Star Wars: Interregnum is an upcoming mod for Sins of a Solar Empire: Rebellion that builds off of the highly successful Enhanced 4X Mod. Fleeing the unknown terror that is chasing the Vasari, the factions of Sins of a Solar Empire stumble on a temporary wormhole that takes them to a galaxy far, far away. The sudden arrival of armadas with trillions of refugees and thousands of warships between the events of Episodes 5 & 6 forever alters the Star Wars universe and plunges the galaxy into an unprecedented period of chaos and violence. Begun, a new conflict has.

Add file Report E4X & Interregnum Optional Minimods 1.84
Filename
E4XInterregnum_Optional_Minimods_1.84.zip
Category
Script
Uploader
GoaFan77
Added
Size
7.81mb (8,185,869 bytes)
Downloads
3,994 (1 today)
MD5 Hash
1e4901fb2860ea01ee6602988c1c323b
Embed Button
Embed Widget
Description

A series of optional minimods for the Enhanced 4X Mod and Interregnum to allow the player to customize their experience. Please read the entire description, and keep the minimods in the same relative mod order as the picture above. This update adds two new minimods; Disable Heroes and Disable Titans. The Beskar minimod has also been updated to fix issues with the AI stalling against the Mandalorians.

Preview
E4X & Interregnum Optional Minimods 1.84
Comments
PATVIP667
PATVIP667

YAY

Reply Good karma Bad karma+2 votes
jk_bonn
jk_bonn

Thx a lot!

Reply Good karma Bad karma+2 votes
tigersebel
tigersebel

Where should i put the Beskar mod in the order?

Reply Good karma Bad karma+1 vote
GoaFan77 Author
GoaFan77

Above the main mods, but do not use it with the Deathmatch minimod. Or just put it where Deathmatch is in the picture.

Reply Good karma+4 votes
tigersebel
tigersebel

thank you. i will do it

Reply Good karma Bad karma+1 vote
Astartes_Marine
Astartes_Marine

Faster combat? Yes.
Expanded research? Good.
Infinite research? Ooh even better.
Max starbase upgrades? Finally I can stop putzing around with editing files with every update!

Still my top favorite mod for Sins with Armada 3 right behind, keep it up!

Reply Good karma Bad karma+3 votes
Big_Bantha
Big_Bantha

"Max starbase upgrades? Finally I can stop putzing around with editing files with every update!"
Me in a nutshell before being part of the deve team.

Reply Good karma Bad karma+2 votes
Guest
Guest

the ekstra research mod makes the trader koalition op they can now have 3 starbases in one gravity well
(sorry for bad English)

Reply Good karma Bad karma0 votes
GoaFan77 Author
GoaFan77

Everyone gets really OP things. :-) We do not necessarily try to balance the minimods. They are suppose to be fun and adjust the game more to your taste.

If you want a fair, balanced game, I recommend not using any minimods.

Reply Good karma+2 votes
iomjake
iomjake

Any particular reason that the research mods wouldn't be working for me?

Reply Good karma Bad karma+1 vote
GoaFan77 Author
GoaFan77

Double check your mod order. All minimods must be above the main mod(s) in your mod order.

Reply Good karma+2 votes
Lamrett
Lamrett

I'm running Disable Heroes by itself and it makes the game very prone to crashing. Was fine running it without any minimods.

Reply Good karma Bad karma+1 vote
GoaFan77 Author
GoaFan77

Strange, I'll try some games with it I guess.

Reply Good karma+2 votes
ThechickenMcnugget
ThechickenMcnugget

I was wondering why I couldn't use some of the stuff in the game after upgrading versions and I was like haha yes The add on I forgot.

Although I can't remember but is there anything that lets me use things like center point station or the star forge? I don't seeing anything to enable them. Could just be me tho.

Reply Good karma Bad karma+1 vote
Guest
Guest

Do you think it will be possible to add an option to disable fighters? I enjoy watching tie-fighters and x-wings clash with the vanilla fighters, but they take up a substantial part of memory late game.

If not disable them completely, then just add the option to take out light carriers. But still keep respective cruisers and frigates that support fighters, but lose the ability to carry, limiting the ability to carry to capital ships, titans and star bases.

This is problematic when playing with AI, as they don't hesitate to spam light carriers.

Reply Good karma Bad karma+1 vote
Tacoburger
Tacoburger

What is the progress on this mod getting updated?

Reply Good karma Bad karma+1 vote
Athreon
Athreon

Anyone know if any of these work with the new update?

Reply Good karma Bad karma+1 vote
palewski
palewski

Hey GoaFan77 can i please have a full picture of the mods shown on that picture it's blurry for me when i click the pic

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Sins of a Solar Empire: Rebellion
Developer
Interregcom
Contact
Send Message
Release date
Mod watch
Follow
File
Browse
Files
New
Add file
Report
Report
Share
Related Games
Related Groups
Interregcom
Interregcom Developer