Republic Commando: Battlefront is an era mod and map pack based on and heavily inspired by the Star Wars: Republic Commando (2005) game. With a main focus on gameplay, it aims to expand both the single and multiplayer experience.


Features

  • New units, vehicles, and weapons from a variety of factions such as the Republic, CIS, Death Watch, Empire, Wookiees, and Trandoshans
  • 4+ brand new or improved maps including Geonosis: Gunship, RAS Prosecutor: Hangars, Kashyyyk: Depot, and Alaris Prime: Gorge
  • Custom game modes such as Survival and Uber
  • A full-length campaign series following the members of Delta Squad as they are tasked with special missions during the Clone Wars and early Galactic Civil War

All up-to-date information pertaining to the mod, including features and credits, can be found in this live readme document.


THIS MOD IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS TM & (C) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.

Property of Frayed Wires Studios

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RSS Articles

After only working on Return to Jinglin' Town for the past four years, Republic Commando: Battlefront has recently resumed development again since late 2023/early 2024. Many changes and fixes have been made since the original release of version 1.0 back in April 2020. Some of the notable and major updates will be outlined below.

Imperial Commando Era

Inspired by the novels Imperial Commando: 501st by Karen Traviss and Dark Lord: The Rise of Darth Vader by James Luceno, the Imperial Commando era will be featured on a limited number of maps and modes. This includes a campaign mission, which has been in development, based on the climax of the latter novel taking place on Kashyyyk.

Darth Vader leading the 501st.

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Clone commandos are now working along side Trandoshans to fight Wookiees!

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An Imperial clone ranger commando attacks a rogue clone commando using his DC-17m arc caster attachment, which now has a new model.

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Delta Squad Campaign Missions

Originally, the Kashyyyk: Depot campaign mode allowed players to choose which member of Delta Squad to play as, and the player could change their choice throughout the mission by respawning. However, their AI squad members would be nameless clone commandos in plain white armor. Currently, these AI squad members are the other members of Delta Squad that the player does not choose. The catch is that the player is locked into their initial choice throughout the mission. From the modding side of things, this is done to efficiently disallow duplicate members of Delta Squad from running around the map. This will be the new standard for future campaign missions featuring Delta Squad.

Additionally, each member of Delta Squad now has a distinct specialty. Fixer has always had a faster fusion cutter to make repairs quicker. Sev carries more sniper rounds, but now there is less delay between each shot from his sniper rifle. Similarly, Scorch was carrying more anti-armor rounds, but now he can reload them much faster. Boss doesn't really have a specialty, but he does carry all the grenade types. I guess he's good at spamming grenades?

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Delta Squad fighting off a Magnaguard ambush.

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New CIS Heroes

There are only two for now. The first one is an air battle droid named B1A-126. The other one is the Geonosian known as Gizor Delso, based on the version from the stock Mustafar campaign. A version of that campaign mission is included as part of the limited Imperial Commando era.

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Updated Scope Textures and Commando First Person

All scope textures have been fixed to fit the 16:9 aspect ratio, including the addition of two new ones based on the 2003 Clone Wars miniseries. Furthermore, the interior helmet that is part of the clone commando first person model obstructs less of the screen.

E-5s sniper rifle scope.

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PLX missile launcher scope. (This is actually based on the thermal scanner used by the ARC Troopers in the show, but perhaps it explains why the stock model has a green scope.)

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It should be noted that future releases will no longer use an installer but rather manual installation. All up-to-date information pertaining to the mod, including features and credits, can be found in this live readme document. Stay tuned for more updates!

Republic Commando: Battlefront v1.0 Released!

Republic Commando: Battlefront v1.0 Released!

News

Version 1.0 of Republic Commando: Battlefront was released on April 1, 2020 at midnight UTC-7. A major issue with the installer was then immediately found...

2020 Release Trailer and Features

2020 Release Trailer and Features

News 7 comments

This mod is scheduled to be released in a few days on April 1st. And no, it's not a joke!

2020 Release Coming Soon!

2020 Release Coming Soon!

News 12 comments

Since the release of Republic Commando: Extraction in late 2010, the release of Republic Commando: Battlefront will be a culmination of my SWBF2 modding...

2019 Revival and Updates

2019 Revival and Updates

News 6 comments

This mod is being actively worked on again after a four-year hiatus!

RSS Files
Republic Commando: Battlefront v1.0

Republic Commando: Battlefront v1.0

Full Version 75 comments

Version 1.0 of the Republic Commando: Battlefront mod has now been released! See the description for further information on background, requirements...

Post comment Comments  (0 - 10 of 122)
Guest
Guest - - 689,528 comments

This is a fun mod! It plays differently from your usual Battlefront experience (most of the addon-specific maps don't have Conquest, for example) but it does well at its own small-map action-packed thing. The campaign was also pretty cool touch, and while the voice acting for the Advisor isn't cream of the crop, it's also one of the better attempts out there!

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stf911
stf911 - - 18 comments

I'm getting a black screen when selecting some of the classes or sometimes while playing, while the game keeps running. Sometimes it fixes itself (when selecting another class or after dying). Tried reinstalling. Any permanent fix?

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Guest
Guest - - 689,528 comments

This comment is currently awaiting admin approval, join now to view.

ThatOneCoconut
ThatOneCoconut - - 48 comments

I hope that update you guys teased awhile back is still coming out. This mod is an absolute blast to play, nailed the feeling of the original game!

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Guest
Guest - - 689,528 comments

When I install this it would instantly crash at the game loading screen with no error message or anything. I do have the 1.3 patch installed I also had the legacy mod installed but I tried uninstalling and it stopped crashing but none of the missions from this mod are showing up, I also tried deleting and reinstalling this mod after and I still don't see any missions from this mod. I'm new at all of this so I could be making a mistake if any one can please help!

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seraphs_will
seraphs_will - - 3 comments

this mod is seriously amazing, but why is it so limited????

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Marth8880 CreatorSubscriber
Marth8880 - - 1,778 comments

bc

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DinoKiller65
DinoKiller65 - - 105 comments

This will have GC like its predecessor?

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AA-SJK
AA-SJK - - 51 comments

Any Updates ?!

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Guest
Guest - - 689,528 comments

how do i play this? i install the program but i dont find it

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