28/12/2023 BUGFIX UPDATE - ZIP file of the Clone Wars Era Mod - Episode III Update.
Read the readme for further information and installation instructions.
This release includes the new clone wars era on five playable maps: Coruscant, Felucia, Kashyyyk, Mygeeto and Utapau. Each map features fully reworked Republic and Separatist side with new unit models, improved weapons and sound effects, new heroes and abilities, and updated textures and visual effects.
28/12/2023 BUGFIX UPDATE
- Invisible HUD issue resolved
- Increased zoom on clone sniper rifle
- Nerfed the wookie rocket launcher
- Freed up sound memory on all maps
- Added more VO lines for units and heroes
- Added respective VO sounds for Clone Commandos
- AI heroes now randomly say VO lines
DISCLAIMER
- In order for this mod to work, the SWBFII Unofficial 1.3 patch is required.
- In order to use the new crosshair and hitmarker sound, SWBFII Remastered
by [GT]Anakin is required.
INSTALLATION
- Remove any old version of this mod to prevent compatibility issues.
- Place the NER folder in your Star Wars Battlefront II\GameData\addon folder.
CROSSHAIR & HITMARKER
- Install SWBFII Remastered by [GT]Anakin
- Head to the REMASTER option menu and select Script Manager
- Type in NER in the required field and click on install.
- Apply the settings and exit the game.
- Once the game is restared, the new NER scripts shold appear in the list.
- The new options will appear on the REMASTER Settings page.
CREDITS
- Gametoast community for constant help, advise and support
- DEVISS for base clone trooper, caped magnaguard, clone commando, Shaak Ti, Obi-Wan, RPS-6 rocket launcher, DC-17m pistol models
- FreeRadical for base droid model and SWBFIII assets
- DarthD.U.C.K. for pistol holster, DT-57, DC-17 pistol, ACP repeater, models
- MileHighGuy for trandoshan hunting rifle model
- ANDEWEGET for trandoshan, DC-17m weapon models
- WhiskeyTangoFoxX for clone backpack, DP-23 models
- Teancum for Asajj Ventress, IG-88, Sev'rance Tann head models
- OOM-9 for DC-15 carbine, rifle model
- Sereja for ACP array model
- Caleb1117 for underhand chaingun model
- giftheck for DLT-20A, E-5, E-5C, E-11, MPL-57, RG-4D, Valken 38 models
- noctisspector for E-5S model
- broken_hope for lightsaber hilts
- Nedarb7 for vibro blade model and animation
- kinetosimpetus for dual wield first person model, DC-15 rifle animation
- Syth for hip fire animation
- Needo62 for dual wield animations
- Repblic Heroes, Empire at War, Lego The Complete Saga for various sounds
- Ryan Hank for clone commando, new sprint animations
- S1thK3nny for his help on various things
- [GT]Anakin for his help on option script implementation
- WallpaperAbyss (credit unknown, discovered by rotvirtue) for wallpaper background
Please let me know if you think the credit list is incomplete and I will amend it immediately. I don't want to deprive any of the creative people of their work that was used for this mod.
Thank you for downloading and playing!
Epic gamer moment
For anyone having problems with the HUD not showing up when having SWBFII Remastered installed, please use the hotfix available on the Discord server.
EDIT: New version uploaded with definite fix. For anyone having problems with invisible hud, download again for fix.
i can't believe your still alive and still working on the mod i remember posting the models of the clones on amino years ago but now i see new update welcome back
YOOO finally an update for this mod. At first i thought it had a bugged HUD but was me that didn't enable the "NER" script. Epic mod, a lot of units and new weapons, some new vehicles and voice lines, no missing names, no missing images and OMG A CORRECT FIRST-PERSON WITH THE MINIGUN WEAPON AND A CORRECT THROWING GRENADE ANIMATION WITH THAT? Epic. I have to say few things tho:
- If i set 32 units on the options the battle will be 350 vs 350 (it's usually like that on vanilla) but on your case still 150 vs 150. I'm starting to think this is a personal issue because i have it on a lot of mods and funny enough i'm not able to re-create the 350 vs 350 even increasing the "reinforce units" (idk how they are called in english), it's either bigger than 350 or less.
- For some reason i can play on "Mos Eisley" but only on "vs hero" and it crashes.
- I personally don't like the sniper zoom on sniper classes. On some big maps it doesn't help at all (like Kashyyyk), instead, the zoom on the commandos is great. I think you did it on purpose to actually give some differences from a normal clone to a commando but you may increase it a little bit.
Would be great if you add a hunt mode or XL mode on this era or even something new, this is not a bug or anything but just a thing i hope will happen one day.
Thank you for the feedback. I have updated the download with some bug fixes (in description). I will work on new things for the mod in the next year.
Nice, i will sure to take a look and report some other issues if any. Why the site doesn't consider this mod as updated? Weird.
YAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAS
wonderful mod!!
I got the remastered mod but im not seeing it in the options though
Lately I had some time to play this mod, and I enjoyed it a lot. One thing that stands out with this mod for me is the attention to detail.
First of all, I haven't played the previous version (only saw videos and screenshots of it), but I can tell that visually this version has been improved A TON. The new models are great, but you also did an amazing job with the textures - even the stock models feel comparable to the higher-res models, thanks to your texturing job. Visually it's amazing and it's easy to see a lot of care being put in the visual side of the mod. Plus, all the new animations give the mod some extra charm.
I also liked how well the use of classes was thought out. Each class feels like it has some specific purpose behind it and I liked that while some of the classes get occasional map-specific replacements (like Wookie Warriors on Kashyyyk), those map-exclussive units still suit the purpose that was intended for the class that was replaced.
A big thing for me were the heroes. Initially, I wasn't a fan of 'demi-hero' units, but they came out really well. But what I really have to stress out is that this is one of the best depictions of heroes in SWBF2 mods. Each new hero, aside from looking great, has their own unique abilities and (in the case of Jedi/Sith) their unique animations. Honestly, in the stock SWBF2 and many of the mods that I have played, most of the Jedi heroes felt like a reskin of the same character that played pretty much the same. The new Force powers were really creative and it feels like each hero brings something new to the table. I was really excited to explore each hero and see how they play.
Overall, great job and I'll be waiting for some future update. :)
Thank you, I really appreciate the feedback.
W MOD!
do you plan to add this mod for more maps in the game?
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I already put the mod on addon folder and activate it via Remaster but didn't see any change, is there anyway to solve it?
New must-have for anyone who continues to mod this game. The new sprint animation for the first unit is astoundingly fluid and the sides are still the best I have seen from a mod. Great work.