A completely standalone new scenario for Resident Evil 2 with a 4 hour-long campaign and 3 different endings. Over 30 cutscenes, new gameplay mechanics, new skins, soundtrack... This is the perfect Resident Evil modding experience. It's as complete as a new game of the '90s. You can check all features and videos in their respective sections. You can also check my YouTube channel for more videos.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Sat Dec 10 10 01 49 2016


Resident Evil: Mortal Night DE is in development.

There are tens of new details that make it better and more entertaining than the previous versions. It has a more classic style and now it's becoming a real new scenario. It will make you feel that it was made by the original team of the game.

The first episode of Mortal Night has evolved from what you saw in the first release of the mod, and now it has nothing to do with that survival-action style.

Apart from what you all know from v1.8, now the police officers of this episode (Rita and Harry) will have new skins and they will ask you for items. It's up to you to give them the items, because it is strategic: if you are low on health and ammo, giving them the items could save your life or could even make the situation worse. It will all depend on the next step you decide to take.

Thu Nov 03 10 27 29 2016


About gameplay mechanics, now we have working typewriters in the whole game, there aren't any infinite respawns for enemies, there is less ammo and the knife has been calibrated (also, it has been added to your "personal item" slot).

You'll feel to the extreme from the beginning to the end, and every zombie you'll kill will be as satisfying as killing a boss.

Sat Dec 10 10 07 31 2016


Some door locks and routes will be updated, and the soundtrack has been enhanced.

There will be more cutscenes, and the original ones will be improved. The bad-English is being solved.

Summing up, you have pure survival-horror. There is exploration, item management, puzzle-solving, action, tension, scares, a better story, and a crazy amount of new details. But that is only for the original 3 episodes.

Sat Dec 10 10 03 01 2016


Now, there will be 3 new modes to play:

- A remake of the 4th Survivor Mode, that will serve as a prologue.

- An extended demo of The Labyrinth extra mode, due to the whole mode won't be finished by the launch of this version.

- Doom Mode: The Doom Marine will be playable in Episode I; the main weapons will be a bit special, and the soundtrack as well...

Tue Nov 29 22 56 57 2016


Estimated Launch Date: Summer 2018.

RE: Mortal Night - Version 2.00 in development

RE: Mortal Night - Version 2.00 in development

News 17 comments

The feedback made me knew how annoying my mod could be for some reasons, so v2.00 will solve all possible problems and will completely enhance the experience...

Main Features

Main Features

Feature 8 comments

The main features of the mod, that explain how it is and how will be your experience.

Add file RSS Files
RE: Mortal Night DE (Preview) - Patch 2

RE: Mortal Night DE (Preview) - Patch 2

Patch 3 comments

Updated 3/23/18. Please, install these files in order to solve possible bugs that could crash the game. Use the 16-Bit .exe files ONLY if you are having...

Resident Evil: Mortal Night - DE (Preview)

Resident Evil: Mortal Night - DE (Preview)

Demo 5 comments

From the Definitive Edition of Resident Evil: Mortal Night. This preview contains Episodes 0 and 1 (not 100% polished yet).

Resident Evil: Mortal Night (v1.80)

Resident Evil: Mortal Night (v1.80)

Full Version 21 comments

UPDATED version of Resident Evil: Mortal Night. There will be patches in a near future. Use Windows 95/XP compatibility. If the download doesn't begin...

RE: Mortal Night - The Labyrinth - Demo

RE: Mortal Night - The Labyrinth - Demo

Demo 1 comment

A 15-20 minutes-long demo of the extra content that will bring Mortal Night v2.00. If you don't know how to play or how to configure the game, you should...

Patch 3 for v1.70

Patch 3 for v1.70

Patch 8 comments

You must install this patch if you have downloaded version 1.70 of Resident Evil: Mortal Night.

Resident Evil: Mortal Night (v1.70)

Resident Evil: Mortal Night (v1.70)

Full Version 21 comments

IT IS RECOMMENDED TO DOWNLOAD THE NEW VERSION. Second version of Resident Evil: Mortal Night. The patch must be installed. If the download doesn't begin...

Comments
dady977
dady977

This is an amazing work, excellent job on making this amazing project, it's so advanced and all of the scenarios are perfect, this is beyond outstanding, LOVE IT!
Tracking it!!

Reply Good karma Bad karma+7 votes
Reborn:X
Reborn:X

Tracking just for the hell of it.

Reply Good karma Bad karma+6 votes
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Aquinax
Aquinax

Im a big fan of the RE series since 2nd had played in 1999. This great and quality mod bring me that sense I then experienced.
But I have a problem about promotion on 2nd episode: weak woman with useless browning doesn't want to survive under my control(((. Maybe there have some hints or even cheats I have to know or dont?

Reply Good karma Bad karma+1 vote
jimi83
jimi83

Hello, thanks for the job. I play the game in software mode (video card isn't detected)in 640x480 fullscreen and the game zone is to little to see correctly, i have a little square in the center of the screen to play and black space around. Is there any solution to stretch the game zone to my entire screen ?

Reply Good karma Bad karma+1 vote
jimi83
jimi83

Re, i find the solution to play in fullscreen. The game didn't start in 640x480 fullscreen directly. In the "setting file", i choose the 3D Rage Pro as device setup and then 640x480 window in the screen resolution (i didn't try the others device setup), launch the game and then pushed the "F7" key on the keyboard until find the 640x480 fullscreen mode.
I'm excited to play this game as i like very much the first resident evil games. Have a good day.

Reply Good karma Bad karma+1 vote
Johnny_exe
Johnny_exe

Hello there. So any good news of development?

Reply Good karma Bad karma+1 vote
SILENCIOx
SILENCIOx

Good game BUT!, i think you need to add more ammo with the zombies,as a civil zombie has a 20% chance to give ammunition, and a zombie cop 30%...we need the surprise factor of LUCK...It is very annoying to know that 20 zombie only 1 is already programmed to give ammunition.

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Resident Evil 2
Contact
Send Message
Release date
Mod watch
Follow
Share
Community Rating

Average

8.9

20 votes submitted.

You Say

-

Ratings closed.

Style
Embed Buttons
Link to Resident Evil: Mortal Night by selecting a button and using the embed code provided more...
Resident Evil: Mortal Night
Statistics
Last Update
Watchers
235 members
Files
10
Articles
3
Reviews
16