Set during the conflict in the original Red Alert 3, Southern Rising will introduce two new factions, the Forth and the SLIM, which are also intended on global domination and freedom.
The entrenchment procedure made by the Rail Gun Hover Tank Crew is somewhat sophisticated, if not tricky. Using a series of interlinked automatic landing harnesses below the chassis, the Hover Tank can safely use it's weapon without suffering collateral damage like reactor overload or excessive impule backwards the direction the Rail Gun cannon fires, thanks to it's internal computer system that transfers energy from the engine and stabilizers to the cannon, providing a faster rate of fire that would not be possible to obtain while the tank is mobile.
wow nice
Agreed. ^^
I liked that turret realy cool. ^^
"excessive impule backwards the direction the Rail Gun cannon fires"
Railguns have no recoil.
In C&C3 TW the mammut tank wif rail guns have.
So? I don't give a **** about what EA thinks. Railguns are recoil less, ultrapowerful electromagnetic cannons, period.
1. Its just a game so we dont have to go into the Physik.
2. Helge129 is right Railguns dont have ( in Real ) Recoils.
3. gpm is right to.
Maybe we could make a Compromice that this are " Experimental Railguns " so that they HAVE a Recoil.
Or we could cut the Railgun off en put a Plasma Gun in it.
I Thing this one has a Reciol.
Rail guns are not super acelerate projectales??
"Railguns have no recoil"
Excuse me a moment. HAHAHAHAHA!
Let me explain the laws of physics a moment. If you send something going one way, you're going the opposite way, no exceptions. There are ways of cheating this, like on recoiless rifles, but even then, that's merely applying that force over a larger time period. If you're projectile is going one way with ten thousand pounds of force, you get that same force applied to you; a good reason why hovering tank platforms will never be practical. The only practical way around this is rockets, where the projectile itself applies the force required for movement, leaving the firer out of the loop.
LAWS OF MOTION : NO EXCEPTIONS.
Excuse me a moment, HAAHAHAHAHAHA.
Railguns do _NOT_ have a recoil, and I'll know it better than you, I've build a small one myself. Put in on rolls, and nothing happened, no recoil, only a few milimeters because it was so light.
Railguns don't have a reaction because there is no action in the conventional sense. They have a minimal recoil, and allways will unless you find mass-less matter, but it's so minimal, that it's not worth to mention.
The Railgun is not what fires the projectile, but the magnetic field inbetween the two rails is.
I quote:
'every action has an opposite and equal reaction'
but on the other hand, converntional weapons use explosived to fire the round, causing recoil as the explosion forces the gun back, but with a railgun there is no explosions, only electro magnets and electricity...
so a tough one...
by the way, Helge129, how did you create a railgun, and did it work, they are surposed to destoy themselves as the current fries everything???
I've mounted 5 capacitors in paralel connection, and screwed two metal blocks of identical size parelely on a wood block, attached a cable from the caps to the metal "rails", put a switch in between, and something to load the caps. Put a 1 cent coin inbetween, charged the caps, and switched them over to the rails, and the coin went flying several meters straigh, with a trail of sparks.
That's pretty kick *** man, cool ideas!
oh my.... awesome model