Star Wars: Interregnum is an upcoming mod for Sins of a Solar Empire: Rebellion that builds off of the highly successful Enhanced 4X Mod. Fleeing the unknown terror that is chasing the Vasari, the factions of Sins of a Solar Empire stumble on a temporary wormhole that takes them to a galaxy far, far away. The sudden arrival of armadas with trillions of refugees and thousands of warships between the events of Episodes 5 & 6 forever alters the Star Wars universe and plunges the galaxy into an unprecedented period of chaos and violence. Begun, a new conflict has.
A new minimod uploaded for early testing. This one increases the amount of tactical slots on all planets. Usable with both E4X and Star Wars: Interregnum. Like other minimods, make sure to enable it above the E4X/Interregnum main mods.
and the advent become the most powerful defence faction ever. :P that range on beams added in the huge defence bonus now will be overpowered
Minimods are offered as is; we don't really attempt to balance them at all.
Do any of the minimods prevent the mandalorian planet types from appearing? because they aren't appearing for me
I would really love to see a More tactical slots++ version that adds even more tactical slots. I feel like It's still not enough! Can we please have more?
Can we please also have a mod that will allow us to have more logistics slots? If I wanted to modify my game myself, where would I find these values so that I could just put them in myself?