Star Trek: Armada III begins with the first stirrings of the Dominion War and allows players to take command of five unique factions, the United Federation of Planets, the Klingon Empire, the Romulan Star Empire, the Cardassian Union/Dominion Alliance, and the Borg Collective. Explore strange new worlds, seek out new life and new civilizations, and boldly go where no one has gone before.
Initially designed as a modest bulk transport ship, the Moset assault frigate appears graceless and bulky even by Cardassian standards. Frustrated by their lack of progress during the Border Wars with the Federation, the Central Command had the design repurposed into a planetary assault ship purpose-built to obliterate Federation settlements from orbit, therefore negating the need for a lengthy and costly ground assault. Fortunately for the Federation colonists along the border, a truce was signed in 2367, just before the Moset entered service.
The Moset is, in most respects, an unremarkable warship. Typically sturdy, like most Cardassian warships, the Moset is pitifully slow for a ship its size, and manoeuvres with all the grace and agility one would expect from a repurposed freighter. Its primary (and some would say, only) defining feature is its powerful forward phaser array, which the Moset uses to commit precision strikes against targets on a planetary surface, clearing the way for a new garrison or colony. Beyond that, its usefulness is limited. Whether the Central Command intends to eventually return the Moset to its original civilian role is currently unknown.
Pathetic lifeboat, just like the rest of Cardassian harbor-faring fleet.
Oh, common. When will you write an article about Challenger Freedom-class? Let's show them we have unlucky, failed designs too. Although, in lesser numbers...
Long live the Empire!
DAT SIDE AFT