Mortal Night is a mod for Resident Evil 2 Sourcenext that adds a completely new story and radically changes the gameplay by adding new mechanics. The latest version, REbirth edition, is no longer standalone, but it enhances the experience even more and brings you the possibility of playing in areas from other classic Resident Evil titles. Now randomization has been included, which means that items, enemies, door locks and cutscenes will vary (slightly or greatly) every time you start a new playthrough. In addition to this, the order in which you go to the different areas and the choices you make will also affect the story and gameplay. "Replayable" is the perfect adjective for this mod. This is a must-play for any fan of classic Resident Evil games. Right now only the first episode (2-3 hours long) is available for this updated version, but episodes 2 and 3 are being worked on, and they will bring even more novelties.

Post news RSS RE: Mortal Night - Version 2.00 in development

The feedback made me knew how annoying my mod could be for some reasons, so v2.00 will solve all possible problems and will completely enhance the experience. This will be another chance to replay the mod in a proper way.

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Resident Evil: Mortal Night - v2.00

Resident Evil: Mortal Night was a great success in some fields, but it was also a big deception for me and many people. The saving system wasn't available, there were bugs here and there, I wasn't very kind with the player in many situations, there weren't many settings...

That was the initial result of my mod, a (very) flawed masterpiece of modding.


Now, with a bit of free time, I'm developing Mortal Night v2.00, which will be what the mod should have been in February. The saving system is now available, there is new content, some details have been added, bugs have been solved (I remade the rooms), it contains new configuration for cinematic cutscenes, and it brings all updates and settings that the patches added.


But, there's something more important than all of that in this new version. I'm talking about "The Labyrinth".


The Labyrinth is an extra minigame that will bring Mortal Night v2.00. It has its own story, but the important thing about this minigame is: the gameplay. You have complete freedom to move along all rooms of the game, there are only some locked doors.

The main feature of this minigame is that each door will lead you to a different place than the one it's supposed to lead you: you can be in the hall of the RPD, and one door can teleport you to the Umbrella Lab, and there, another door will lead you to the sewers. You don't know what the game is going to do, and you can't expect what kind of enemies you'll find. The gameplay is still hard, but very entertaining because of its high variety.

In this hardcore situation, a very important new mechanic will save your life: Shops.


You can exchange items with the NPCs of the main hall, being able now to reload all your weapons for free (to help you in exploration), to buy vaccines, ammo and ink ribbon, and to upgrade weapons. This is a comercial area, the only safe area of the minigame, and it has a very relaxing atmosphere.

You'll be helped by NPCs in rooms where the situation is extremely hard for one player. Furthermore, the grenade launcher will be available for the main character of this mode. This minigame can last between 1 and 2 hours, or even more.


After all this information, I hope that you all recover confidence in Mortal Night, if you had lost it. If you played the game and enjoyed it, this is the chance to replay it in a proper way, enjoying it a lot more; if you didn't enjoy it, I invite you to try again, the experience is quite better now.

If you didn't play my mod, I think that you should wait for v2.00. You'll discover how good it is now, and I remind you that this mod is standalone, so you won't need to have the original game to play it.

To conclude, I want to thank all my supporters for their feedback, and I want to say sorry to those I couldn't answer because of my lack of free time. I have to admit that I'm quite pessimistic and modest, but if everything works as I think it will, I can't think in a way that Mortal Night v2.00 wouldn't be a "mod of the year" contender.

Mortal Night v2.00 will be released between June and July.

Comments
.Bach
.Bach

Nice! I didn't have the chance to play it when I downloaded it back then so this will be a great opportunity to do so.

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Guest
Guest

Mr resevilnemesis30 your mod was awesome,and that update will be better. I was wondering if the labyrinth has some connection with the storyline of the mod?

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resevilnemesis30 Author
resevilnemesis30

Yes, it has some connection, but the story of The Labyrinth isn't what you would expect. It's quite weird, and good at the same time, but the story isn't the main feature of this minigame.

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Guest
Guest

El mod estuvo genial, y pienso que has hecho un gran trabajo planteando situaciones que en principio te hace sentir que es imposible, pero que te obligan a usar el ingenio para sobrevivir. También me gustó la tensión y el desafío de no poder salvar la partida, si el juego ahora dejará de ser por capítulos estaría bueno que los ink ribbon sean escasos para mantener esa tensión de que te maten lejos de tu último punto de guardado.
Lo único que me pareció flojo es la historia y los diálogos, el resto excelente.

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resevilnemesis30 Author
resevilnemesis30

Gracias! Y no va a dejar de ser por capítulos, pero sí, habrá pocas oportunidades para guardar la partida. También intentaré mejorar los diálogos e introducir más diálogos interactivos.

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Armcoon
Armcoon

Finally! Have news! XD

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Guest
Guest

I gladly mod, but this update will have version in Spanish? many expect the translation into Spanish. thanks for this great game, I hope the answer

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resevilnemesis30 Author
resevilnemesis30

Como ya contesté por ahí: "Dependerá de mi tiempo libre, pero ya que ahora estoy renovando los diálogos, dudo que tarde mucho después de completar la versión 2.0."

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Guest
Guest

Lo que me gustaria ver en esta nueva versión es: más easter eggs, puntos de guardado y bueno mejores diálogos pues la historia me parecio un poco enredada o confusa.

En fin, el resto del mod fue excelente y brillante, muchas gracias por el trabajo dedicado resevilnemesis30

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TheSn1per
TheSn1per

Can't Wait for the new version!

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Roxasixii
Roxasixii

Hey man excellent job. but any chance v 2.00 is being released soon i cant wait to play it.

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Guest
Guest

Hello, respect of the author, you this MOD is excellent, although at present there are still a lot of bugs, but it is one of the best MOD I have ever seen, I think excuse me, the second chapter Hank's weapon power does not seem to change, the initial pistol seems to power a lot but is a bit far from close range. Daggers damage is also very special. Now I found bugs are: rifle against mercenaries have a chance of loss; The second chapter began to appear sometimes sometimes normal basketball courts need to run back and forth at the beginning a trip to normal. Third chapter in the institute for the control room scene monster won't move, need to plot development will move in the future. The last question, seems to be under XP version 1.7 also cannot archive, 7 bugs more chance............ When version 2.0 is expected to launch, I am a Chinese player, very much looking forward to your work, if possible I'd like to transfer to our side on the BBS.

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Guest
Guest

cool i cant wait

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Guest
Guest

que genial mod. Espero la versión 2.0 Gracias

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Guest
Guest

It will be available when V2.00

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Guest
Guest

guys amazing project, is the anyway to fix graphic quality ?
nvidia support? some patch fix? playing on 640x480 too much pixels, stock settings with default cards not working..

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Guest
Guest

Muchas Grasias por su gran trabajo estoy ansioso de poder jugar su nueva vercion 2.00

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Guest
Guest

This is Awesome! but is still alive??? I finished 1.80 and enjoyed it A LOT, im pretty much anxiously waithing for 2.0 or the final verison :)

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Shinigami_Sama
Shinigami_Sama

i hope u fix failed to initialize directx

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