Republic Commando: Battlefront is an era mod and map pack based on and heavily inspired by the Star Wars: Republic Commando (2005) game. With a main focus on gameplay, it aims to expand both the single and multiplayer experience.


Features

  • New units, vehicles, and weapons from a variety of factions such as the Republic, CIS, Death Watch, Empire, Wookiees, and Trandoshans
  • 4+ brand new or improved maps including Geonosis: Gunship, RAS Prosecutor: Hangars, Kashyyyk: Depot, and Alaris Prime: Gorge
  • Custom game modes such as Survival and Uber
  • A 4-part, full-length campaign series following the members of Delta Squad as they are tasked with special missions during the Clone Wars and early Galactic Civil War

And many more!


THIS MOD IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS TM & (C) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.

Property of Frayed Wires Studios

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As I have mentioned before, this project all began with a simple map called Republic Commando: Extraction, which was released in late 2010 nearly a decade ago.

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But the project started to take form with the release of RAS Prosecutor: Hangars in late 2011, the Kashyyyk: Depot campaign beta in late 2013, and the "Blood Gulch-inspired" Alaris Prime: Gorge map in late 2014.

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In late 2015, I had the bright idea of combining all of my Republic Commando-related projects into one map pack and era mod just to keep everything together, giving birth to Republic Commando: Battlefront. The vision was simple: Stay true to the Republic Commando roots.

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The mod takes great inspiration from the Star Wars: Republic Commando game, focusing primarily on gameplay, especially the teamwork aspect of clone commandos. It's not to say that there aren't inspirations from other games, a sprinkle of originality, and/or attention to details and visuals as well.

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Throughout the course of this mod's development, there have been long hiatuses due to either lack of motivation or technical setbacks. In this time, other Republic Commando-inspired mods came to be. Confusion arose with many things, and comparisons were being made. My ideas were questioned, and it seemed I was accused of not being original.

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However, I think I've played Star Wars: Republic Commando one too many times to know what it's about and how to translate its premise into a mod for Star Wars: Battlefront II (2005). The clone commando isn't your run of the mill grunt. They don't participate in galaxy-conquering massive battles as infantry or pilot starfighters in the droves. They don't do well against overwhelming odds and menacing enemies because they're super soldiers. It's because teamwork is key to their victory.

Republic Commando: Battlefront expands the single and multiplayer experience featuring 5 playable factions and 5 new and/or improved maps. Playing it is as simple as downloading and running the installer. See the file's description and/or the readme file for more detailed information.


Thanks to everyone who've made this mod possible. Happy April 1st!


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Property of Frayed Wires Studios

2020 Release Trailer and Features

2020 Release Trailer and Features

News 7 comments

This mod is scheduled to be released in a few days on April 1st. And no, it's not a joke!

2020 Release Coming Soon!

2020 Release Coming Soon!

News 12 comments

Since the release of Republic Commando: Extraction in late 2010, the release of Republic Commando: Battlefront will be a culmination of my SWBF2 modding...

2019 Revival and Updates

2019 Revival and Updates

News 6 comments

This mod is being actively worked on again after a four-year hiatus!

Join our Discord server!

Join our Discord server!

News 3 comments

Join our Discord server for chat, exclusive/quicker updates, and more greatness!

RSS Files
Republic Commando: Battlefront v1.0

Republic Commando: Battlefront v1.0

Full Version 74 comments

Version 1.0 of the Republic Commando: Battlefront mod has now been released! See the description for further information on background, requirements...

Comments  (0 - 10 of 120)
stf911
stf911

I'm getting a black screen when selecting some of the classes or sometimes while playing, while the game keeps running. Sometimes it fixes itself (when selecting another class or after dying). Tried reinstalling. Any permanent fix?

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ThatOneCoconut
ThatOneCoconut

I hope that update you guys teased awhile back is still coming out. This mod is an absolute blast to play, nailed the feeling of the original game!

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Guest
Guest

When I install this it would instantly crash at the game loading screen with no error message or anything. I do have the 1.3 patch installed I also had the legacy mod installed but I tried uninstalling and it stopped crashing but none of the missions from this mod are showing up, I also tried deleting and reinstalling this mod after and I still don't see any missions from this mod. I'm new at all of this so I could be making a mistake if any one can please help!

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seraphs_will
seraphs_will

this mod is seriously amazing, but why is it so limited????

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Marth8880 CreatorSubscriber
Marth8880

bc

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DinoKillahBTW
DinoKillahBTW

This will have GC like its predecessor?

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AA-SJK
AA-SJK

Any Updates ?!

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Guest
Guest

how do i play this? i install the program but i dont find it

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Turdle:)
Turdle:)

It doesn't work for me. I ran the RepublicCommandoBattlefrontSetup_v1.0.1 and when I finished I ran the game but nothing changed. :C

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Turdle:)
Turdle:)

I was able to figure it out. For some reason the mod makes a new GameData folder inside GameData. I had to take RCM out of the new GameData and move it into the addon folder.

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