The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

Allows you to import some of your stuff from one save to another.

Preview
New Game+ 0.3
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bvcx Author
bvcx - - 2,140 comments

This was made as a workaround for our level addon, but I think it can be useful overall ;]

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towelie60
towelie60 - - 120 comments

This will be so useful for mods that require a new game, or for current playtrough where you can't uninstall a mod without breaking the game.

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Daubert1151
Daubert1151 - - 55 comments

Fr, bro just saved us all

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TomasaurusREKT
TomasaurusREKT - - 331 comments

Dude GSC needs to just hire you already.

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Lynx_20
Lynx_20 - - 71 comments

are you God?
at this point kinda to deny it

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bvcx Author
bvcx - - 2,140 comments

This is not really that big, there are a lot of stuff that can be added for transfer, I just had a level ready and wanted to quickly make addon that transfer basic stuff only ;p
Would be nice if someone can modify it further.

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Lynx_20
Lynx_20 - - 71 comments

still tho thank you for your service mate
its amazing to know that i wont be loosing all my progress when getting to a new game cause of one mod that decided to crash everything when removed, you are the best mate.

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Markuzkiller
Markuzkiller - - 342 comments

It's safe to disabled it on MO2 and use a savefile on which has already been used?

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bvcx Author
bvcx - - 2,140 comments

Yeah, the "export" button just writes info into axr_options.ltx and "import" read from it. Although, you can keep addon on and just disable "Allow import", this was made to disable addon if you accidentally press the button with stored info ;p

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SSID_v2
SSID_v2 - - 33 comments

A very stupid question: If you start in the "survival" mode, where they will give us 3 companions, "save" and start a "new game +" again in the "survival" mode, then how many companions will there be in the end? Six?

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bvcx Author
bvcx - - 2,140 comments

Probably yes ;]

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Cynco
Cynco - - 6 comments

Is it possible to make it so it only exports certain things such as items?

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bvcx Author
bvcx - - 2,140 comments

Hm, yeah I can add MCM. Will update with that.

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2-ton
2-ton - - 143 comments

How can i make it just import discovered map spots (white circles)?

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bvcx Author
bvcx - - 2,140 comments

I'll update soon.

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EZoWCGmh
EZoWCGmh - - 1 comments

Can artifacts be included in an import? Also Exohelm does not seem to be included.

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bvcx Author
bvcx - - 2,140 comments

Artefacts (even if on belt and in container) are transfered yes, they aren't for you? ;p

Edit: wait no, you are right. Artefacts aren't transfered, I'll fix and add everything.

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Guest
Guest - - 690,484 comments

Im on gamma, none of my helmets seem to transfer over. Everything else seems to work perfectly tho!

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bvcx Author
bvcx - - 2,140 comments

In the process of fixing ;]

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RobThom
RobThom - - 116 comments

Extremely awesome! The Inport/Export mod (Skyrim also has one) should be a number 1 core necessity for any moddable/replayable game.This is great to see it here.

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bvcx Author
bvcx - - 2,140 comments

Thanks, it can be even better ;[ Hope someone will modify it.

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Cynco
Cynco - - 6 comments

Love the new update! Will it be possible to transfer items with upgrades in the future?

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bvcx Author
bvcx - - 2,140 comments

Too hard to bother ;[ But maybe.

Edit: ok, decided to add it ;]

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M3TAL_H4NK
M3TAL_H4NK - - 39 comments

Thank you for nice mod

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Theisgood
Theisgood - - 563 comments

So I can change my mod pack/mods/disable certain mods and then use this mod to import my old character save so I don't lose my stuff?

If that is the case this is amazing.

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Markuzkiller
Markuzkiller - - 342 comments

It only transfers items from mods that you still have active in the new run.

It can't transfer items from mods you have disabled, because they simply don't exist in the game anymore.

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bvcx Author
bvcx - - 2,140 comments

Correct, the goal of addon is to start new game with same set of addons, if you disable addons that add new items (and you had them in inventory) - game will most likely just crash on import. You can simply get rid of these items in your inventory and press export without them, then disable addon.

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Theisgood
Theisgood - - 563 comments

That is amazing still that is exactly what I thought it did and it does just that.

Thank you :).

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Theisgood
Theisgood - - 563 comments

Still that is exactly what I wanted. WOW what a feat.

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Markuzkiller
Markuzkiller - - 342 comments

There is no "Upgrades" button on the MCM page, is this included by default
with the "Equipment" option?

Do you think you can make it as an individual option with his own check mark?

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bvcx Author
bvcx - - 2,140 comments

Yes, it was logical to assume if someone wants equipment - they want their upgrades too ;]

I don't understand why? If there is such a need just drop the outfit/weapon and spawn a new one without upgrades.

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Markuzkiller
Markuzkiller - - 342 comments

A heads-up for the users of this add-on that also use GAMMA.

Uninstall all attachments from all the weapons you want to carry over to your new game.

Currently, v0.3 doesn't transfer all your installed attachments, suppressors are the ones affected the most.

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ElCaz4dor
ElCaz4dor - - 193 comments

I can actually do a NG+ by having some of the stuff from the older NG without breaking the next cycle.

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holygate
holygate - - 25 comments

idk why but my companions are not transported.... I tried several times but it didn't worked

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bvcx Author
bvcx - - 2,140 comments

Worked for me in 9/10, especially if I have default amount of them 2-4. Do you happen to have 20 of them? xd Coz I only tested with vanilla values.

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Guest
Guest - - 690,484 comments

No... I just tried with two companions

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holygate
holygate - - 25 comments

it's me btw

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Timo2024
Timo2024 - - 65 comments

Same here no companion transferring I only have one and I've got kinda attached to him.

This mod is seriously the most amazing and needed!!! been getting engine crashes going into a certain level because some bone_1, t pose guy probably. 130hr game and didn't really want to start fresh again. But now I can go everywhere and I have everything except that companion.

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Timo2024
Timo2024 - - 65 comments

I think the issue might be that he is a story npc for some reason even though the task isn't available anymore bummer.
Something in axr_beh.script/xr_companion.script/beh_compantion.ltx or through debug logic I imagine. I will have to research and figure out what commands or script change I need to change from story to normal companion if anyone knows please let me know!

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bvcx Author
bvcx - - 2,140 comments

Ah, yes. I thought this is as obvious as not transfering quest lines ;p Else you can import 50 Streloks between different games (game probably gonna crash on second already xd).

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Timo2024
Timo2024 - - 65 comments

hahaha I couldn't remember where I got him from. -dbgdev found he is a hostage task from like 60hrs ago. I think I reset tasks so he doesn't have a release task id anymore. I'm gonna play around with unpacked DB scripts and see if I can force a state change on him, it's worth a try or I'll have to learn my way around the sdk better or xrSpawner_v0.13.1Beta idk maybe all.spawn holds the answer if I can import/modify my current save db somehow.Anyways thanks again

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bvcx Author
bvcx - - 2,140 comments

all.spawn only contains objects that spawn on new game (+vertices and some other stuff). Yours is probably just a unique story squad, like Strelok or Hip, I don't think there is a way to make him a regular simulation npc.

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Timo2024
Timo2024 - - 65 comments

Gotcha thanks for the info :), His name is Rostik Biscuit and classified in a special scenario as a hostage lol oh well

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Amoch
Amoch - - 1,541 comments

Great mod, much appreciated!

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Skirtam
Skirtam - - 2 comments

Can this mod carry over progress from the Skills Expansion 2.0 mod?

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bvcx Author
bvcx - - 2,140 comments

Missed some comments sorry.
Other addons will need a patch, atm it can't transfer from Skills Expansion ;[

There are so many skill addons now, I don't know if I'll be able to make a patch for all of them.

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NewIberiaHaircut
NewIberiaHaircut - - 1 comments

Hey I was messing with the RPG Skills System Mod and was wondering if instead of importing the perks you could use the actor_level value and export its value to the new game into actor_skillpoints?

Not really sure how to write the import/export function for actor_level however.

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chilichocolate
chilichocolate - - 13 comments

После переноса не работают переходы дефолтные с начала новой игры . На карте отмечены но игрок не переходит

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bvcx Author
bvcx - - 2,140 comments

Вроде тестил, не знаю, посмотрю еще.

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irgrizz
irgrizz - - 7 comments

Why no quests? I want to play with Merged HD models but don't want to start my quests over again :(

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