CKII: Latius

Introducing Slavery, Absolute Administration, Adoption, New provinces (Duchies, Kingdoms and Empires), Raising to Nobility, Taking Prisoner As Spouse, Kidnaping Plot, Few new flags and Improved Serbian culture.

Features:

Slavery

There is two slavery laws:

- Legal
- Illegal

Conditions:

- Any independent ruler can declare them.

Prisoners can be taken as slaves if they are not close relative to player, or not same dynasty. Also wife can not be taken as slave.

When player take slave, he will get Slave Owner trait. (General opinion -10; Same trait +15)
Also player can sell slaver, and will get Slave Trader trait. (General opinion -10; Same trait +20)

When Character X is lave, he gets Slave trait (Diplomacy -5; General opinion -20; Same trait +30)
Also player can set free any slave he own, and slave character will lose slave trait and get new one, Former Slave trait (General opinion -5; Same trait +15)

*** This slavery system is not complex like on AGoT mod. This is simple version, when you sell slaves, you banish them and get 25 gold. Im still working to make it more complex.

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Absolute Administration

Any King or Emperor can declare new Absolute Administration and will get:

- Vassals can not longer fight each others.
- Vassals can not longer wage wars.
- Player can appoint army leaders.
- Revocation of titles Allowed.
- Revocation of infidel titles free.
- Vassal titles can no longer pass outside the Realm.

This system is close to old one, which is removed in conclave exp.

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Adoption

Player can adopt other younger characters, and make them legitimized.

Conditions:

- Player can adopt character X, if player is older than 20 years
- If character X is younger then player
- Character X can be male or female
- Adopted character will get Adopted trait (Diplomacy -5; Same trait +10)
- Adopter character will get Bastard trait and can be legitimised latter
- Character X must not have incapable, weak, inbread, imbecile, slow or dull trait.

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Raising to Nobility

Player are able to make any character in court noble.

Character will get dynasty, 80 gold and 80 prestige.
Player will lose 80 gold.

Conditions:

- Player can pay 80 gold
- Character X are in players court.
- Character X are low born.

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Take Prisoner As Wife

If Player is not married, some of female character in prison can be taken as wife.

Conditions:

- Playing character is not married
- Player is older than 16 years
- Do not have celibate or incapable trait
- Is not a prisoner
- Future spouse must be at prison and older than 16 years

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Plot to Kidnap

Player can plot to kidnap other character and take them as prisoners.

Conditions:

- Is within Diplomatic Range
- Is not a prisoner

When get enough plot backers, player can try to kidnap and imprison character.

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New provinces, duchies, kingdoms and empires

There are new provinces, duchies, kingdoms and empires.

One new Empire in Africa:
Empire of Sahara, including two kingdoms:

1. West Sahara with three new duchies (Tazrouk, Zouerat, Wadan)
2. East Sahara with three new duchies (Konou, Kughan, Niani)

Every duchy have three new provinces.

Also on Mali Kingdom, on Timbuktu Duchy, there are two new provinces (Plateau and Adrar Plateau);
In Arabian Kingdom, Sanaa duchy got new province (Nisab), and Oman Duchy got new province (Sharawrah);
In Khotan Kingdom, Khotan duchy got new province (Taklamakan desert), and Karashar Duchy got new province (Xayar).

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New flags

New flags are added for Kingdom of Serbia, County of Constantinople, Duchy and Kingdom of Croatia.

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Serbian culture are improved

New names are added, and graphic culture changed to Greeks (close for orthodox faith)

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Imxotep

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Comments  (0 - 10 of 14)
IllusiveSerb
IllusiveSerb

Srbine, radis li jos na ovome?
You should continue to work on this if you have the know-how. I have ideas if you are still into it.
Slavery: I don't know what AGoT mod is like, but here's my idea about this mod and how to improve the slavery system. Gold. Slavery is all about gold and perks. You should make different characters more or less profitable to sell. For instance, a female character with "attractive" trait, should fetch more money from selling. A character with "strong" trait, as well. Nobility should be sold for even more. Maybe even make the traits stack and profit more from "better" characters. Maybe also introduce an option to have a "personal slave", whose traits/stats can complement your own.
Also, maybe, have a negative effect of having too many slaves. For instant, owning too many slaves can increase the chance of rebellion and/or death by assassination.
Slavery laws should inflict your foreign policy as well. If you enable slavery, countries with illegal slavery should have -x opinion of you.

Absolute administration: In conclave this can only be done by reducing all laws in the hands of the council one by one, until the final removal of empowered council. If you do this, where you do it all at once, then it should be met with resistance from the nobility. Possibly enacting absolute rule only through stopping the rebellion.

Raising to nobility: I don't see the point of this one, since the lowborn becomes noble once you grant them land. What purpose would landless noble be to you?

From prisoner to wife: this should contain two more things. #1 -x opinion from wife being forced into it. #2 should you be allowed to take a wife if she is already married?

Plots to kidnap are great feature. In the monks and mystics you are able to do this as an event after joining the sect. It would be great to make it into plots, but I wonder how it will interact with declaring wars mechanics. For instance, if I kidnap the enemy lord's heir, should I be able to declare war, or maybe get a cheap way to exchange the heir for the land/money/title?

Serbian culture should be way more improved than simple flag/name change. What makes many of the different cultures fun to play, is their unique cultural effects and abilities. Like, Greeks can blind people, Nords can raid better than pagan Slav (can navigate rivers), there is definitely room for a unique cultural trait of Serbs. I think they should have a trait of "warrior culture", giving bonuses to war/fighting. Since Serbs have a long history of going to war against much larger opponents and still coming on top. From Avars, Byzantines, to Ottomans and Germanics as well as NATO in the modern history. Or maybe have an extra ambition of "claiming byzantine empire", or "preparing for the conquest of Constantinople". Since Serbs were Pagans first, there should be different unique missions and events for pagan and Orthodox Serbian characters. Maybe even depending on the time-frame. For instance, taking ambition under ottoman tyranny of "Serbian uprising", giving the Serbs +x while battling ottomans, but -x opinion from them during the duration of active ambition. There are a ton of great ways you can improve the lack of proper vanilla Serbian culture.

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jfbentobw
jfbentobw

this still gonna be released ?

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centurionmaster
centurionmaster

well I am looking foward to be able to test this mod out :) hope to se a relesse soon .. I am so bored at Vanilla Ck2 :P

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Fadingwander
Fadingwander

Will this mod be available for osx mac users? if so, i eagerly await this mod :).

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barbariccrafter1
barbariccrafter1

Will this mod be compatible with CK2+?

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Imxotep Creator
Imxotep

I made it compatible with last Patch 2.5.2 . When I finish it, I will also try to make it compatible with CK2 plus, but I cant promise anything for sure.

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Msauvear
Msauvear

Sounds fun when is the planned release

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Imxotep Creator
Imxotep

Probably for 1 month, I need to fix few more things and test it before I upload it here

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