• retinues doubled in size (less micromanagement),
  • feudal retinues hiring cost doubled (these are professional soldiers not peasants),
  • tribal retinues cost increased by 25% (elite tribesmen are not a common thing),
  • 5 new feudal retinue types,
  • 3 feudal retinue types upgradable with technological development of your capital province; Upgrades affect: troops composition and combat bonuses (you need to disband old retinue due to game limitations),
  • cultural retinues require fixed technology levels to be unlocked: (national differentiality)
    - Military Organization level 4,
    - Noble Customs level 4,
    - Majesty level 4;
  • retinues as elite troops reinforce slower (training professional soldier has to take time),
  • retinues cost while reinforcing (training costs and wages still have to be paid),
  • retinues constant cost increased by 15% (these are professional soldiers not peasants),
  • option to turn off retinues at all.
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Retinues Redone 2

Retinues Redone 2

Full Version

Ever wondered why retinue system is so plain and simple? Ever wanted it to have at least tiny bit more depth? Or perhaps you wanted to disable retinues...

Comments
DonJulan Creator
DonJulan

Files updated!

Fixed a bug where on highest tier retinue types:

1. Light Infantry and Pikemen: no Pikemen were present
2. Heavy and Light Cavalry: no Heavy Cavalry was present

Sorry for inconvenience!

Reply Good karma+1 vote
DonJulan Creator
DonJulan

Work in progress: tribal retinues diversification dependant on both culture and religion.

Reply Good karma+1 vote
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