clone wars era mod title


"The ultimate immersion of being a trooper at the front of the clone wars"


The Star Wars Battlefront Clone Wars Era Mod focuses on recreating the feeling of the clone wars from
Star Wars Episode III: Revenge of the Sith. It captures authentic units and weapons in a more challenging
and fun game style. Unlock remarkable rewards and fight with well known characters from the Star Wars
galaxy. Both the Galactic Republic and the CIS will have a complete revamp, unit play styles will
gain more
variety and weapons receive more realistic characteristics. This mod is not based on
Star Wars:
The Clone Wars. It is designed to fit into the canon of the Star Wars Prequel trilogy.









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I reworked a lot of primary and secondary weapons for the standard clone raster. The main goal was to bring more diversity in the playstyle of each unit. At the moment the mod doesn't feels like you have to master each class on your own. The playstyle gets repetitive even when you change class. For example the mod featured three different units with the same primary weapons (the carbine). I looked through a lot of forums and arcitles to get as much information about republic weapons as possible. The weapons are more lorebased as before and the classes are more fun and challenging to play.

When I say the standard raster I talk about the standard units such as Clone Assault, Clone Heavy, Clone Sniper, Clone Engineer and Clone Jettrooper. These troops stay more or less the same on all the maps (with a few minor changes and adjustments for specific maps). Another huge point I was working on are the award rifles. To make each class more interesting I tweaked a lot with award weapons and additional reward weapons.

CLONE ASSAULT
The standard Clone Trooper has the main role of an assault unit. With his low to medium range carbine he charges in the frontlines of the battlefield to fight against the enemy from almost point blank range. To ensure his endurance at the front he is equipped with small medipacks. To make quick attack moves the Assault class is faster and more agile than the heavy or engineer.

BattlefrontII 2018 12 08 19 58 2

Weapons
- DC-15s Blaster Carbine (32 shots per clip, low-med range, accurate when standing)
- DC-17 Hand Blaster (quick overheat, low range)
- 3x EMP-Grenade/Droidpoppers
- 3x Small Medipack
Award Weapons
- DC-17A Blaster Rifle (32 rounds, all ranges, more accuracy when running)
- 2x Iongrenade (additional, effective against shields, less effective against troops)

CLONE HEAVY
As the name already tells this class wields heavy weapons. Equipped with a heavy blaster rifle the Clone Heavy can easily mow down enemy clankers and gain a Z-6 chaingun as a reward. To keep him balanced the primary weapon deals less damage per shot. The anti-vehicle weapons make him the perfect class against vehicles and buildings.

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Weapons
- DC-15LE Heavy Blaster (overheat, low-med range, high firerate, less damage and accuracy than DC-15s)
- RPS-6 Rocket Launcher
- 3x Crackgrenade (effective against vehicles and buildings)
- 3x Proximity Mines
Award Weapons
- Z-6 Rotary Blaster Cannon (higher firerate than DC-15LE, med range)
- RPS-6 Rocket Launcher with Guided Rocket addon
- 2x Armour Buff (additional)

CLONE SPECIALIST (SNIPER)
The role of the specialist is to stay in the last rows of the battle and pick his target one by one helping the front line to push forward. Equipped with tactical weapons he can lay down traps and reach strategically important targets. The Clone Specialist is the fastest and most lgihtweight of all classes. With his remote droid he can scan enemy activity and report them to the frontline.

BattlefrontII 2018 12 08 20 00 4

Weapons
- DC-15x Sniper Rifle (5 shots per clip, no double zoom)
- DC-17 Blaster Pistol (low range, high firerate, quick overheat)
- 1x Remote Droid (remote droid now is faster and more agile)
- 3x Detonation Device (effective against troops)
Award Weapons
- DC-15x Mk.II Sniper Rifle (8 shots, higher firerate)
- Stormtrooper ability (additional, storm behind enemy lines with brief invicibility)

CLONE ENGINEER
The engineer plays the role of support. He functions best in a squad of troops to make his powers and buffs more effective. Nontheless the engineer can very quickly rush in front of enemies and strike them with deadly shotgun salves. This class has the best acceleration.

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Weapons
- DP-23 Shotgun
- Fusion Cutter
- Injection (health regeneration for a max. of 5 units)
- Powerup Packs
Award Weapons
- DP-23 Advanced Shotgun (greater range)

CLONE JET TROOPER
As a jettrooper your job is to support the frontline by bypassing obstacles and enemies and use the moment of surprise. To deal a lot of spread damage the jettrooper is equipped with a thermaldetonator and an EMP Launcher that can be shot from high up into the enemy cluster.

BattlefrontII 2018 12 08 19 59 0

Weapons
- DC-15s Blaster Carbine
- EMP Launcher (effective against droids)
- 3x Thermaldetonator
- 1x Autoturret
Award
- Heavy Repeater

ADDON UNITS
I want to rework all additional units (in the current version all units with a chaingun) to make them unique and special for every map. The clone commanders and captains will also get a few changes.

CIS
I am already working on the CIS side next to the Republic side. I made a lot of progress and once I finished with the Republic side, I will get into the CIS more detailed.

That's all for now. Thanks for the great support. I will keep you updated!



Nov 2018 - Update

Nov 2018 - Update

News 4 comments

A brief sign of life from the dev and a quick explanation about the absence and future of the mod. More to come.

Update News for Version 1.1

Update News for Version 1.1

News 19 comments

Update news for the upcoming patch system, changes for the patch 1.1, rebalances and videos.

v1.0 Released - Next Week Patches

v1.0 Released - Next Week Patches

News 9 comments

A short text about version 1.0, future patches and the release trailer.

Advanced Release Information

Advanced Release Information

News 3 comments

Here you can see the long awaited release trailer, a current buglist and the creditlist.

Add file RSS Files
Clone Wars Era Mod v1.0

Clone Wars Era Mod v1.0

Full Version 81 comments

ZIP file of the Clone Wars Era Mod version 1.0. Read the readme for further information and installation tutorial

First Person Fix Patch

First Person Fix Patch

Patch 7 comments

This is a small patch file to fix the missing first person models.

Comments  (0 - 10 of 840)
miguel0412305
miguel0412305

there is alittle problem with this mod at the start im playing as republic then they began to be winnig but later where losing i think you made cis more strong for defeat the republic

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ChaseKrohn
ChaseKrohn

I REALLY wish someone would make a mod that's like this mod in every way except that it's the Galactic Civil War instead, so it would compliment this one... It would make the eras equally detailed and amazing. But I don't think the author of this one is going to and I don't think anyone else has the talent this guy does to make it happen, I hope someone proves me wrong.

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ChaseKrohn
ChaseKrohn

BTW I voted this mod for mod of the year, it's one of my favorites...

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Benoz Creator
Benoz

Thank you very much sir!

Reply Good karma+1 vote
MpCaptainRuby
MpCaptainRuby

I just wanted to say, your mod is my favorite SWBF2 one on this website, i love it

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Benoz Creator
Benoz

Thanks man! I really appreciate it.

Reply Good karma+1 vote
Nick.2
Nick.2

Will the campaign be playable?

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Benoz Creator
Benoz

I'm not 100% sure yet, but I'd look forward to work on the campaign too. But then I'd like to sstick to the 501st on every map.

Reply Good karma+2 votes
Morakiv
Morakiv

It's great that you're back! This mod is awesome, though there are several bugs. On Polis Massa, whenever I spawn as Plo Koon the game immediately crashes to desktop. I'm not entirely sure if this is an issue on my end or not. Also had a crash on Naboo.

Either way, don't frustrate yourself with this mod. While it has a number of bugs, it's also extremely good, don't let anyone downplay that. Take all the time you need to perfect this mod at your own pace, no rush.

Edit: Also, no need for apologies, it's completely understandable.

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Morakiv
Morakiv

I think the Plo Koon model is what is causing the crashes, used AI hero script and as soon as Plo Koon spawns in the game crashes. Again no rush, I'll just avoid playing Plo Koon for a bit.

Plo Koon is only on Polis Massa so it shouldn't be too much of a problem for now.

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