• retinues doubled in size (less micromanagement),
  • feudal retinues hiring cost doubled (these are professional soldiers not peasants),
  • tribal retinues cost increased by 25% (elite tribesmen are not a common thing),
  • 5 new feudal retinue types,
  • 3 feudal retinue types upgradable with technological development of your capital province; Upgrades affect: troops composition and combat bonuses (you need to disband old retinue due to game limitations),
  • cultural retinues require fixed technology levels to be unlocked: (national differentiality)
    - Military Organization level 4,
    - Noble Customs level 4,
    - Majesty level 4;
  • retinues as elite troops reinforce slower (training professional soldier has to take time),
  • retinues cost while reinforcing (training costs and wages still have to be paid),
  • retinues constant cost increased by 15% (these are professional soldiers not peasants),
  • option to turn off retinues at all.
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RR2

RR2

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Retinues Redone 2

Retinues Redone 2

Full Version

Ever wondered why retinue system is so plain and simple? Ever wanted it to have at least tiny bit more depth? Or perhaps you wanted to disable retinues...

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DonJulan Creator
DonJulan - - 8 comments

Files updated!

Fixed a bug where on highest tier retinue types:

1. Light Infantry and Pikemen: no Pikemen were present
2. Heavy and Light Cavalry: no Heavy Cavalry was present

Sorry for inconvenience!

Reply Good karma+1 vote
DonJulan Creator
DonJulan - - 8 comments

Work in progress: tribal retinues diversification dependant on both culture and religion.

Reply Good karma+1 vote
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