The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Add addon HD Models - Uniformity 1.5.1
Filename
HD_Models_edit_file.1.zip
Category
Models Pack
Licence
Public Domain
Uploader
Odzmann
Credits
Chocohex for showing me the tools and Wildretard for testing : )
Added
Size
7.78mb (8,157,749 bytes)
Downloads
817 (13 today)
MD5 Hash
16753983a63309ed82f284ac12ab994e
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Description

Edit of HD models mod to make factions more uniform in appearance and easier to identify while maintaining variety.

Preview
HD Models - Uniformity 1.5.1
Comments
uboinik74
uboinik74

good work bro, since we're talking about HD models, is there a way to make first person hand and sleeves textures to actually match with the 3rd person model? THAP does a pretty decent job but I feel like its sometimes kinda off

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Odzmann Author
Odzmann

Sorry I believe the issue with that is hands use their own models, so thats why the base HD models doesn't do it or whatever, so you would have to create hand models for every model if that makes sense

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Teiwas
Teiwas

You can reassign the different hand models in the textfile for the specific armor classes. They are referenced here:

gamedata --> configs --> items --> outfits --> o_explorer.ltx (example)
I did a small mod for myself editing some Loner suits that didnt match their Handmodels ;) + you can even assign fitting Helmet-Huds in actor_effects.ltx (if you are using Nav4k or Groks Masks)

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SeriousToni
SeriousToni

Can I use this with a mod manager? Or do I have to manually overwrite the HD models Addon folder? Great work by the way!

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Odzmann Author
Odzmann

You have to manually overwrite the files :)

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maxi666
maxi666

Решейд отвратный, картинка словно черно-белая, прям глаз режет, как вы играете ума не приложу.

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Odzmann Author
Odzmann

Сначала превью и большинство скриншотов были сделаны под дождем. В зоне не должно быть счастливых красок.

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SeriousToni
SeriousToni

Can anybody confirm if this does work with "Dynamic NPC Armor Visuals" ? Moddb.com

If yes, in which order should both addons be loaded (overwrite)?

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Odzmann Author
Odzmann

I dont think it will because that mod seems to be incompatible with the base HD models mod :/

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SeriousToni
SeriousToni

It seems to work. I first install xray HD models, then your uniform mod (which overwrites some files from HD mod). aafter that I install the Dynamic Armor NPC mod I mentioned which doesn't overwrite any files. I would be happy if anybody else could also confirm this still. At least from what I saw it works.

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Guest
Guest

Отличный мод, то что мне было нужно для игры с одной жизнью, так как в обычных хд моделях бывает тяжело различать группировки.

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Odzmann Author
Odzmann

Спасибо! Надеюсь, вам понравится ваше следующее прохождение :)

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Raito-x-Ray
Raito-x-Ray

Как быть с костюмами, где упоминается цвет?

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Odzmann Author
Odzmann

Что ты имеешь в виду? Извините, я использую гугл переводчик

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Raito-x-Ray
Raito-x-Ray

Forget it, I thought you were Russian speaking)

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Raito-x-Ray
Raito-x-Ray

That is, you just cut out the models with unwanted camouflage and did not replace them with anything?

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Odzmann Author
Odzmann

I wish I could have just retextured the models, because the Mercenary ones you made looked great it was just the camo that was an issue.

All the mod does is change the pathing in the configs for the files, it does not delete the models, it just doesn't use them and instead paths to and uses models that have the desired color/camo.

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Raito-x-Ray
Raito-x-Ray

I'll take a closer look at your files. Just at one of the stages, I deleted some stalker squads from those files that you changed. And it caused users to crash. So I'm wondering if you went my way or did it differently.

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Odzmann Author
Odzmann

All I did was edit your Faction config files and change the model pathing, the reason why you got crashes was because you deleted stuff, I have used debug and spawned tons of squads just to make sure that nothing was incorrectly pathed (If I did not path something correctly it would cause crashes)

So I do not know why you deleted files, I mean that would of course cause a crash. And me and my friend have been using this for months, everything works fine.

Edit: it specifically just changes the <visual> pathing. For example,

<visual>actors\stalker_soldier\stalker_soldier1b</visual>

nothing else is touched but this ^

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Raito-x-Ray
Raito-x-Ray

we did not understand each other) and I cannot express my thoughts more clearly.

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SeriousToni
SeriousToni

Wait what??? This is not a retexture mod, instead it lowers the variety by excluding models? :((

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Raito-x-Ray
Raito-x-Ray

I see that this is not a retexture. You have edited the spawn files of certain units. I just want to know if you have performed the tests to rule out annoying misunderstandings)

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Odzmann Author
Odzmann

There is alot of variety even with the exclusions, go test it in game or dont use it, it works perfectly as intended.

edit: go into debug and spawn in multiple squads of a faction, you will see that there is still alot of variety.

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SeriousToni
SeriousToni

Oh okay then I misunderstood the description. I thought you re-worked the textures in question.
I respect your work, but for me personally I will live with the original HD models then.

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Odzmann Author
Odzmann

you could test it because you are jumping to conclusions, but whatever is enjoyable to the individual is what matters, cheers!

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SeriousToni
SeriousToni

I did test it ingame with the two other Addons I mentioned and it works. However I was in the belief that the amount of models would still be the same. But with cutting out models instead of changing their camouflage the amount of repetition is increasing. For me personally, meeting duplicated stalkers is worse than not being to identify them at first sight. But again, that's me personally - I don't blame you or your mod. A retexture mod I would buy immediately however. :D

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stalkarate
stalkarate

Would there be a way to simply reduce the frequency of them rather than removing, so the uniformity is more noticeable but we still get to see all of the nice models?

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Raito-x-Ray
Raito-x-Ray

You can, you just need to assign the models to use only one camouflage texture, and not several as now. But you need certain skills in modding) I was thinking about this version of my mod, but there is not enough time to implement it yet.

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