Resident Evil: Mortal Night DE is in development.
There are tens of new details that make it better and more entertaining than the previous versions. It has a more classic style and now it's becoming a real new scenario. It will make you feel that it was made by the original team of the game.
The first episode of Mortal Night has evolved from what you saw in the first release of the mod, and now it has nothing to do with that survival-action style.
Apart from what you all know from v1.8, now the police officers of this episode (Rita and Harry) will have new skins and they will ask you for items. It's up to you to give them the items, because it is strategic: if you are low on health and ammo, giving them the items could save your life or could even make the situation worse. It will all depend on the next step you decide to take.
About gameplay mechanics, now we have working typewriters in the whole game, there aren't any infinite respawns for enemies, there is less ammo and the knife has been calibrated (also, it has been added to your "personal item" slot).
You'll feel to the extreme from the beginning to the end, and every zombie you'll kill will be as satisfying as killing a boss.
Some door locks and routes will be updated, and the soundtrack has been enhanced.
There will be more cutscenes, and the original ones will be improved. The bad-English is being solved.
Summing up, you have pure survival-horror. There is exploration, item management, puzzle-solving, action, tension, scares, a better story, and a crazy amount of new details. But that is only for the original 3 episodes.
Now, there will be 3 new modes to play:
- A remake of the 4th Survivor Mode, that will serve as a prologue.
- An extended demo of The Labyrinth extra mode, due to the whole mode won't be finished by the launch of this version.
- Doom Mode: The Doom Marine will be playable in Episode I; the main weapons will be a bit special, and the soundtrack as well...
Estimated Launch Date: Summer 2018.