First there was the disaster at the mansion lab. Umbrella Corp. developed the T-virus, a mutagenic toxin for use in biological weapons. After breaking loose, living things mutated into all sorts of decaying creatures. The case was eventually closed, but Umbrellas experiments were far from over.

Now it's the worst possible nightmare: a new virus runs rampant. All Raccoon City is infested. Blood-thirsty zombies, hideous mutations now overwhelm the community. When Leon and Claire arrive in town their nightmare in town is just beginning...You now control their destiny.

If the suspense doesn't kill you...something else will.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Related Articles

Finally free time to make progress with the mod that I set aside these months, but now with new ideas!.

The original idea for there in 2013 until 2015 was only to portray the models and recreate the ones that were missing for the RE2, after that add 1.5 rooms together with the final RE2 without changing the story just changing something the location of the objects.

But in 2017 I thought better to carry everything and adapt it to the RE2, since the RE2 lacks 1.5 things, throw boxes from one site to another, the damages that the character receives and is visible, the cursor mode to solve puzzles, take out the knife saved in real time that will not go as Capcom cut it.

Changes that the game will have (may change later):

  • All scenarios by 1.5 and those that do not exist created by biohazard_star, an example of this would be the 2F CORRIDOR seen in a MartinBiohazard video. I had planned to do them myself but the quality was not as good as biohazard_star which makes them very faithful to those of Capcom.

Credits: Biohazard_star for the fund of the 2F Corridor, MartinBiohazard for the video, it is only a sample since 1.5 and 2 share some files, in the RE2 it would look the same but with masks.

-ENEMIES-

  • ZOMBIES (POLICE, CIVIL, FEMALE, SCIENTIFIC, NAKED) - 1.5 40% Ready in RE2.
  • DOGS - 1.5 40% Ready in RE2.
  • GORILLA - 1.5 40% (Still have the animations of the Licker).
  • SPIDERMAN - 1.5 40% (Still have the animations of the Ivy Plant).
  • BABY ALLIGATOR - RE2 BIG ALLIGATOR ((Still have the animations of the Moth).
  • WILLIAM BIRKIN - Only phase 1, the others I'm still improving from the phases in RE2.

-ANIMATIONS AND ELZA WEAPON FIX-

Also it was fixed in the .EXE of the game so that Elza used the weapons that only served with Leon, the magnum and personalized, shotgun and personalized, in addition the normal grenade launcher shoots a single grenade as in the videos 1.5 and not the 5 in the RE2 at the same time.

-ROOMS-

Also the use of rooms that are only in the RE2 TRIAL EDITION: Example 502 CARGO ROOM, was the last one I made the camera angles and MartinBiohazard made it playable at 1.5 40%.

Then the names of the rooms of 1.5, describing the backgrounds, camera angles, collisions that there are thanks 40%, those of the TRIAL, the position marker made by TEAM IGAS, made by fans there:

NOTE: There is nothing yet, just empty rooms for now.

-STAGE1- RACCOON POLICE

100 - LOBBY ALPHA - Biohazard_star backgrounds
101 - QUESTION ROOM - IT HAS NO BACKGROUNDS - Background and camera TEAM IGAS
102 - OFFICE B - 1.5 40% Ready in RE2
103 - LOBBY - 1.5 40% Ready in RE2
104 - WEST CORRIDOR - 1.5 40% Ready in RE2
105 - EAST CORRIDOR - IT HAS NO BACKGROUNDS - Background and camera TEAM IGAS
106 - STAIR 1 - IT HAS NO BACKGROUNDS -
107 - OFFICE A - 1.5 40% Ready in RE2
108 - ELEVATOR - IT HAS NO BACKGROUNDS - Background and camera TEAM IGAS only placeholder.
109 - OUTSIDE B - 1.5 40% Ready in RE2
10A - STAIR 2 - IT HAS NO BACKGROUNDS - Background and camera TEAM IGAS only placeholder.
10B - OUTSIDE A - 1.5 40% Ready in RE2
10C - W.CORRIDOR 2F - IT HAS NO BACKGROUNDS -
10D - FORK CORRIDOR - Biohazard_star backgrounds
10E - MEDICAL ROOM - IT HAS NO BACKGROUNDS -
10F - RADIO ROOM - IT HAS NO BACKGROUNDS -
110 - MEDIA CORRIDOR - 1.5 40% Ready in RE2
111 - MEDIA ROOM - IT HAS NO BACKGROUNDS -
112 - W.CORRIDOR 3F - IT HAS NO BACKGROUNDS -
113 - CORRIDOR 3F - IT HAS NO BACKGROUNDS - Background and camera TEAM IGAS only placeholder.
114 - CONFRNCE ROOM - IT HAS NO BACKGROUNDS -
115 - CHIEF OFFICE - 1.5 40% Ready in RE2
116 - ROOFTOP - 1.5 40% Ready in RE2
117 - HELIPORT - 1.5 40% Ready in RE2
118 - B1 CORRIDOR - IT HAS NO BACKGROUNDS - Background and camera TEAM IGAS only placeholder.
119 - FIRING RANGE - 1.5 40% Ready in RE2
11A - GUNS WAREHOUSE - 1.5 40% Ready in RE2
11B - GARAGE - 1.5 40% Ready in RE2
11C - PARKING LOT - 1.5 40% Ready in RE2
11D - KENNEL - IT HAS NO BACKGROUNDS - Background and camera TEAM IGAS only placeholder.
11E - B2 CORRIDOR - 1.5 40% Ready in RE2
11F - BOILER ROOM - IT HAS NO BACKGROUNDS - Background and camera TEAM IGAS only placeholder.
120 - CORPSE DEPOSIT - 1.5 40% Ready in RE2
121 - DETENTION ROOM - 1.5 40% Ready in RE2
122 - CELL 1 - 1.5 40% Ready in RE2
123 - CELL 2 - 1.5 40% Ready in RE2
124 - CELL 3 - 1.5 40% Ready in RE2
125 - CELL 4 - 1.5 40% Ready in RE2
126 - CELL 5 - 1.5 40% Ready in RE2
127 - B1 CORRDOR LIT - IT HAS NO BACKGROUNDS - Background and camera TEAM IGAS only placeholder.

XXX - BATHROOMS - IT HAS NO BACKGROUNDS -
XXX - LOCKERS - IT HAS NO BACKGROUNDS -

-STAGE2- DRAINS

200 - L TUNNEL - 1.5 40% Ready in RE2
201 - SAVE ROOM - IT HAS NO BACKGROUNDS -
202 - PROCESING ROOM - IT HAS NO BACKGROUNDS -
203 - SEALED TUNNEL - IT HAS NO BACKGROUNDS -
204 - ZOMBIE TUNNEL - IT HAS NO BACKGROUNDS -
205 - WATER POOL - IT HAS NO BACKGROUNDS -
206 - ENGINE ROOM - IT HAS NO BACKGROUNDS -
207 - DRAIN EXIT - IT HAS NO BACKGROUNDS -
208 - ALLIGATOR ENTR - IT HAS NO BACKGROUNDS -
209 - ALLIGATOR BOSS - IT HAS NO BACKGROUNDS - Camera angles and collisions only 1.5 40%.
20A - SERVICE TUNNEL - IT HAS NO BACKGROUNDS -
20B - L TUNNEL FLOOD - 1.5 40% Ready in RE2

-STAGE3- FACTORY

300 - SITE A - 1.5 40% Ready in RE2
301 - SITE B - 1.5 40% Ready in RE2
302 - SITE C - - TRIAL EDITION backgrounds camera angles and collision by me.
303 - FACTORY CORRDR - 1.5 40% Ready in RE2
304 - FACTORY LINE A - 1.5 40% Ready in RE2 (TRIAL EDITION backgrounds)
305 - FACTORY LINE B - TRIAL EDITION backgrounds camera angles and collision by me.
306 - SITE D - 1.5 40% Ready in RE2
307 - WAREHOUSE - 1.5 40% Ready in RE2
308 - WAREHOUSE LIFT - 1.5 40% Ready in RE2
309 - CORRIDOR - 1.5 40% Ready in RE2
30A - OFFICE A - TRIAL EDITION backgrounds camera angles and collision by me.
30B - OFFICE B - IT HAS NO BACKGROUNDS -
30C - LOBBY - TRIAL EDITION backgrounds camera angles and collision by me.
30D - SITE C-MARVIN - TRIAL EDITION backgrounds camera angles and collision by me.
30E - FORKLIFT - TRIAL EDITION backgrounds camera angles and collision by me.
30F - FACTORY 2F - TRIAL EDITION backgrounds camera angles and collision by me.

-STAGE4- LABORATORY

400 - LAB ENTRANCE - 1.5 40% Ready in RE2
401 - SECURITY ROOM - 1.5 40% Ready in RE2
402 - ELEVATOR - IT HAS NO BACKGROUNDS - Background and camera TEAM IGAS only placeholder.
403 - MAIN SHAFT - 1.5 40% Ready in RE2
404 - RIGHT HALLWAY - TRIAL EDITION backgrounds camera angles and collision by me.
405 - PRIVATE ROOM A - TRIAL EDITION backgrounds camera angles and collision by me.
406 - PRIVATE ROOM B - TRIAL EDITION backgrounds camera angles and collision by me.
407 - EMERG. STAIRS - IT HAS NO BACKGROUNDS -
408 - LEFT HALLWAY - TRIAL EDITION backgrounds camera angles and collision by me.
409 - FREEZING ROOM - 1.5 40% Ready in RE2
40A - CT SCAN - 1.5 40% Ready in RE2
40B - CELL CULTURE - TRIAL EDITION backgrounds camera angles and collision by me.

-STAGE5- LABORATORY

500 - ELEVATOR AREA - IT HAS NO BACKGROUNDS -
501 - SECURITY ROOM - 1.5 40% Ready in RE2
502 - B2 CARGO STRG - TRIAL EDITION backgrounds camera angles and collision by me.
503 - CONTROL ROOM - 1.5 40% Ready in RE2
504 - CORRIDOR 2-A - 1.5 40% Ready in RE2
505 - COMPUTER ROOM - TRIAL EDITION backgrounds camera angles and collision by me.
506 - P4 LABORATORY - 1.5 40% Ready in RE2
507 - SHLTR PASSAGE - TRIAL EDITION backgrounds camera angles and collision by me.
508 - SHELTER 01 - IT HAS NO BACKGROUNDS -
509 - SHELTER 02 - IT HAS NO BACKGROUNDS -
50A - 2-C CORRIDOR - 1.5 40% Ready in RE2
50B - C2 HANGAR - TRIAL EDITION backgrounds camera angles and collision by me.
50C - 3-A CORRIDOR - 1.5 40% Ready in RE2
50D - B3 PUMP ROOM - Biohazard 2 BETA V2 Background Edition
50E - B3 PLATFORM A - TRIAL EDITION backgrounds camera angles and collision by me.
50F - B4 PLATFORM B - TRIAL EDITION backgrounds camera angles and collision by me.
510 - 3-B CORRIDOR - 1.5 40% Ready in RE2 (TRIAL EDITION backgrounds)
511 - F CONTROL ROOM - 1.5 40% Ready in RE2
512 - F CORRIDOR 2-A - 1.5 40% Ready in RE2
513 - F SHLTR CRRDR - TRIAL EDITION backgrounds camera angles and collision by me.
514 - 2-C CORRIDOR - 1.5 40% Ready in RE2

-STAGE6- SUBWAY

600 - GATE PLATFORM - TRIAL EDITION backgrounds camera angles and collision by me.
601 - MAIN PLATFORM - TRIAL EDITION backgrounds camera angles and collision by me.
602 - FUEL CONTROL - TRIAL EDITION backgrounds camera angles and collision by me.
603 - TRAIN DRIVER - 1.5 40% Ready in RE2
604 - TRAIN M.CAR - 1.5 40% Ready in RE2
605 - TRAIN CAR A - TRIAL EDITION backgrounds camera angles and collision by me.
606 - TRAIN CAR B - TRIAL EDITION backgrounds camera angles and collision by me.
607 - TRAIN CAR C - TRIAL EDITION backgrounds camera angles and collision by me.

maps

-WEAPONS-

Next the weapons to use of Leon:

  • Browning HP
  • Beretta 93R
  • Super Redhawk
  • Colt Python
  • Remington M870
  • Mossberg 590
  • Hand Grenade (Maybe)
  • Acid Grenade (Maybe)
  • Incendiary Grenade (Maybe)
  • Ingram M10
  • SPAS-12
  • Flamethrower
  • Rocket Launcher FLASH M202
  • H&K MC51
  • CLEAR BONUS WEAPON

Next the weapons to use of Elza:

  • SIG P228
  • Glock 18
  • Super Redhawk
  • Colt Python
  • Remington M870
  • Mossberg 590
  • Grenade Launcher
  • Grenade Launcher Acid
  • Grenade Launcher Incendiary
  • Ingram M10
  • SPAS-12
  • Rocket Launcher FLASH M202
  • H&K MC51
  • CLEAR BONUS WEAPON

-ITEMS-

1.5 Objects that will be:

NOTE: Empty Grenade Shells and Capsules mixed create ammunition for the grenade launcher of Elza as in the RE3.

  • Pipe
  • Flamethrower Fuel
  • Remote Detonator
  • Empty Grenade Shells (Maybe)
  • Nitro Capsule (Maybe)
  • Acid Capsule (Maybe)
  • Incendiary Capsule (Maybe)
  • Memory Card to save the game
  • Medicines in ampoules and bottles
  • Nut
  • Pliers
  • Fire Extinguisher
  • Minidics
  • Minidics Player
  • Time Bomb
  • Keycard RPD
  • T-Virus
  • G-Virus
  • Enzyme
  • T-Vaccine
  • G-Vaccine
  • Pocket Watch
  • Minidics Player w/Disc

-CHARACTERS-

PL01

Next the playable characters and NPC, also the bonus costumes:

  • Leon Scott Kennedy: Normal, RPD armor, U.S.S, Civil Jacket for me, Grant Bitman for me.
  • Elza Walker: Normal, RPD armor, U.S.S, Brown Jacket for me, Claire Redfield Costume.
  • Sherry Birkin: From TRIAL EDITION
  • Annette Birkin: From Mrox2 (Edited by me to resemble images Bioflames).
  • William Birkin: Human from -Rusty-
  • Marvin Branagh: From TEAM IGAS
  • John: From Mrox2 (Edited by me to resemble images Bioflames).
  • Roy: From TEAM IGAS (Edited by me to resemble images Bioflames).
  • Brian Irons: From Mrox2 (Edited by me to resemble images Bioflames).

-HISTORY-

First place everything in the 1.5 40%, then take the bases of the RE2 and combine them with 1.5 until it fits, maybe of the RE3.

Possibly have several endings like RE1 but not yet confirmed.

-SOUNDTRACK-

Background sounds will be taken from 1.5 40%, RE2, RE3 and possibly from other games such as Parasite Eve 2, Dino Crisis.

The background track is taken from the 1.5, the alarm horn of the SUB_08 of 1.5, the female voice of the MAIN11 of the RE2, basically just change the silly voice that says "Please check the number and try your call again! This is a recording!" in Japanese.

-VOICES-

Maybe voices will be added, but it would be the last of the last.

Resident Evil Destiny release!

Resident Evil Destiny release!

Resident Evil 2: Destiny 7 comments

ResidentEvil2 Destiny release date will be on Nov. 18 2018 at 18:08pm download to play! And enjoy!

Delay of release yet again for polishing the MOD

Delay of release yet again for polishing the MOD

Resident Evil 2: Destiny 5 comments

I have decided to push yet again the release date to accommodate new in game mechanics.

Some preview development of the last map

Some preview development of the last map

Resident Evil 2: Destiny 3 comments

Some preview development of the last map. This map will contain a bit of small puzzle solving... SCD coding will be LOOONNGGG and complex... for this...

Masking New map

Masking New map

Resident Evil 2: Destiny 1 comment

Masking of 2 new rooms completed! Items placement completed in the 2 new rooms! 1 last Room will be created to finish the MOD!

Add file RSS Related Files
RESIDENTEVIL2 DESTINY SAVE FIX

RESIDENTEVIL2 DESTINY SAVE FIX

Resident Evil 2: Destiny Patch 3 comments

RESIDENTEVIL2 DESTINY SAVE FIX I hope this will fix the saving problem most users have. I the coming days I'll try to upload an ISO so there is no need...

Resident Evil Destiny

Resident Evil Destiny

Resident Evil 2: Destiny Full Version 42 comments

ResidentEvil2 Destiny Mod by PixelAvenger01 It’s your game…It’s your DESTINY...

Definitive Edition - Ep. 1 Patch

Definitive Edition - Ep. 1 Patch

Resident Evil: Mortal Night Patch 11 comments

This patch has ALREADY BEEN INCLUDED in the main download for the Definitive Edition of Episode 1. You can apply it to your older version, or download...

Resident Evil: Mortal Night (v2.00) - Episode 1

Resident Evil: Mortal Night (v2.00) - Episode 1

Resident Evil: Mortal Night Full Version 73 comments

CURRENT VERSION of the first episode of Resident Evil: Mortal Night. UPDATED: 12/28/18. Disable your antivirus if the download does not begin. And remember...

Resident Evil 2: Classic REbirth v1.0.4

Resident Evil 2: Classic REbirth v1.0.4

Patch

This patch DLL has three purposes: the main one is to translate Biohazard 2 SourceNext into English, then you get fixes for modern Windows (like xinput...

RE2SN HQ sound for Classic REbirth

RE2SN HQ sound for Classic REbirth

Audio 10 comments

Sound pack to be used with Classic REbirth edition.

Comments
-Grimlock-
-Grimlock-

where do i get the inventory manager?! i only learned about how to do everything with the hex editor.. wich i deemed too much trouble.

Reply Good karma Bad karma+1 vote
CharlieOneThree
CharlieOneThree

whats platinum ment to give us thats difrent ?i had this when it come out on PS1

Reply Good karma Bad karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Resident Evil 2
Platforms
Windows
Developer & Publisher
Capcom
Engine
Custom
Contact
Send Message
Homepage
Capcom.com
Release date
Game watch
Follow
Share
Community Rating

Average

9.4

14 votes submitted.

You Say

-

Ratings closed.

Highest Rated (3 agree) 10/10

awesome game

Jun 17 2012 by Riker7

Style
Theme
Horror
Players
Single Player
Project
AAA
Boxart
Boxart
Series
Resident Evil
Resident Evil First Person Shooter
Resident Evil 2
Resident Evil 2 Third Person Shooter
Resident Evil 3
Resident Evil 3 Adventure
Resident Evil 4
Resident Evil 4 First Person Shooter
Resident Evil 5
Resident Evil 5 Third Person Shooter
Resident Evil 6
Resident Evil 6 Third Person Shooter
Resident Evil 7: Biohazard
Resident Evil 7: Biohazard First Person Shooter
Embed Buttons
Link to Resident Evil 2 by selecting a button and using the embed code provided more...
Resident Evil 2
Statistics
Last Update
Watchers
41 members
Mods
9
Addons
2
Files
27
Articles
17
Reviews
8
You may also like
Dead Space
Dead Space Third Person Shooter
Shade: Wrath of Angels
Shade: Wrath of Angels Third Person Shooter
The Suffering
The Suffering Third Person Shooter
Resident Evil
Resident Evil First Person Shooter
Resident Evil 3
Resident Evil 3 Adventure