RAF ARCADE MOD for STATE OF DECAY (10 November 2013) by RALFSOLO
Hello I made this little "all in one" mod with my modded files and files moded by editors* ** *** (as proper "BMD" file reader is not out,
making most of the XML files useless), this mod is customizable as you can pick the options you want (see explanation)
RAF ARCADE MOD : ---------------------------------------------------
A - What the mod do :
- decrease damage to cars when hurting zombies (car stand much longer if you don't hurt other things)
- basic equipment for NPC
- All weapons make less sound and Zombies hear them less
- More zombies : +50%
- X2 time for Zombies to respawn
- player : +50% health
- normal/Hard mode : same health/stamina recovery as easy mode
- dead bodies stay X10 time longer
- 50 outpost*
- Home Base : need less people (5), Homesite limit up to 200 for everything*
- weapons durability much more increased*
- Player will carry more stuff (reducing weight)*
- weapon silencer durability X10*
- No simulated Time (you can now leave your game for a while without to lose everything) - need to use launcher**
INSTALLATION : ---------------------
Copy/paste "Engine" + "Game" folders in your main directory
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B - OPTIONAL for testing : - no zombies
- Zombies ignore you
INSTALLATION : ---------------------
Copy/paste "system.cfg" from "Ignored by zombies"/or/"no zombies" folders in your "game" folder
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C - PAK files extractor** ( to mod your files by ourself) by thexshadow --- Stateofdecaymods.com
INSTALLATION : ---------------------
Copy/paste "SoDET.exe" in your main directory : run "SoDET.exe"
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D - No simulated Time launcher*** (you can now leave your game for a while without to lose everything) by Zombiestandardtime.com
INSTALLATION : ---------------------
Copy/paste ZombieStandardTime folder in your main directory : run "ZombieStandardTime.exe"
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E - Homesite editor* (to edit outpost ...), weight/durability editor, character editor by "smashly" --- Forums.undeadlabs.com --- SOD (DIY Mods)
INSTALLATION : ---------------------
Copy/paste "SODHL.exe" in your main directory : run "SODHL.exe"
Copy/paste "SODC.exe" in your main directory : run "SODC.exe"
Copy/paste "SODI.exe" in your main directory : run "SODI.exe"
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EVERYTHING is customizable as you can pick what mod you want
- decrease damage to cars when hurting zombies --- \Game\scripts\gamerules\singleplayer.lua
- basic equipement for NPC --- \Game\libs\equipmentpacks\*.*
- All weapons make less sound and Zombies hear them less --- \Game\levels\Class3\gametokens\zombies.xml --- \Game\scripts\entities\items\xml\weapons\*.*
- More zombies : +50% --- \Game\levels\Class3\gametokens\zombies.xml --- \Game\libs\gametokens\zombies.xml --- \Game\scripts\entities\ai\*.*
- X2 time for Zombies to respawn --- \Game\levels\Class3\gametokens\zombies.xml --- \Game\libs\gametokens\zombies.xml
- player : +50% health --- \Game\scripts\entities\actor\*.*
- normal/Hard mode : same health/stamina recovery as easy mode --- \Engine\config\diff_bauer.cfg (and the 3 other diff files)
- dead bodies stay X10 time longer --- \Engine\config\console.cfg
- 50 outpost --- \Game\libs\class3\rts\homesitelimits.win.bmd
- Home Base : need less people, Homesite limit up to 200 --- \Game\libs\class3\rts\homesitelimits.win.bmd
- weapons durability much more increased --- \Game\libs\class3\items\items.win.bmd
- Player will carry more stuff --- \Game\libs\class3\rts\characters.win.bmd
- weapon silencer durability X10 --- \Game\libs\class3\items\items.win.bmd
- No simulated Time --- ZombieStandardTime launcher
--------------------------------------------------- : ---------------------------------------------------
Z - Un-instalation : remove the files you have added
--------------------------------------------------- : ---------------------------------------------------
Future update : ---------------------------------------------------
Future update (when proper "BMD" file reader will be out because the XML files are useless or I will find new editors)
- Increase STAMINA level by melee fight (instead running)
- NPC get XP by doing mission or following you
- Every NPC happy/friendly (the zombies are the real ennemies)
- More NPC to recruit
- NPC will use ranged weapon much more
- NPC followers will not leave back home when escorting missions or such (very annoying)
- day time more longer (day time X4, night time X1) --- \Game\levels\Class3\mission_mission0.xml (could be here)
- side Missions will stay X10 more longer (the player will save everyone !)
- NO simulated Time (leave your game for a while without to lose everything) ..without to use a launcher
- more more zombies (maybe no runner then) .........done
- more music samples (dawn of the dead, day of the dead, walking dead ...)....... done
- Increase the production rate of everything (ammo, food ...)
Enjoy, RALFSOLO
Use/transform the mod as you want
Como muitos aficcionados pelo State of Decay gostei quando foi lançado os primeiros mods, assim como nos Gta gosto dos mods porque permite alterar o que quisermos. No caso do State of Decay tenho procurado mod de carros mas parece que não tiveram essa ideia mas, fica aí o pedido de um dos fãs deste ótimo jogo.
update 1 - Leveling the 3 basics skills more fast (cardio, melee fight, shooting), - more stuff to find (ammo, weapons, food ...)
RAF ARCADE MOD for STATE OF DECAY 1.1 : decrease damage to cars, More zombies, more outpost, dead bodies stay longer, more durability for every items...
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Does this work with Breakdown DLC?
How do you get 500 of materials, food, medicines, etc. .., and 5000 of influences? How to do this?
Does this work with Breakdown?
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nice mod has some nice changes. but i have a little problem i used the SODHL.exe to change the number of outposts to 50 but the game doeesnt let me build more than 18. am i doing something wrong and if yes what?
Does it works on Breakdown ?
i wanna ask if it is possible for the goods or bags to be carried at the back of the 4wrd truck?? :/ that would be pretty good right? i like your mod works great on my game..thank you :3
I was wondering is is possible to remove the 'feature' were the game will remove things if you have too many? Thank you for removing the persistent game feature.
Will this be updated for SOD:Breakdown?
The George Romero mod by Adeno works very well with yours. Theres pros and cons to both your mods (some fixes needed between both) but if you balance and mix each others work the game runs so well. :) Like the outposts one Adeno fixed it and its flawless now. And your decrease damage to cars mod works better then his regarding you don't have to keep updating it. Its just constant.
Thank you both of you! :)
I think you both should start collaborating your work together! :)