Star Trek: Armada III begins with the first stirrings of the Dominion War and allows players to take command of five unique factions, the United Federation of Planets, the Klingon Empire, the Romulan Star Empire, the Cardassian Union/Dominion Alliance, and the Borg Collective. Explore strange new worlds, seek out new life and new civilizations, and boldly go where no one has gone before.
The Kessok are a unique species. Though basically humanoid in shape, the Kessok are silicon based organisms - a true rarity in the known galaxy. More perplexing is how they thrive in environments that would quickly leave most humanoid species dead - the Kessok's natural environment is one soaked in the excessive antiproton radiation put out by their home star. As such, the Kessok have unique requirements that need to be met before they consider a system suitable for settlement. To meet these requirements, they have devised an ingenious solution - the Kessok have the ability to effectively transform stars, adapting them to serve their needs. This ability to 'solarform' has never been seen before throughout the known galaxy, and is a testament to the Kessok's intelligence and advanced technical skill.
The Federation's short history with the Kessok has so far been marred by misunderstandings and manipulation by third parties. First encountered by a rogue faction rising from the remains of the Cardassian Union after the Dominion War, a brief conflict with the Kessok erupted between the Federation and the Kessok, who had been led to believe by the Cardassians that the Federation was a hostile, imperial power. Craving their advanced technology and the ability to manipulate (and weaponise) stars, the Cardassians manipulated the Kessok until the Federation revealed the deceit, after which the Kessok took it upon themselves to put an end to Cardassian ambitions in their region. Now, with peace restored, only time will tell where relations between the Federation and the Kessok will go from here.
Aha only bridge commander fanboys from back in the day would get this.
And then explode the "fair Sun"
Will the ship need to tilt itself vertically to fire all 8 of its beams at its enemies?
I don't remember the ship ever having forward facing weapons IIRC.
Will we see solarformers in action? With very long cooldowns...
Modifying or destroying stars isn't possible in Sins, so no Solarformer. It wouldn't have much use.
Romeo and Juliet? "Arise fair sun, and kill the envious mooon"
Indeed. It's also the name of Bridge Commander's final mission.
That sounds pretty cool, I've never played bridge commander. Another game added to my bucket list of games to play before I die ;)
Oops, forgot to log in ;)