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SIGNAL LOST

SIGNAL LOST

First Person Shooter

A total reimagining of Half-Life: Uplink that will take you through a plethora of cut locations during the final stages of the Black Mesa incident.

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Excision_Weed
Excision_Weed - - 184 comments

Signal Lost Summary:
Level Design - 10/10. Not too challenging and really aesthetically pleasing.
OST - 5/10. Would rather play a Skrillex - Scary Monsters and Nice Sprites midi instead.
Secrets - 9/10. The attack helicopter secret is pretty obvious, and I'm still trying to get to that damn armory.
Theme - 10/10. HL1 alpha/beta themed ones appear once in a blue moon. This is good, maybe better than Absolute Zero.
Overall - 10/10.

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Corzare
Corzare - - 6 comments

With regard to the armoury, if you've played the original Half-Life Uplink, you might remember a certain 'out of order' vending machine. ;)

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Excision_Weed
Excision_Weed - - 184 comments

How do I get the crossbow, revolver and rocket launcher? The secrets idea is very sh*tty nowadays, hope Jane changes it in the final release

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Corzare
Corzare - - 6 comments

Rocket launcher - you know where you get on the mounted machine gun, and you see grunts and vortigaunts fighting with marines, up on high? It's where the marines are.

Revolver - inside and op top of the same warehouse area, there is a moveable crate you need to get to the ground. You push it somewhere in the next area (directly after you open the warehouse doors), and you jump up onto something. There is a hole in something, which you might have previously missed.

Crossbow - behind the mini warehouse with the green truck inside (the one before you see the HECU burning the scientists' bodies). Around here there is a moveable crate. Move this crate to a ladder attached to the side of a bunch of freight containers - go up, and there you go.

I think the secrets are good, but if someone is getting frustrated (as I was, with the revolver), I appreciate that help is definitely welcome. :)

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