Calradia 1050 A.D.: Mercenary Uprising is a single-player mod for Mount & Blade Warband 1.166 and higher. Calradia 1050 A.D. Mercenary Uprising V. 3.0 is built on the following major modifications for Warband: *Diplomacy 4.2. *Pre-Battle Orders and Deployment (PBOD).92 including Formations. *Freelancer 1.51. (with several fixes from Floris 2.55 and some modified code by me). *JacobHinds improved morale and routing system code. *Three added factions (Keltons, Khergiz, and Geroians). *My own modification of troop recruiting including town and castle recruitment and manor recruitment as well as customizable troops and extensively re-worked faction troops. *** The mod also includes several popular OSP kits and codes, including bridge battles, tavern animations, banking, outposts, recruitment from castles, and the salt mine. *** The mod has added a good number of armor,weapons, and horses from various OSPs as well as many of my own work.

Post news Report RSS Dev Diary for version 3.1

I am working on a few fixes and changes that will become version 3.1. I discuss the changes below.

Posted by on

I may release a save-game compatible patch before releasing v. 3.1. The patch would include all of the following items except items 4 (Uzgha village not having village elder) and 5-7.

1. Prison scene bugs for Starfall Castle and Jamiche Castle.

2. Siege scene problem for Curaw.

3. The native kite shields that some players have found to be too shiny.

4. Uzgha village not having a village elder.

5. Switched Vaegir elite from a mounted archer to heavy cavalry.

6. Added an elite infantry troop to Gerioan troops (they now have elite cavalry and elite infantry).

7. Switched the Sarranid mounted skirmisher into a mounted archer.

8. Slightly modified the Khergiz party templates to make them a little less powerful since they are cavalry heavy.

If I release the patch (call it patch #2), it will be save-game compatible and Uzgha still won't have a village elder. This will only be a problem if you need to speak to the elder in Uzgha, otherwise, it won't affect gameplay.

Version 3.1 will include all the fixes and a few more modifications and additions to the code, including an invasion option. I will post other aspects in the next development diary.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: