Resident Evil 3(1999) Overhaul MOD "The Lord of the Necropolis" is created as a game like "Resident Evil 3 : Director's Cut". Resident Evil continues to evolve and then "Village" will be released soon. This is the project to pursue the origin of "Survival Horror" again in the world of classic Resident Evil. I'm thinking about ResidentEvil-ness. Why did Capcom declare RE's subgenre is not "Action", "Adventure" or "Horror", but "Survival horror". I have understood the original codes of RE3 and added many new features in concert with them. New items, new enemies, and new puzzles increase the depth of the playing strategy. This MOD requires more observation, consideration, and swift decision‐making than before. I hope a lot of RE fans can remember how they felt when they first played the classic series of Resident Evil.

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[Resident Evil 3 (1999) Overhaul Mod] - The Lord of the Necropolis

Version 1.1.3 (December 30th, 2021)
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Description:

Resident Evil 3(1999) Overhaul MOD "The Lord of the Necropolis" is a major expansion of Classic RE3.
In Ver.1.1, the new ending that I gave up implementation in Ver.1.0 due to lack of my technical ability and time is added. Many other changes have been added, such as expansion of police station, a new route after jumping off the cable car, merchants and so on. The game balance has been adjusted so that more Resident Evil fans will be able to enjoy the MOD. The new skill "tackle" and the new shooting objects "generator"and "flour bags" will be very useful in the early stages.
I hope a lot of RE fans can remember the fear and sense of accomplishment when they first played the classic series of Resident Evil.

[note] Route for the new ending [NOT EASY MODE]
1) Defeat Nemesis 6 times or more * Including Boss battle / Carlos Scenario
2) Jump off the cable car
3) Don't leave the railgun
4) Select ??? in the final live selection

Title XGA2

Changes:

[General]
- Changed skin of Jill and the mercenaries
- Added new player's actions - "Tackle", "Back step" and "Side roll"
("Switch target" button + up/back/right/left)
- Added new items
- Changed item locations
- Added new shortcuts
- Added new puzzles
- Changed game progress route
- Ink Ribbon's made from First aid spray
- You can use First aid spray to your partner
- Added new cutscenes
- Added new endings
- Changed Gunpowder recipes
- Changed the results of Live Selection
- Added "NEW GAME+" ([NOT EASY MODE] Check the altar after confirming the missile attack)
- Added "EASY MODE" (Check the goddess statue in the alley where you first encounter Dario) *Only Bad Ending

[Weapons]
- Added new weapons
- Changed weapon damage
- Long range attack do less damage
- Some weapons have new animations
- Combat Knife - increased attack speed and range
- Handgun - wider varieties with different features
- More weapons can deal critical damage

[Nemesis]
- Nemesis is hooded to hide his monster-like appearance
- Nemesis moves faster and becomes more aggressive
- Nemesis gains a high level of evasion skills (after Downtown)
- Nemesis's attack do less damage
- Nemesis gets Infinite Rocket Launcher
- Nemesis breaks into the safe rooms
- Nemesis drops a Rocket Launcher when he's defeated
- Added a gargoyle statues that interfere with chasing
- Added Hide-and-Seek
- Nemesis second form runs like a beast

[Enemies]
- Changed skins
- Changed enemy locations
- Increase the number of enemies
- Some enemies move faster
- Some zombies aren't staggered by Jill's dodge attack
- Added some types of dangerous zombies
- The coordinates of some enemies are not fixed (Police station)
- Increased variation of some enemies such as Hunter

LOTN02

Updates :

[ version 1.0.0 (April 18th, 2021) ]
- First release

[ Version 1.1.0 (October 24th, 2021) ]
- New title screen
- Expanded the police station stage
- Added a new route after jumping off the cable car
- Added a fence in the battle with Grave Digger
- Added a new action, "tackle"
- Added a new hidden skill, "Time Stop" * NG+ ONLY, Conditional
- Added merchants who can exchange items
- Added new shooting objects (generator, flour bags)
- Changed in the landscape of the city (No more Boulder!)
- Bomb explosion do less damage
- Change the appearance of zombies (Police officer zombies may run, Red zombies will not stagger)
- Increased aggression of some Zombie dogs and Hunters
- Added strategy clues related to traps and puzzles

[ Version 1.1.1 (November 1st, 2021) ]
- Fixed some bugs
- Increased rate of fire (Sigpro SP 2009)

[ Version 1.1.2 (November 25th, 2021) ]
- Fixed some bugs

[ Version 1.1.3 (December 30th, 2021) ]
- Increased the frames of invincibility while Side roll/ Side step/ Back step
- Added Rolling Slash / Step Slash (Push "Action" button while avoiding with a Combat Knife)
- Decreased the time it takes to perform Avoidance action with Jill's classic costume
- Changed skin of Mikhail
- Changed Nemesis entry conditions at the power station
- Added guide messages for beginners (Uptown/Boulevard, Boutique road, Dumpster alley, Clock Tower/1F corridor, Hospital/B3F passage, Disused Plant/Drainage canal and so on)
- Change the number of ammo in Uptown/Residential area alley and Dumpster alley
- In Easy Mode, another Combat Knife is available early in the game
- Fixed a bug in which if you changed weapons while the Mayor's statue is moving, the game will crash
- Fixed a bug in which Carlos cannot use Side roll when fighting Nemesis 2nd form
- Fixed a bug in which Good Ending can be seen in Easy Mode
- Some minor bug fixes

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Required:

1. [DVD-ROM] BIOHAZARD3 PC (SOURCENEXT, 2006) for Windows XP/2000
2. PC the above software can be run on (I used Windows10 64bit PC)
- The game can be started without the disc, but some data is missing and the movie cannot be played.

Download:

- You can download the ".zip" file from my ModDB page. ("Files" Menu)

[Resident Evil 3 (1999) Overhaul Mod] The Lord of the Necropolis (Full ver.)


Installation:

Please note that I assume no responsibility if a problem occurs.
1. Full install BIOHAZARD3 from DVD-ROM.
2. Download ZIP file of the MOD.
3. Delete "rofs01.dat" to "rofs15.dat" in your installation folder. ("...\CAPCOM\BIOHAZARD 3 PC")
4. Copy over "BIOHAZARD 3 PC" folder in the ZIP file to your installation folder.
5. Run "The Lord of the Necropolis_1_1_X.exe" in your installation folder.
6. Start the game from "OVERHAUL" and enjoy playing!
- If the EXE file cannot be opened, change "DisableMovie=on" in "bio3.ini" file.
- If you need English translation, Run "(English)The Lord of the Necropolis_1_1_X.exe".(incomplete)
Instructional Video below.

Cautions:

- You need to re-install if you want to play the original game or Mercenaries again.
- Please confirm the game is started with "The Lord of the Necropolis_1_0_X.exe", or many errors will occur.
- This MOD is not officially compatible with Gemini's "Resident Evil 3 Classic REbirth" patch, but it may work.
Please confirm "Remove doors: OFF" and "Enable Japanese: ON" when using the patch.
Bugs that occur only in the patch may not be fixed.

For MOD Creators:

Please give credits to me when reusing my works for your MOD. I'm profoundly grateful if you share the link to my ModDB or Youtube. I'll get motivated to create new works.
I want to focus on development, so I'm not accepting technical questions related to MOD creation.
After the MOD update is finished, I plan to release technical information in some way.

img spray3

See also:

[Resident Evil 2 (1998) Overhaul Mod] - The Origin of Species
Moddb.com

Credits:

- Mr. So‐and‐So, my old friend (Development Partner)
- Shuripusta (3D Artist)
- Leo2236 (RE3SLDE, RE3CIE)
- MarkGrass (BioFAT)
- Rocket Lawnchair (Bug fix "Sigpro")

Acknowledgments:

I would like to express my gratitude to the people who have given me advice on the MOD design, and also to many other people who have played my MOD.

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[Resident Evil 3 (1999) Overhaul Mod] The Lord of the Necropolis (Version 1.1.3)

[Resident Evil 3 (1999) Overhaul Mod] The Lord of the Necropolis (Version 1.1.3)

Full Version 157 comments

Resident Evil 3(1999) Overhaul MOD "The Lord of the Necropolis" is a major expansion of Classic RE3. In Ver.1.1, the new ending that I gave up implementation...

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Resident Evil 3 (RE-Design)

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This mod is based on Komizo's "The Lord of the Necropolis" Overhaul Mod for Resident Evil 3: NEMESIS and also based on TeamX's HD Mod. I also added and...

Update Patch (Version 1.1.3)

Update Patch (Version 1.1.3)

Patch 8 comments

The difference files for updating from Version 1.1.0/1.1.1/1.1.2 to 1.1.3.

Comments  (0 - 10 of 573)
Guest
Guest - - 696,296 comments

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esun
esun - - 5 comments

Seriously, no offence, one of the worst game experiences I've ever had.

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esun
esun - - 5 comments

Interesting idea & pretty refreshing, Although not a fan. This was unbearably and annoyingly diffucult even in easy. I mean just make nemesis fire rockets every 0.4 ms, why don't you.

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esun
esun - - 5 comments

Don't install on sourcenext, install on BIOHAZARD 3 PC, otherwise the game will be buggy. It looks like the HD mod (asi) for sourcenext is working with this version as well. Enable japanese if you experienced freezing and use the japanese exe.

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Guest
Guest - - 696,296 comments

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Guest
Guest - - 696,296 comments

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Guest
Guest - - 696,296 comments

nothing but bugs and issues complete waste of time

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Kojima-san
Kojima-san - - 1 comments

Just admit you're a moron who can't figure out how to install it correctly.

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Rattlesnake909
Rattlesnake909 - - 1 comments

Just registered to post. THIS ROCKS!!! I been craving for a new Re3 experience and this just hits all the right spots! Love the music and the combat, the addition of the dodge movement adds so much tension to encounters. Every room makes me considerate the best course of action for a few seconds because going in full guns blazing its just reckless and i been dying a lot on my first tries lmao. I adore what you did with this overhaul, the love and effort that went into it is dully noted.

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