Absolute Battlefront: Galactic Conquest aims to be the most complete Galactic Conquest mod ever created for Star Wars Battlefront II. The usual issues regularly seen in GC mods such as the Yavin model blocking the camera zoom, planet models not spinning and fleet ship models not appearing over the mod planets have been fixed. Additional features include custom planet models, multiple GCs being selectable in the menu, custom heroes, custom loadscreens, and covers a range of eras and maps created by the modding community. Previously called Absolute War.
After several months of work, I’m excited to announce my latest mod: Heroes Of The Galaxy! This mod will replace the stock Jedi class with a whole array of different jedi and heroes created by the modding community. These heroes come from the original and prequel trilogies, the Clone Wars TV series, The Bad Batch, Star Wars Rebels, Rogue One, and Solo: A Star Wars Story. In total, there are 51 new characters added to the game, and 85 unique skins.
The hero loaded into your game will be randomly selected each time, allowing for more unique gameplay. The heroes will change for any of the following: all the stock maps, the stock Hero Assault on Mos Eisley, and almost all mod maps where the modder has used stock heroes. It will also work for most Hero Assault maps, but again only where the modder has used mostly stock heroes. Any maps where the modder has used their own mod heroes will remain unaffected. It should also work for Galactic Conquest mode, and will work with most of my Galactic Conquest mods.
Not only that, you’ll be able to decide which groups of heroes you play with. For example, if you’ve never watched Star Wars Rebels and aren’t interested in having those characters in the game, you’ll be able to remove the file associated with Rebels. You’ll be able to choose, by the download, whether or not to have the AI play as the heroes, or leave them exclusively for you (though I personally recommend the former, to get the full enjoyment of the other team having their mod hero).
And for experienced modders, my mod will offer expansion capacity for you to add in your own heroes! This may be a little more complicated than normal hero creation, as they will need to be formatted in the correct way for my mod to read them into the game. Full instructions will be included at the time of release. I may also add expansion packs in the future as more hero conversions are made.
I am very nearly completed with the mod, and I expect to have it released within a few weeks, depending on how much free time I get to work on it. The main jobs I have left to do are localizing and writing up the full credits list, which due to how many heroes are included is pretty extensive. Hopefully this teaser has got you excited for the release though, and I hope to share more with you as I get closer to the release.
Version 2.0 of 'Choose Your Own' Galactic Conquest is out now, featuring new updates such as Clone Wars era support, low planet mode, the removal of base...
After 5 months of work (since Absolute War was released at any rate), I am finally ready to release my Absolute Battlefront: Galactic Conquest Mod! Coming...
The Republic side of the Clone Wars Galactic Conquest is nearly complete. I shall we covering some of the features, what is still left to do, and what...
A brand new version of Choose Your Own Galactic Conquest, with a classic twist. This time, instead of 'lore accurate' planet positions, battle it out...
The second of my 'Absolute Battlefront Presents...' series. This time, it's for the truly legendary mod, The Dark Times (specifically 'Dark Times II...
Version 2.3 contains minor bug fixes. Better compatibility for the new 'Classic Grid' Version.
V1.02 fixes a bug where a victory as the CIS in a space mission would count as a victory for the Republic in the Galactic Conquest. This mod adds Galactic...
*THIS IS VERSION 1.2: MADE SOME SMALL CHANGES, SEE BELOW* Please also read below description for how to install everything correctly, including a tutorial...
This is a support file for my Absolute Battlefront: Galactic Conquest Mods, should you wish to upgrade the planet models from HD to 2K. For most people...
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Hey Mr Jedi_Jack. i'm super stoked to finally get this mod working after trashing my old disgusting build. i'm going super simple; 1.3 patch, remaster 1-3plusdlc, remaster 1.5.2 or whatever it is, and then your mod. the problem is after i downloaded the big ole list of maps, none of them are showing up. they're not in instant action, and i can get into the abs conquests and go but when i hit one of the custom planets i have the spawn screen with a plain gray background and no map, nowhere to span.
Im not sure if I'm making a mistake with your mod or the list in general. I nuked it twice already with slightly different install orders to no avail. I'm really not sure what else to try. do i need to install the maps first?
i figured it out, i'm dumb
now i have an issue where all the maps in at once causes the game to crash after the initial loading screen. i can run it if i only have cw or gcw maps installed, so i'm pretty sure it's the too many missions thing. but all i have installed other then the unofficial p, remaster 1.5.2 and the other remaster, and the mods you had in the modlist.
is it because i did both remasters? i'm gonna reinstall and only do the one
quick update, it didn't work
in case anyone's reading this in the future, i made two copies of my addons folder with either cw or gcw maps. one's named something other than addons, then when i wanna switch i rename the folders and make the one i wanna play "addons"
if you read this jack i love it, i've always wanted a long campaign environment. it seems like the vanilla maps are put into the planet rotation, is that right?
is this mod compatible with remaster 1.5.2
hello jedijack! first of all congratulations for the work you have done :)!
on older versions it worked fine
but I downloaded the last one!
and there is a problem:
I installed the files in "addon" and "gamedata", then put the vanilla planets in the "maps not use" folder as said earlier and I noticed that the game ONLY shows the vanilla planets, how then I settle that?
Hey great mod! Was just curious if you could possible add Pax Empiricae support? I think it's one of the most underrated era mods and would love to be able play this with that mod installed.
Yes that looks like it should be fairly straight forward, I'll see what I can do
The Mos Eisley Spaceport map freezes my game during the loading screen on conquest mode every time it tries to load. Meaning I can't attack Tatooine at all so my playthrough is now dead in the water. Its the only map that has consistently messed up like this does anyone else have this issue and have any idea how to fix it?
You're going to need to tell me which GC you're trying to play, otherwise I can't help, there's no benefit to just commenting on the mod page, you should try commenting on the file of the GC, or at least specify which one please.
Despite that, here's a few things you can try:
- try deleting the 'Load' folder from within the MOS folder (it's within a few folders inside MOS)
- if you're playing with Heroes of the Galaxy, that might be clashing with that map (can't remember if I tested it) so try removing ZZY just when playing that map
- try reinstalling the v1.3 r130 patch, or removing Anakin's Remastered (reinstalling v1.3 and removing the Remaster folder from your addon will achieve this)
Let me know if it works
It was the Absolute Battlefront Galactic Civil War but yes I was playing with heroes of the galaxy and that was likely the issue but ill have to test it. Edit just tested it and that was indeed the issue.
Ah good, glad to hear you found the source of the issue. Shame it’s still an issue with one of mine, but I’ve had to accept I’ll never get Heroes to be compatible with 100% of mods due to the way it works