A nation struggling to rebuild after a brutal war for survival, a corrupt republic on the verge of collapse, an alternate humanity prepared for war, and a puppet government struggling to break free. It is the link in between, that will decide each nations' respective fates, and that of both their home galaxies, as a whole.

Post news Report RSS Sitrep: UNCF light cruisers

Initially, I planned this for the 15th, but due to a host of reasons I ended up rendering three diffrent versions of the same ship...lol

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In the last article I mentioned rendering the ships with Remastered shaders (? IIRC), and how Kuztenov was still struggling with the GameInfo (he was largely hampered by a notoriously unreliable computer and ungodly amounts of schoolwork, give him a break), and in the said article I said something about light cruisers with Remastered shaders (? again IIRC). So ya guess what? Here they aare!

*PS: Before you go, here's a link to the SoK Discord server: Discord.gg*

Beijing-class light cruiser

Beijing-class light cruiser (hull symbol: CL)

Edelweiss-class light cruiser

Edelweiss-class light cruiser (hull symbol: CL)

Image

Athens-class light cruiser (hull symbol: CL)

Live-combat test #2

Live-combat test (added ~19 HRS after posting this, forgot that MODDB has a 5-picture requirement for articles, lol)

Live-combat test #1

Live-combat test, again


Out of the three, the Beijing and the Edelweiss are fairly straightforward: the former is a light, escort cruiser meant to provide fleets with a base of firepower while the other ships deal with the enemy, and the latter is an offensive frigate wolfpack leader that sacrifices some armor for mobility. The Athens-class however is a completely diffrent story entirely, the ship is for all intents and purposes a 'man-portable electronic warfare platform'. In fact, few would be the ship that could see through the dense jamming field the Athens-class generates on a daily basis, and even less would be prepared for the ship's exprimental point-defense lasers being utilized as an ad hoc directional jammer, blinding sensors over a wide arc and rendering enemy ships unable to find their targets, let alone engage them, while simutaneously painting the targets for friendly ships with far greater accuracy.

I'm pretty sure battleships would be next in line, and I'll try to make them done faster than the timescale on this one. Time flies, dosen't it?

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