This addon aims to add scope attachments to various shotguns in Anomaly!
Version 5 for 1.5.1
I finally updated it!
Some inventory icons will be messed up, i might fix it!
Probably not compatable with most addons, you've been warned!
CHANGELOG: removed groza kobra attachment, removed extra pistol textures, fixed all ADS for sighted weapons( if they're messed up let me know ) and added a compatability patch for the lastest version of Trader Overhaul.
Shotguns with scope compatability:
MP133 - Kobra -1p29 - PS0-M1 - Hyperion Variant
MP153 - 1p29 - Kobra - PS0-M1 - NV + Custom version
Protecta - EOT - C-more - Barska - Acog - Susat
USAS-12 - Mark-4 - EOT - C-more - Barska -Acog
TOZ-194 - Kobra - 1p29 - PS0-M1 - VSSK Variant
Remington870- Mark-4 Variant
Mossberg590 - Acog - EOT - Barska - C-more
Spas-12 - Acog - EOT - Barska
Fort-500 - 1p29 - PS0-M1 - Kobra + 1 Custom variant + 1 unique
Gauss-Toz - Acog - EOT - Barska
To install drag and drop "gamedata" to the main directory of where you have installed Anomaly (where the .exe is).
Hope you enjoy!
Special thanks to: Unethicalrus, Delraich, Dawn and Vyticoz from the Anomaly Discord and to Zeekzag!
Niice. Would be very interested in some kind of scope for the SPAS if that's on your list.
The spas isn't on my list, sorry. I tried poking around with it in Blender, but I only got errors upon importing it. That doesn't mean that someone else can make a few scoped variants!
Edit; The "custom" variant is available to purchase from Spore in the Clear Sky base, this variant will also be spawned on stalkers next update!
Those are almost perfect. If you manage to fix the way Fort 500 Custom appears on NPCs (model is shifted to the bottom, clipping through the hands), it's gonna be a solid 10/10.
Yep thats the world model, i'm working on it!
Awesome!
Hi, DuxFortis! Sorry for off-top question but is it possible for you to record how did you attached/created a model for your next weapon/model (or at least the guides you was going through), please? If you have a time of course.
Hey there, I would be glad to, but I need to finish the mod before I make any tutorials, so I can show the entire process, as it took me a long time. I'm currently sick, so I'm not doing anything right now. As soon as I finish this mod, I'll get started on a tutorial however!
Thank you kindly!
Hey man, been playing with this mod for a while and I love it. I noticed one thing tho. Kobra sight is misaligned on all shotguns. Reticle is shifted to the left by around 1.5 - 2 mm (it's even worse on the MP133). So I've fiddled with hud offset values and I found a fix.
In w_mp133.ltx:
replace
item_visual = anomaly_weapons\mp133\mp133_kobra.ogf
aim_hud_offset_pos_16x9 = -0.06815,0.0140,0.07
with
item_visual = anomaly_weapons\mp133\mp133_kobra.ogf
aim_hud_offset_pos_16x9 = -0.06615,0.0160,-0.030
In w_fort500.ltx:
For the stock Fort 500
replace
item_visual = anomaly_weapons\fort500\fort500_kobra_hud.ogf
aim_hud_offset_pos_16x9 = -0.1109,0.046,-0.025
with
item_visual = anomaly_weapons\fort500\fort500_kobra_hud.ogf
aim_hud_offset_pos_16x9 = -0.1074,0.046,-0.025
For the Fort 500 Custom
replace
item_visual = anomaly_weapons\fort500\fort500_custom_kobra_hud.ogf
aim_hud_offset_pos_16x9 = -0.1109,0.046,-0.025
with
item_visual = anomaly_weapons\fort500\fort500_custom_kobra_hud.ogf
aim_hud_offset_pos_16x9 = -0.1074,0.046,-0.025
Also, your description for Fort 500 Custom states this weapon can use the PSO-1M2-1 scope which in fact cannot be attached to the gun.
Hey, thanks for taking the time to fiddle with it, i'll be sure to incorporate your fixes!
Stuff's perfect with the v2.0!
Something is not right about your screenshot, looks like a broken vertex shader. I'm not really good at graphic design, but you might wanna take a look at it.
I'll see if it's something to be concerned about, hopefully it's a problem on my side. Either way it shouldn't reflect the overall quality of the addon! :D
I'm sorry for my late reply. As far as I know now, the issue that I've mentioned is not because of your mod, other models not affected by your mod have exactly the same issue, some pistols especially .45 have it. BTW do you have any plans for the M-153? I love that gun, but sadly there are no variations of it in game and changing it via that wooden 4-shot addon takes some of my immersion. I really like your camo pattern on the Fort-500, I don't think that adding a new Baikal with just a new pattern would be great, but adding a full stock variant with it would :) Whatever the case, great mod! :D
I wish I could do all the weapons, it just takes a verylong time. I'm currently on a break, then I'll be working on a tutorial on how to add scopes to any weapon! I have plans for what I'd like to work on next, but it won't be the M-153. I'm glad you enjoy the addon though!
hi, you will make scope for MP-153 in future?
Hey there, not planned! But i'll be releasing a tutorial on how do add scopes to any weapon soon!
i cant express my gratitude
This kills the model.
Would you be so kind as to elaborate?
I believe if you drop the usas with an acog on the ground, the game will crash, please let me know if anyone encounters this problem!
please make a compability patch with trader overhaul. I love both mods and can't play without either one. thank you so much
I'll see what i can do!
incl. tutorial. dude thats fantastic. thx
I think you forgot to smooth those models because they are.... a bit blocky :]
What do you mean, could you show me :o
You didnt remove sharp edges from mesh(select all, ctrl+E -> clear Sharp) or you didnt apply in blender smoothness(ctrl+F -> shade smooth) + reset vectors to be sure that normals are not switched.
That why you have those lines all over the models.
Oh! Well damn, i didn't know about it until you told me! I'll try that out and see if I can fix that by next update! Thanks for telling me! How would I reset the vectors?
in blender 2.8 its option under alt+N
In blender 2.79 just set normals to outside(also alt+n).
I'll work on updating all of the hud models ASAP, i'll be sure to include this in my tutorial as well! Thanks for the info!
If you want to be sado-maso and keep some details as they should you can set sharp edges on specific parts of model so they will keep proper "edges" making them render better(but not much on stalker...).
Example: I.imgur.com
Overall its about setting sharp edges on every edge that have more than 70-80 degree angle between polygons.
But honestly even I would not do that unless its new model :D :D
Either way it's something I can consider when i'm working on the models! Greatly appreciate this kind of response!
You will need the fix for the SDK or it will always spit out screwy models.
once you have the fix installed, just make sure "HQ Geometry" is checked when exporting to .ogf
see Borovos' comment about the SDK patch and a link to it here
Moddb.com
Thanks for the reply, but I have this covered! I have the same info in my tutorial! It was the lack of any smoothing in blender that did it. By next version, all models will not feature any weirdness!
I didn't see any info about the patch in your tutorial, just read the comments here and figured I'd post about it. Good luck
Thanks, yeah i have yet to write properly about the patch, but included it in the list of things you'll need, and not linked the file... whoops...
Where do you get this Mark-4 sight?
Currently, the Mark-4 variants are unique, since there is no Mark-4 attachable, the USAS-Mark4 can be purchased at Nimble, however the Remington Mark-4 is only spawnable on experienced, veteran, and master stalkers. I'm working on making so that only certain traders sell each unique, so in the future, say maybe freedom/merc/some loner traders only sell this unique!
Because right now, it might take forever for someone to get their hands on certain weapons!
! ERROR: NPC Loadouts | something is wrong in [isg_master_primary] - wpn_spas12_rds
! ERROR: NPC Loadouts | something is wrong in [ecolog_stalk_seva_primary] - wpn_spas12_rds
! ERROR: NPC Loadouts | something is wrong in [master_primary] - wpn_spas12_rds
! ERROR: NPC Loadouts | something is wrong in [freedom_master_primary] - wpn_spas12_rds
! ERROR: NPC Loadouts | something is wrong in [csky_experienced_primary] - 2pn_protecta
! ERROR: NPC Loadouts | something is wrong in [stalker_expert_primary] - wpn_spas12_rds
! ERROR: NPC Loadouts | something is wrong in [killer_master_primary] - wpn_spas12_rds
! ERROR: NPC Loadouts | something is wrong in [greh_veteran_primary] - wpn_spas12_rds
! ERROR: NPC Loadouts | something is wrong in [ecolog_master_primary] - wpn_spas12_rds
! ERROR: NPC Loadouts | something is wrong in [freedom_veteran_primary] - wpn_spas12_rds
These don't even exist in the weapon files.
Going to be fixed!
how to uninstall the mod correctly? game crashes when i try to do it by just deleting files
If you compare the downloaded addon gamedata, to your own, and pluck out the files that they have in common you can uninstall it!
Anyway to change the iron sights to have less zoom like how the saiga with it kobra sights does? I tried the different sights with the Protectra and USAS, but it zooms in too much. Seems like they all give a 3.5x type of zoom.
It was difficult getting used to aligning sights, that's why some of them are werid, like the mossberg and usas and protecta, You can change them by going into /gamedata/configs/items/weapons/ and going into each weapon's LTX file with notepad++ or whatever note editor program you have, and find aim_hud_offset_pos and rot, these values change the zoomed in sight alignment, it is first x,y, then zoom!
It should look like this:
aim_hud_offset_pos_16x9 = -0.1090,0.01594,-0.002
x y z(zoom)
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