The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.
Edit of HD models mod to make factions more uniform in appearance and easier to identify while maintaining variety.
Drag and drop gamedata files into HD models addon and overwrite all, my friend (and tester) has run into an issue while doing this, you may have to delete all the config files and add them. Only do so if first option does not overwrite properly. If it does not overwrite properly, you will be able to tell immediately by seeing no change in character models if you spawn as one of the factions. A good way to test is spawning as military and seeing if people are wearing tons of camo's or not. If they aren't (as stated below they only wear 1 camo and brown gorka suits) it is working. Should be save compatible but that hasn't been tested.
an optional file has been included that changes the player armor, it has been a while since I have done anything with it and I cannot remember if it touches all of the factions, this has only been minorly messed around with, should be 100% fine to use but I thought I'd give a warning. If you have any crashes caused by this drop your crash log in the comments and I should be able to fix it very easily.
A screenshot folder has been included as well if you want to look at some not-so-cinematic screenshots of the mod in action.
This mod aims to add more uniformity to the existing factions while maintaining variety. It majorly edits Freedom, Duty, Merc's and Military, as these factions use many camouflages / colors that can make them hard to identify, some other factions such as Clear Sky and Monolith were edited but very minorly, these were edited for variety reasons as some models were unused but looked great.
What does this mod do exactly?
There is some minor issues however, such as some heavily armored units still wearing camouflage that were removed. An example is a Merc exoskeleton with Metro Spartan helmet, it still is wearing Light blue camo as I did not find anything to replace it with. While this may sound worrying, it actually isn't that out of place and is highly recognizable as a mercenary. Another one is a Freedom heavy soldier, it doesn't wear Flecktarn, but it wears a ERDL like camo that has the same colors as Flecktarn, this one is barely noticable and won't be an issue.
If you want to see better examples, I will be uploading some images to my profile. Below are some screenshots.
I have zero clue about, should work fine with anything that doesn't touch the same config files. Or to put it simple, its as compatible as the original mod.
Enjoy! This mod has been sitting around for months and has been used extensively by both my friend and I, if you have bugs or anything at all, highly unlikely this mod caused your problem, but feel free to drop a crash log or whatever and I can take a look to see if something needs fixing.