This is an experimental, low-level graphics modification that's supposed to bring better HDR post-processing effects into Serious Sam Fusion.
Note that everything this mod does lies far outside the intended modding support so I can't guarantee that everything will work properly.
Edit (03.03.2018): this version has been replaced with v0.9 which includes a few small changes:
Download it from the link below or on the "files" page.
I've rewritten a good chunk of this mod's framework since posting the last article and problems like detecting the resolution should be solved now. It should also mean that things are more stable now.
This version includes the new bloom pipeline and some changes featured in the last dev article, so go there if you want to read more or see some screenshots. In addition to that, here's a few more changes:
I'm still not quite sure if I got the balance of the bloom right. I want to have it somewhat pronounced but without looking too blurry/hazy or being overkill in some cases (mostly reflections on weapon models).
Anyway, here's the download. Make sure to read the instructions and notes below! (or read the included readme.txt)
That's it, hope you like it.
Cheers, cpt. Potato
After dealing with some rather annoying problems I managed to get the new custom bloom working inside the game. There still are a few issues, though...
First test release of the HDR postprocessing mod for Serious Sam Fusion.
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version 0.9 of the mod includes small fixes since the last version (0.8a)
New version of the HDR post processing mod for Serious Sam Fusion. More polished and should be fairly stable.
[outdated: not working with the latest version!] First rough test release of the HDR postprocessing mod for Serious Sam Fusion. Make sure to read the...
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Liking this so far but lens dirt is something not a lot of people like. I hope there is an option to remove this.
shouldn't be a huge problem to add a settings file, thanks for the hint. I'm keeping the lens dirt pretty subtle, but I guess it's a good idea to make it optional.
Is planned on steam workshop?
I'd like to add it to the steam workshop at some point but I've never used it to publish mods, so I don't know if this kind of mod even works using the workshop. If not, all I can use it for is post updates and link back to here to the downloads on moddb.