clone wars era mod title


"The ultimate immersion of being a trooper at the front of the clone wars"


Star Wars Clone Wars Era Mod Star Wars Clone Wars Era Mod


The Star Wars Battlefront Clone Wars Era Mod focuses on recreating the feeling of the clone wars from
Star Wars Episode III: Revenge of the Sith. It captures authentic units and weapons in a more challenging
and fun game style. Unlock remarkable rewards and fight with well known characters from the Star Wars
universe. Both the Galactic Republic and the CIS will get a complete revamp, unit play styles will gain
more
variety and weapons receive more realistic characteristics. This mod is not based on the Star Wars:
The Clone Wars cartoon series. It is designed to fit into the canon of the Star Wars Prequel trilogy.


The Star Wars battlefront Clone Wars Era Mod will include over 100 of new playable units and iconic
characters such as Asajj Ventress, Commander Cody, Commander Neyo, Captain Fordo, Shaak Ti, Luminara
Unduli, IG-88, Clone Commando Boss, Aura Sing, Captain Panaka and many more. Over 50 new weapons have
been added to the game and stock weapons have been reworked. Almost all of the weapons got sound
updates with custom and authentic sounds. Every map will have a new clone legion such as the 212nd
Attack Battalion, the 501st Legion, 21st Nova Corps, Shock Trooper, 104th Battalion, Rebel Katarn, 327th
Star Corps and many more. The unit raster was completely redone and now each unit is unique in their
playstyle. The new unit raster consists of the assault, heavy, specialist, support, special, addon, captain and
commander classes. The game will receive new visual effects and new ambient music, the galactic conquest
mode will be reworked and the 501st Legion campaign will be improved. This mod adds a new game mode
called Order 66. In the future will also feature additional custom maps. The Clone Wars Era Mod will
be localized in english and german.









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I reworked a lot of primary and secondary weapons for the standard clone raster. The main goal was to bring more diversity in the playstyle of each unit. At the moment the mod doesn't feels like you have to master each class on your own. The playstyle gets repetitive even when you change class. For example the mod featured three different units with the same primary weapons (the carbine). I looked through a lot of forums and arcitles to get as much information about republic weapons as possible. The weapons are more lorebased as before and the classes are more fun and challenging to play.

When I say the standard raster I talk about the standard units such as Clone Assault, Clone Heavy, Clone Sniper, Clone Engineer and Clone Jettrooper. These troops stay more or less the same on all the maps (with a few minor changes and adjustments for specific maps). Another huge point I was working on are the award rifles. To make each class more interesting I tweaked a lot with award weapons and additional reward weapons.

CLONE ASSAULT
The standard Clone Trooper has the main role of an assault unit. With his low to medium range carbine he charges in the frontlines of the battlefield to fight against the enemy from almost point blank range. To ensure his endurance at the front he is equipped with small medipacks. To make quick attack moves the Assault class is faster and more agile than the heavy or engineer.

BattlefrontII 2018 12 08 19 58 2

Weapons
- DC-15s Blaster Carbine (32 shots per clip, low-med range, accurate when standing)
- DC-17 Hand Blaster (quick overheat, low range)
- 3x EMP-Grenade/Droidpoppers
- 3x Small Medipack
Award Weapons
- DC-17A Blaster Rifle (32 rounds, all ranges, more accuracy when running)
- 2x Iongrenade (additional, effective against shields, less effective against troops)

CLONE HEAVY
As the name already tells this class wields heavy weapons. Equipped with a heavy blaster rifle the Clone Heavy can easily mow down enemy clankers and gain a Z-6 chaingun as a reward. To keep him balanced the primary weapon deals less damage per shot. The anti-vehicle weapons make him the perfect class against vehicles and buildings.

BattlefrontII 2018 12 08 19 58 0

Weapons
- DC-15LE Heavy Blaster (overheat, low-med range, high firerate, less damage and accuracy than DC-15s)
- RPS-6 Rocket Launcher
- 3x Crackgrenade (effective against vehicles and buildings)
- 3x Proximity Mines
Award Weapons
- Z-6 Rotary Blaster Cannon (higher firerate than DC-15LE, med range)
- RPS-6 Rocket Launcher with Guided Rocket addon
- 2x Armour Buff (additional)

CLONE SPECIALIST (SNIPER)
The role of the specialist is to stay in the last rows of the battle and pick his target one by one helping the front line to push forward. Equipped with tactical weapons he can lay down traps and reach strategically important targets. The Clone Specialist is the fastest and most lgihtweight of all classes. With his remote droid he can scan enemy activity and report them to the frontline.

BattlefrontII 2018 12 08 20 00 4

Weapons
- DC-15x Sniper Rifle (5 shots per clip, no double zoom)
- DC-17 Blaster Pistol (low range, high firerate, quick overheat)
- 1x Remote Droid (remote droid now is faster and more agile)
- 3x Detonation Device (effective against troops)
Award Weapons
- E-11 Sniper Rifle (8 shots, higher firerate, 2x zoom)
- Stormtrooper ability (additional, storm behind enemy lines with brief invisibility)

CLONE ENGINEER
The engineer plays the role of support. He functions best in a squad of troops to make his powers and buffs more effective. Nonetheless the engineer can very quickly rush in front of enemies and strike them with deadly shotgun salves. This class has the best acceleration.

BattlefrontII 2018 12 08 20 29 5

Weapons
- DP-23 Shotgun
- Fusion Cutter
- Injection (health regeneration for a max. of 5 units)
- Powerup Packs
Award Weapons
- DP-23 Advanced Shotgun (greater range)
- Deployable turret (additional)

CLONE JET TROOPER
As a jettrooper your job is to support the frontline by bypassing obstacles and enemies and use the moment of surprise. To deal a lot of spread damage the jettrooper is equipped with a thermaldetonator and an EMP Launcher that can be shot from high up into the enemy cluster.

BattlefrontII 2018 12 08 19 59 0

Weapons
- DC-17H Blaster Pistol (low range, medium firerate, high damage)
- EMP Launcher (splash damage, effective against droids)
- 3x Shockgrenade (shocks enemies for 4 seconds)
- 2x Small Protoncharge (timed bomb)

ADDON UNITS
I want to rework all additional units (in the current version all units with a chaingun) to make them unique and special for every map. The clone commanders and captains will also get a few changes.

CIS
I am already working on the CIS side next to the Republic side. I made a lot of progress and once I finished with the Republic side, I will get into the CIS more detailed.

That's all for now. Thanks for the great support. I will keep you updated!


Nov 2018 - Update

Nov 2018 - Update

News 10 comments

A brief sign of life from the dev and a quick explanation about the absence and future of the mod. More to come.

Update News for Version 1.1

Update News for Version 1.1

News 19 comments

Update news for the upcoming patch system, changes for the patch 1.1, rebalances and videos.

v1.0 Released - Next Week Patches

v1.0 Released - Next Week Patches

News 9 comments

A short text about version 1.0, future patches and the release trailer.

Advanced Release Information

Advanced Release Information

News 3 comments

Here you can see the long awaited release trailer, a current buglist and the creditlist.

Add file RSS Files
Clone Wars Era Mod v1.0

Clone Wars Era Mod v1.0

Full Version 84 comments

ZIP file of the Clone Wars Era Mod version 1.0. Read the readme for further information and installation tutorial

First Person Fix Patch

First Person Fix Patch

Patch 9 comments

This is a small patch file to fix the missing first person models.

Comments  (0 - 10 of 868)
XLittlexMasterX
XLittlexMasterX

Just an idea, could you possibly add some movie accurate vehicles on the maps? like Utapau and Felucia have the AT-TE's and Mygeeto has the UT-AT?

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Behemotherion
Behemotherion

Hey bro, nice mod, i been playing this mod from long time ago, and i can say this is my favorite mod... But i recently found a problem... I have star wars battlefront 2 remaster mod installed and i use it with this mod and i found that on geonosis atte and shotguns have no sound, and the whole audio (explosions, other weapons and vehicles) just seems to be very low... Is there anything i can do to try to fix it? I hope you can help me bro.

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Soupyy_
Soupyy_

Hey man, I'm so HAPPY that you are working on this mod once again. This is by far my most favorite mod. Thank you for returning. Do you know when you'll be able to release the newest version?

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Benoz Creator
Benoz

Thank you, I really appreciate it. I thought I could release it last week but I have to work long since it's high season. Hope to still release it in January.

Reply Good karma+2 votes
Psyqhical
Psyqhical

Sorry I haven't been around. Damned head cold still screwing with me. How goes it?

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Soupyy_
Soupyy_

Hey, Sorry for the late reply lol. Anyways, Don't rush yourself. Take your time!

Reply Good karma Bad karma+1 vote
Guest
Guest

Will there be a Campaign update? I wouldn't mind going through the campaign as the accurate legions.

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Benoz Creator
Benoz

I decided to update the campaign, yes. But I want to keep it a 501st campaign. As far as I researched the 501st fought on all the planets from the SWBFII campaign.

Reply Good karma+1 vote
ThemistoclesIzk
ThemistoclesIzk

For me, the 501st shows up on Coruscant in this mod. I thought you made the Coruscant Guard on Coruscant? I haven't played Mustafar yet, and I assume you placed them there. Please clarify. Thanks in advance.

The mod is spectacular by the way. Phenomenal job.

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Ryndill_Blackfyre
Ryndill_Blackfyre

If I remember correctly, the Coruscant Guard appears on Coruscant if you play 2 flag CTF.

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Benoz Creator
Benoz

Exactly. 501st in Conquest (more fitting since they conquered the Jedi Temple during Order 66) and Shock Trooper in CTF.

Reply Good karma+1 vote
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