In The Union you will experience the disaster from the perspective of Darryl Brooks - a Security Officer who is now caught in between right and wrong, trying to escape from the impending doom. Serving as a demo for the main game formula, The Union provides you with the reduced Resurgence features like Weapon Lockers, Original set of Characters, it's own Storyline and more!
» Unique short story
» Original Characters
» Original Soundtrack
» Weapon Lockers
» Set in Black Mesa
» New Shaders
Mouse, keyboard, monitor and semi-decent computer. And Steam. That's all.
The Union acts as spinoff and a demo of the main game at the same time - it will give you an idea of how the Resurgence will look like while presenting it's own short story instead of using the main game levels. Development of this little project is basically like roasting two chickens on one stick - you get to visit the universe sooner than expected and we are able to produce some of the main game assets on the way.
Hello there. Yes we’re still alive, against all odds. This year’s August update nearly didn’t come to fruition but it’s only fair for us to share with you what’s the state of the development at the moment, so let’s get straight to it.
As you know, we’ve been planning a large community update for quite a long time at this point. It has been delayed countless times and it seems like that trend is never going to end. Sadly this year is no exception despite our plans when we have entered the new decade earlier few months ago. Despite the efforts to finally escape the development hell we’ve been living in for years, a global crisis struck which to be entirely honest – did affect our productivity.
We have also found ourselves questioning our workflow as it became apparent that our no-deadline policy we’ve been adopting for a long time now – whilst providing a lot of breathing room for the developers – ultimately may have caused more harm than good. To make it clear: the game is in various stages of being done, some departments are falling behind the others which slows the progress towards our milestone goals and ultimately causes a logistical apocalypse. Because of this, we’ve agreed to rework our way of handling business, changes which are still yet to come to fruition as this summer has also caused a massive drought in progress in our team.
In short: we haven’t been able to make progress on the game evenly, because of this we are still not ready to properly showcase what we have developed so far. There is a lot in the pipeline, and with the small team it takes extra time to polish the content that is being made.
On the upside – whilst it is unlikely that we will make it on time to deliver the big update before the end of 2020, we did still make a fair bit of progress on the main campaign of the game. There are quite a few new features which are going to help to further distinguish Resurgence as its own product separate from the basic Half-Life 2 modifications.
We have also made one big change to the way the game will be distributed. As you remember, a few years ago we’ve made a difficult decision to switch from releasing a full campaign at launch to 5-part episodic format. This year, we’ve made a decision to turn the 5 episode structure into 3 episodes. This way, the story will seem less convoluted and it will be easier to follow as each episode will have its own one-off protagonist. We’re not really shortening the game, merely merging a couple of chapters into one episode – originally we have planned to have 5 episodes with two to three chapters each, now we’re going to have 3 episodes with four to five chapters each so nothing is being cut really – just simplifying the structure.
To leave you off with something other than a wall of text – a couple of years back we did look at the history of the (undeniably rocky) development of this project. One location that has survived through all incarnations of Resurgence is a place called Clymenus Compound (ohhh, mystery!) Above you can see how it changed its appearance throughout the years, and how we have incorporated your feedback in the most recent version (mixing industrial design with a bit of nature from early versions).
Thank you for taking your time to read and for your patience, we will return with next blog post either closer to the end of this year or very early next year – and this time with more positive news (fingers crossed!).
Take care and stay safe!
Hello, and welcome to the new decade. Is this going to be the one where Resurgence is finally going to see the light of day? We shall find out…
A quick update about the developments of the past year, and plans for the future.
Today we dive into a VERY exciting announcement, sharing the future of our game with you.
Another year means time for another yearly august update. We've got some important (and as per usual, bittersweet) announcements to share including new...
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Holy ****, from 2012 to 2020! That's a long time. Oh well, if it ever gets done, i'll give it a try.
Looks promising, Can't wait to play it!
Hello ! I'm here because i'm an orchestral, cinematic music composer. I see you are working hard on this mod and it would be a pleasure for me to make you custom musics for your mod :D (I'm a volunteer and i ask this to multiples devs to get some experience so it's free :D) Contact me if interested.
My E-mail : Kendalhatipoglu@gmail.com
My soundcloud : Soundcloud.com
When will there be new update?
No word on that as of now, but not sooner than Q1 2020.
(buried)
looks pretty cool. one question I have though, is there going to be an original soundtrack?
"Coming 2016" lmao
I've added [OUTDATED] tag to all media content which is does not represent the current version of the game. Hope it helps avoid any further confusion.
Do you think you can make a specific mod for me on Bo1? I'd pay you, email me at thundermoonjr@[gmail.com](members:gmailcom:1498337)
Will we see the combine home-world in this?
Resurgence: The Union is set exclusively during the Black Mesa Incident, in pre-Combine era.
Also, it is worth mentioning that Combine Overworld is extremely hostile to human life and since we are not messing too much with the established canon, I think it's safe to assume that the answer to your question is sadly no.
Did you ever look at a mod called Operation Lambda?
It sounds familiar but I do not remember it to be honest.
Back in 2010 - 2015, there was a mod called Operation lambda, it look really interesting. It was about a Black Mesa employee who vanished in the black mesa incident, he was thrown of into the combine home-world and he had to escape. it looked really good, but the creator cancelled it. It would be really cool if it was revived by other developers. its page is still open on moddb: Moddb.com.
wouldn't that require all the assets they made over the years? that's the only reason Opposing Force 2 had any chance of making a resurgence.