The SGU Mod: The Next Generation is for Sins of a Solar Empire: Rebellion Game!

The SGU Mod: The next Generation is the Next Generation Mod of stargate Mod,
all 3 Stargate Version(Stargate SG1, Stargate Atlantis and Stargate Universe)
are now in one.

The destiny model is nearly ready, and the new race novus is a modified version of the TEC, so we will release a small download soon :)

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Handover of Sins: Rebel - SGU Mod project to the SGI Modding Team!

We the SGU modding team, our SGU Mod project to the SGI Modding passed Team since 09/12/2015,
with the idea that one could combine both projects with an other.

But the whole has been handed over to the support / Please you transpose our project concept.

The transfer was made for the following reasons.
1.) The SGI Modding Team has been more experience with modding
2.) The SGI Modding Team has already more members are already working on.
3.) the 3rd and important reason is that the SGI Team the model data has the SGI Mod!

The new leader of the SGI team has promised me that once they are done with the SGI Mod
they are working on the SGU Mod - which is also good then is also a finished basic level available -
and that they will implement our concept.

We the SGU team will always be with the SGI team via e-mail contact and you are running on the

So we have to wait and hope that with the SGI Mod finished blad!

Your SGU Team

Comments  (0 - 10 of 121)
Jack_Duke Creator

Hello Fans, now the Future of the SGU is saved!
The SGI Team will make a SGU Mod Patch for the SGI Mod.
The Patch will Include the main Part of Ohr SGU Mod.

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When would the Mod come out?

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Jack_Duke Creator

It depens when the SGI Mod is Full Finsh, Then the SGI Team will make a bis SGU Update Patch.

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Hmmm,I know you said that you will give your mod projekt to the SGI Team,but I wanna ask you,are you planning on adding the replicators from the sg1?I mean,they are a cool race,too cool to be left outside and they are not even added in the Stargate Invasion mod,only Asurans,but Asurans sucks. :(

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TheyCallMeProphet Creator

Hey, I think I can answer your question. I hope I have soon more contact to the SGI Team, but I can tell you that the replicators from SG1 are a big balancing problem. Also the series does not show many replicator ships, the most ships are captured by them. And this leads to the problem: Which abilities could we give them? Capturing is one of the few things which come to my mind. At the same time this would be overpowered.

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It would be like being able to play as the flood from sotp

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is this MOD dead????

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Jack_Duke Creator

THe SGU Mod is not dead!!!! We give our Mod Projekt to the SGI Team!

Reply Good karma+1 vote

Is there going to be a testing phase? cuz i would have no problem wasting my days playing with this SGU mod :)...SGU Rules!!!

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