DLTX version of SSS Mod with additions and fixes for usas-12 and toz34-gauss
Does not require original. Original mod: SHOTGUN SCOPES & SIGHTS VERSION 5 FOR 1.5.1
REQUIRES DLTX
Seriously, do yourself a favor and install DLTX (link)
Required mods / Install order:
- DLTX
- Optional Mods:
- BOOMSTICKS AND SHARPSTICKS
- TRADER OVERHAUL COMPLETE
- BLINDSIDE'S WEAPON REANIMATION AND REBALANCE
- My mod
Changes:
- Removed custom weapons that required icons (not really compatible + some caused hard crashes)
- Changed npc loadouts (some changes removed)
- Fixed and changed trader edits
- Added silencer to USAS-12
- Re-done, but disabled TOZ34-Gauss (mesh, and patches) Not active due to several issues with balancing and animations.
- Separate text file for the mod
- Monolith and mercenary has now less protecta's and more usas-12's
P.S.
Post in the comments all errors and weapons which can be modified to have silencer.
My modding discord (link)
Very nice, great job!
RU translation for addon:
Disk.yandex.ru
And you forget to add TOZ-34 Gauss!
Ty, I was missing that will add next update. Btw, translation was faulty, it had duplicate string ids.
TOZ-34 Gauss has custom icons, which are, well ..., not provided for HQ, any links to that? I can add it to separate icon file.
That's why i removed it, along with game-crashing weapon. Myself mostly Usas-12 user, so, you know.
What version this translation if for? Mine does not have some strings.
You can just take translation of your shotguns which are in the end of the file 🙂
I did exactly that, just noted the errors, some of sss is poor quality modding, especially how it works with bones and stuff.
Btw, are there HQ icons for this mod anywhere? I can splice those in to separate icon file.
I don't know
I orthogonally rendered gun for icon, improved it's mesh (it was just gauss strap-on on the toz34 XD), and created options for different viewport mods.
You cannot imagine how much time i spent on this.
I can :)
nice mod but i dont use TRADER OVERHAUL
You're really missing out, man.
LOL i don't care about trade pro. i prefer to take the free loots form the corpses .its more fun to me XD
I can dltx it without TO, will do a different install option
your adddon is awesome pro pls do dltx in next update
Already done, you now can choose between options in install.
Where has this been all my life? lol good job bro!
It really requires BaS?
Yes and no, I tried it without BaS and while it worked fine for some weapons others had completly misaligned optics when aiming so if someone is brave enough to fix that I guess it could be used without Boomstick.
Well, BaS has Hexagon12 silencer, moreover i cannot play without BaS, install options are WIP
Btw, is there other covered weapons that realistically can go with silencer? Maybe with the silencer barrel cut mod?
There is a bugs in scope sections of guns. Acog is not working, and other reflex sights is zooming as they shouldn't.
what guns are talking about? it's all default sss except for sas, I can try fix it
Ok, look on scope sections in main config. There is a bunch of incorrect values, mainly "scope_zoom_factor = 50". It makes reflex sights work like Acog. And Acog sections themselves on all guns just wrong.
For example:
[wpn_usas12_acog]:wpn_usas12
parent_section = wpn_usas12
hud = wpn_usas12_acog_hud
inv_weight = 6.4
visual = dynamics\weapons\wpn_usas12\wpn_usas12_acog.ogf
scope_status = 0
scopes =
scope_zoom_factor = 50
zoom_rotate_time = 0.3
1icon_layer = acog
1icon_layer_x = 68
1icon_layer_y = -5
Must look like this:
[wpn_usas12_acog]:wpn_usas12
parent_section = wpn_usas12
hud = wpn_usas12_acog_hud
inv_weight = 6.4
visual = dynamics\weapons\wpn_usas12\wpn_usas12_acog.ogf
scope_status = 1
scope_texture = wpn_crosshair_acog
scope_zoom_factor = 25
zoom_rotate_time = 0.25
scope_dynamic_zoom = off
1icon_layer = acog
1icon_layer_x = 68
1icon_layer_y = -5
That's sss for you, can you provide me with example of better solution?
I have a discord link for my mods, you can post there examples and generally discuss things.
Sure i can do that.
Used your presets, now is it ok?
Looks fine, gj!
Mod 5+ but dont work with Blindsides Reanimation Pack and Position and View v2.1 By CEMENT, need patch
I have Blindsides Reanimation Pack installed, no problems there, maybe load order problem? I personally use instead:
- Camera Reanimation Project - I.N.E.R.T.I.A.
- T.H.A.P. Rework
I think they give a better result
my load order:
T.H.A.P._Rework_2.1
w Position_and_View_v2.1_RELEASE_By_CEMENT
w Camera_Reanimation_Project_-_I.N.E.R.T.I.A._V1.2
w BlindsidesReanimationPackLoner
w Blindsides_Reanimation_-_XM8_Fix
w AR_Pack_DLTX.10
w PP-19_Vityaz_Virilized
w Pretty_Pistols_Pack
w Saiga-12K_Remodel_Rebalance
w UMP_reanimation
w MP7_Replacement
w L96_Reanimation
w The_G36_Pack
VKS-Vykhlop a VSSK Reanimation and Remodel
Boomsticks_and_Sharpsticks_29-Sep-2022
w Shotgun-Scopes-Sights_Silencers_DLTX
whats wrong?
Patch for viewport mods is being uploaded
I'm not sure if Position_and_View_v2.1_RELEASE_By_CEMENT is compatible with your mod list, try placing it first in load order, if that does not help report back to me, you can do that on discord (lnk in desc), for faster communication.
I also have Anomaly Weapons Animation Redux after blidsides that fixes something? idk
Does it need the original mod or is it standalone
standalone
Do you think you could make it so it doesn't overwrite the entire long-gun name file and instead uses its own name file? (also a suppressor on MP-153 would be amazing but that's just a suggestion)
BaS has exactly that gun, called carabiner, other ones does not have the mounts for optics.
Also now in a separate translation file
Ah, thank you! I'll see what I can do to get the BaS Carabiner into my game as well.
it's a mod in the description
Gauss is full broken, hand is inside weapon, sound from default TOZ-34.
the cobra sight does not work on MP-153, TOZ-194. animation of switching to aiming mode - curve (I use EFP Weapon Reposition - maybe I need a Patch under SSS). disappeared - the toz-194 trapper shotgun, some SPAS models.
I 'disappeared' all custom guns, as they are somewhat broken, or balance-broken, as for hud adjustments there is only two supported configs, if anything you can fix them and send your file my way, along with your addon config description, so that i can add to install options
check the mod_trade files you are selling mines that don't work.... no activation option..... almost killed me
mod_trade_duty_dltx
![supplies_1]
wpn_fort500 = 1, 0.88
mine = 3, 1 --------------------error
ied_rpg = 3, 1
ied = 3, 1
![supplies_2]
wpn_wincheaster1300 = 1, 0.88
interesting, i guess that is old mine, or some junk, funny story, will see what i can do about it. probably will just remove it.
Should be fixed now
Sorry for my English, if it was just deleting the explosives in the trade files of each store and leaving the mod articles... I will be reporting any problems and I will comment to help
Keep in mind, that trader changes apply to new games most of the times, you can fix it by deleting then squad-spawning all your traders if you want those items to be gone.
The ZIP file seems to be corrupted for me, tried from 2 different mirrors. Cannot extract or open any files, "The destination file could not be created".
EDIT: weird, but changing it from ZIP to RAR allowed me to open and extract files.
huh? cannot be a problem on my part, had no issue, use MO2 btw, it automatically installs and manages mods for you