This is a full standalone version of Ver. 2.52. Earlier versions of the mod are not needed.
This mod will work with Warband versions 1.153 and higher. Please note that this patch was intended to preserve save-game compatibility with Ver. 2.5 and 2.51 saves but not all changes will show up in saved games (e.g., changes to troops proficiencies, skills, flags).
I. Installation
This is a full standalone version of Ver. 2.52. Earlier versions of the mod are not needed.
To install this version, extract the “Calradia 1050 A.D. Mercenary Uprising V. 2.52 Full” rar file and copy the folders and files into your Warband Mods folder. This mod will work with Warband versions 1.153 and higher. Please note that this patch was intended to preserve save-game compatibility with Ver. 2.5 and 2.51 saves but not all changes will show up in saved games (e.g., changes to troops proficiencies, skills, flags).
II. Changelog for Version 2.52
Version 2.52 is a full standalone version. This version includes all the bug fixes from Patch 1. The new changes in Patch 2 include:
Version 2.52 New Credits (refer to Version 2.50 documentation for complete credits)
Bugfixes
Known-still Existing Bugs
Troop Stat Changes
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Kelton Gesith and Mounted Gesith now have appropriate level of power throw (Thanks to Minokz for pointing this out in my forum at Taleworlds).
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Vaegir Marksman now flagged as guarantee_ranged.
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Rhodok Rangeman crossbow proficiency has been increased.
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Vaegir common foot troops have increased shield and ironflesh in some instances.
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Reverted Caravan masters back to tf_mounted.
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Gave Masterless Men, Hardended Masterless Men, and Outlaw Leaders power throw of 3,4, and 5 respectively.
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Swadian, Vaegir, and Eastern Professionals now flagged as guarantee_gloves.
Troop Equipment Changes
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Swadian Javelin thrower now equipped with javelins.
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Made changes to some of the armors in inventory for Custom Elite and Custom Mounted Elite- these changes won't show up until a new game is started.
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Added new civilian clothing for most kings (will only show up in new games).
Animations Changes
Items Changes
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Updated the 1-handed spears to better utilize the updated Hoboistice animations. These spears cannot be swung overhead but have an overhand and underhand attack.
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Inserted carry appropriate carry codes for several pole-arms so that they carry on back properly (polehammer, poleaxe, halbard, nord halberd, and a few others).
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Changed flags for Long Hafted Knobbed Mace and Long Hafted Spiked Mace to allow use on horseback (thanks to Minokz for pointing this out).
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Created normal maps and specular maps for Igor BB armors that did not have them.
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Added feminized mesh for Old Mail (thanks to Minokz for pointing this out).
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Fixed the carry settings for Sarranid oval shields so that they carry on back properly.
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Reduced the piercing damage on those sabres having both cutting and piercing capabilities (Shashkas, Avar sabre).
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Fixed several more helmets that had beards showing through the mail coifs. There may be several others I haven't noticed yet.
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Fixed the item flags of several of the face-plate helmets to show the eyes of the troop instead of just black.
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Changed or modified several of my own armor textures to improve their appearance.
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Slightly increased armor value for tableau heater shields (used by Swadians).
Script Changes
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To reduce lord defections, changed simple trigger value to require a relation of -99 to trigger defections (old value was -75).
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Modified the troop wages for mounted troops to differentiate between the lower costing common mounted troops and higher costing professional mounted troops.
Scene Changes
Campaign Map Changes
Nice
Time to get back to Warband, good work Redleg.
Finally! Thank you for your work :)
My pleasure!
nice
I get several languages except English and to delete all the language folders is in a horrible and badly written Spanish, what happens?
I did nothing to change the languages.
I keep getting the runtime error, and can't seem to fix it. Any ideas?
Can you give me more information on the runtime error? Go to your main Warband folder and find the rgl_log.txt file. Open it and see if any errors are showing up.
this works with 1.173 ????????
It should. I haven't tested it on 1.173, but it works on 1.172. I prefer to run it on 1.168 because it seems to run better on my older PC.
This is very good!!! 11/10
I just noticed his axe is being held backwards..
anyways, Good mod!
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