An incremental update to v2 containing new features and bugfixes. Compatible with v2 through v2 Incremental Update 2.
- Added "switch to marine" 5-8 and "use offhand item" 5-8 to the keyboard options screen.
- Added first person, third person, top-down, and cycle camera mode to the keyboard options screen.
- Added a custom director spawn list for the Nest campaign. You can expect more wanderers and more red giant drones.
- Improved asw_controls 2 camera positioning. Thanks to DIMEDROLL.
- Third person camera now moves smoothly back to full distance instead of snapping.
- Increased the maximum fov_desired from 75 to 90.
- Added fov_desired_0, fov_desired_1, and fov_desired_2, which override fov_desiredwhen asw_controls is 0, 1, or 2, respectively.
- Added Reactive Drop-style health bonus to spawners as an alternative to health scaling.
- Added health/size/speed/immunity keys to aliens in addition to spawners.
- Added asw_drone_uber to asw_spawner. Mappers using the custom drone mutations will need to update their maps.
- Added angles to asw_egg in Hammer.
- Added experimental vehicle support for mappers. Thanks to Darky.
- Expanded the Cargo Elevator and Oasis Colony Spaceport fixes to work on any map using that kind of trigger.
- Fixed marines getting stuck on each other in asw_controls 0. Thanks to DIMEDROLL.
- Fixed rolling in first person affecting camera angles.
- Fixed uber drones having the same health as normal drones.
- Fixed uber drones being twice as big as they should be when spawned by the director.
- Fixed aliens with "no flinching" being able to flinch.
- Fixed matchmaking reporting a 4 player limit (the actual limit is 8).