Anomaly is a standalone S.T.A.L.K.E.R. mod powered by an x64 version of the X-Ray engine. Starting with version 1.5.0 Anomaly uses a custom engine build called the XRay-Monolith engine. After almost one year of development of the Anomaly 1.5.0 update, the mod continues its way on expanding and adding new features while maintaining a high level of quality and replay value.

Add addon Report Shotgun Scopes & Sights Version 4.1 [Update 3]
Filename
SSS_Version_4.1.zip
Category
Weapons Model
Licence
Public Domain
Uploader
DuxFortis
Credits
Anomaly discord
Added
Updated
Size
51.77mb (54,288,941 bytes)
Downloads
698 (3 today)
MD5 Hash
b37ec5f2375a0fbc051cfa2b26f6aa6c
Embed Button
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Description

This addon aims to add scope attachments to various shotguns in Anomaly!

Preview
Shotgun Scopes & Sights Version 4.1 [Update 3]
Comments
SkootRoot
SkootRoot

"You see Artyom, if have no-body, then enemy can't see or hear me coming! It full proof Artyom, I'm invincible!"

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Guest
Guest

Niice. Would be very interested in some kind of scope for the SPAS if that's on your list.

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DuxFortis Author
DuxFortis

The spas isn't on my list, sorry. I tried poking around with it in Blender, but I only got errors upon importing it. That doesn't mean that someone else can make a few scoped variants!

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DuxFortis Author
DuxFortis

Edit; The "custom" variant is available to purchase from Spore in the Clear Sky base, this variant will also be spawned on stalkers next update!

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zeekzag
zeekzag

Those are almost perfect. If you manage to fix the way Fort 500 Custom appears on NPCs (model is shifted to the bottom, clipping through the hands), it's gonna be a solid 10/10.

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DuxFortis Author
DuxFortis

Yep thats the world model, i'm working on it!

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zeekzag
zeekzag

Awesome!

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RandomStalker
RandomStalker

Hi, DuxFortis! Sorry for off-top question but is it possible for you to record how did you attached/created a model for your next weapon/model (or at least the guides you was going through), please? If you have a time of course.

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DuxFortis Author
DuxFortis

Hey there, I would be glad to, but I need to finish the mod before I make any tutorials, so I can show the entire process, as it took me a long time. I'm currently sick, so I'm not doing anything right now. As soon as I finish this mod, I'll get started on a tutorial however!

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RandomStalker
RandomStalker

Thank you kindly!

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zeekzag
zeekzag

Hey man, been playing with this mod for a while and I love it. I noticed one thing tho. Kobra sight is misaligned on all shotguns. Reticle is shifted to the left by around 1.5 - 2 mm (it's even worse on the MP133). So I've fiddled with hud offset values and I found a fix.

In w_mp133.ltx:
replace
item_visual = anomaly_weapons\mp133\mp133_kobra.ogf
aim_hud_offset_pos_16x9 = -0.06815,0.0140,0.07

with
item_visual = anomaly_weapons\mp133\mp133_kobra.ogf
aim_hud_offset_pos_16x9 = -0.06615,0.0160,-0.030

In w_fort500.ltx:
For the stock Fort 500
replace
item_visual = anomaly_weapons\fort500\fort500_kobra_hud.ogf
aim_hud_offset_pos_16x9 = -0.1109,0.046,-0.025

with
item_visual = anomaly_weapons\fort500\fort500_kobra_hud.ogf
aim_hud_offset_pos_16x9 = -0.1074,0.046,-0.025

For the Fort 500 Custom
replace
item_visual = anomaly_weapons\fort500\fort500_custom_kobra_hud.ogf
aim_hud_offset_pos_16x9 = -0.1109,0.046,-0.025

with
item_visual = anomaly_weapons\fort500\fort500_custom_kobra_hud.ogf
aim_hud_offset_pos_16x9 = -0.1074,0.046,-0.025

Also, your description for Fort 500 Custom states this weapon can use the PSO-1M2-1 scope which in fact cannot be attached to the gun.

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DuxFortis Author
DuxFortis

Hey, thanks for taking the time to fiddle with it, i'll be sure to incorporate your fixes!

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zeekzag
zeekzag

Stuff's perfect with the v2.0!

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Toxicity86
Toxicity86

Something is not right about your screenshot, looks like a broken vertex shader. I'm not really good at graphic design, but you might wanna take a look at it.

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DuxFortis Author
DuxFortis

I'll see if it's something to be concerned about, hopefully it's a problem on my side. Either way it shouldn't reflect the overall quality of the addon! :D

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Toxicity86
Toxicity86

I'm sorry for my late reply. As far as I know now, the issue that I've mentioned is not because of your mod, other models not affected by your mod have exactly the same issue, some pistols especially .45 have it. BTW do you have any plans for the M-153? I love that gun, but sadly there are no variations of it in game and changing it via that wooden 4-shot addon takes some of my immersion. I really like your camo pattern on the Fort-500, I don't think that adding a new Baikal with just a new pattern would be great, but adding a full stock variant with it would :) Whatever the case, great mod! :D

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DuxFortis Author
DuxFortis

I wish I could do all the weapons, it just takes a verylong time. I'm currently on a break, then I'll be working on a tutorial on how to add scopes to any weapon! I have plans for what I'd like to work on next, but it won't be the M-153. I'm glad you enjoy the addon though!

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Guest
Guest

hi, you will make scope for MP-153 in future?

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DuxFortis Author
DuxFortis

Hey there, not planned! But i'll be releasing a tutorial on how do add scopes to any weapon soon!

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Faeryka
Faeryka

i cant express my gratitude

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Guest
Guest

This kills the model.

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DuxFortis Author
DuxFortis

Would you be so kind as to elaborate?

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DuxFortis Author
DuxFortis

I believe if you drop the usas with an acog on the ground, the game will crash, please let me know if anyone encounters this problem!

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Guest
Guest

please make a compability patch with trader overhaul. I love both mods and can't play without either one. thank you so much

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DuxFortis Author
DuxFortis

I'll see what i can do!

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sentinel_deco
sentinel_deco

incl. tutorial. dude thats fantastic. thx

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paranoiia8
paranoiia8

I think you forgot to smooth those models because they are.... a bit blocky :]

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DuxFortis Author
DuxFortis

What do you mean, could you show me :o

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paranoiia8
paranoiia8

You didnt remove sharp edges from mesh(select all, ctrl+E -> clear Sharp) or you didnt apply in blender smoothness(ctrl+F -> shade smooth) + reset vectors to be sure that normals are not switched.
That why you have those lines all over the models.

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DuxFortis Author
DuxFortis

Oh! Well damn, i didn't know about it until you told me! I'll try that out and see if I can fix that by next update! Thanks for telling me! How would I reset the vectors?

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paranoiia8
paranoiia8

in blender 2.8 its option under alt+N
In blender 2.79 just set normals to outside(also alt+n).

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DuxFortis Author
DuxFortis

I'll work on updating all of the hud models ASAP, i'll be sure to include this in my tutorial as well! Thanks for the info!

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paranoiia8
paranoiia8

If you want to be sado-maso and keep some details as they should you can set sharp edges on specific parts of model so they will keep proper "edges" making them render better(but not much on stalker...).
Example: I.imgur.com
Overall its about setting sharp edges on every edge that have more than 70-80 degree angle between polygons.
But honestly even I would not do that unless its new model :D :D

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DuxFortis Author
DuxFortis

Either way it's something I can consider when i'm working on the models! Greatly appreciate this kind of response!

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PYP
PYP

You will need the fix for the SDK or it will always spit out screwy models.
once you have the fix installed, just make sure "HQ Geometry" is checked when exporting to .ogf
see Borovos' comment about the SDK patch and a link to it here
Moddb.com

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DuxFortis Author
DuxFortis

Thanks for the reply, but I have this covered! I have the same info in my tutorial! It was the lack of any smoothing in blender that did it. By next version, all models will not feature any weirdness!

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PYP
PYP

I didn't see any info about the patch in your tutorial, just read the comments here and figured I'd post about it. Good luck

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DuxFortis Author
DuxFortis

Thanks, yeah i have yet to write properly about the patch, but included it in the list of things you'll need, and not linked the file... whoops...

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Duty_Stalker
Duty_Stalker

Where do you get this Mark-4 sight?

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DuxFortis Author
DuxFortis

Currently, the Mark-4 variants are unique, since there is no Mark-4 attachable, the USAS-Mark4 can be purchased at Nimble, however the Remington Mark-4 is only spawnable on experienced, veteran, and master stalkers. I'm working on making so that only certain traders sell each unique, so in the future, say maybe freedom/merc/some loner traders only sell this unique!

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DuxFortis Author
DuxFortis

Because right now, it might take forever for someone to get their hands on certain weapons!

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Duty_Stalker
Duty_Stalker

! ERROR: NPC Loadouts | something is wrong in [isg_master_primary] - wpn_spas12_rds

! ERROR: NPC Loadouts | something is wrong in [ecolog_stalk_seva_primary] - wpn_spas12_rds

! ERROR: NPC Loadouts | something is wrong in [master_primary] - wpn_spas12_rds

! ERROR: NPC Loadouts | something is wrong in [freedom_master_primary] - wpn_spas12_rds

! ERROR: NPC Loadouts | something is wrong in [csky_experienced_primary] - 2pn_protecta

! ERROR: NPC Loadouts | something is wrong in [stalker_expert_primary] - wpn_spas12_rds

! ERROR: NPC Loadouts | something is wrong in [killer_master_primary] - wpn_spas12_rds

! ERROR: NPC Loadouts | something is wrong in [greh_veteran_primary] - wpn_spas12_rds

! ERROR: NPC Loadouts | something is wrong in [ecolog_master_primary] - wpn_spas12_rds

! ERROR: NPC Loadouts | something is wrong in [freedom_veteran_primary] - wpn_spas12_rds

These don't even exist in the weapon files.

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DuxFortis Author
DuxFortis

Going to be fixed!

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Guest
Guest

how to uninstall the mod correctly? game crashes when i try to do it by just deleting files

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DuxFortis Author
DuxFortis

If you compare the downloaded addon gamedata, to your own, and pluck out the files that they have in common you can uninstall it!

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