who says PC gamers should get all the cool mods? These days last-gen and older consoles often have games that could also get mods with a bit of work...
Zanzibar, a direct port from Halo 2, is now in Star Wars Battlefront! Halo 3 got Battlefront maps as a mod, why not the other way around?
Ring in the holiday with some goofy, fun Christmas Conquest!
Get a copy of this sequel-era map for Star Wars Battlefront II.
89 levels. Four Star Wars eras. Eight game modes. New heroes and villains. Alternate appearances for heroes and villains. New vehicles. Stability fixes...
Source files for Halo 2 conversion of Beaver Creek. You are free to use however.
This is the updated model from XWA Upgrade for X-Wing Alliance. Thanks so much to that team for letting us use their models in Battlefront.
This is a prop of the airbus-style shuttles found in Star Wars Galaxies.
Dash Rendar's ship Outrider from Shadows of the Empire was a YT-2400. That's pretty cool. This would also look cool parked in your map.
This is a prop only, and has been polygon reduced from the original, now 4760 polygons.
Really love these. Huge thanks for porting most of the PSP game's maps.
Would really love to see the rest of Elite's maps at some point, would be nice to get them all in BF2.
Can you make a map with Cade Skywalker as the hero ?
Then you need Darth Krayt as the Empire hero ;)
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Is there a way to import these great .msh models into Blender?
I'm just a humble user but I have a question...Od IT possibile for you to make an Exegol map with Resistance vs. Sith Eternal? This would make the Sequel Trilogy experience complete; ))
KOTOR: Darth Vitiate with Sith Empire vs The Outlander and the Republic
CW: Trenox and CIS vs Yoda and GAR
GCW: Lady Lumiya and Empire vs Luke and Alliance
First Order-Resistance War: Reborn Darth Sidios and Sith Eternal vs Ben Solo and Resistance
10/10 would eat here again
can somebody make models of the jedi sha gi dakman berek tarr sier tra s ,zule xiss,form the legends and 2003 clonewars
Can you make a tutorial or something for us to learn how to import these into the game, i know about the custom sides and stuff i just wanna learn how to add a unit with the female trooper model and the rebel marksman voice to the vanilla rebel side for all the stock maps