Welcome to Red Alert 20XX. The aim of this mod is to pay tribute to old Command & Conquer games, while giving YR a fresh feel in a brand new cold war context.
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The Mine Layer got an overhaul for the next release. It is now equiped with a machine gun to defend itself, has a bit more armor, will lay mines when killed and has a new nice deploy animation. Best used at chokepoint on the map or in ore field.
Model by Yuri_Prime
so now it's sturdier, has gun, and i hope mines impassibility was solved?
Afaik, it's impossible to make the mines passables by other units, since coding-wise, they are units themselves.
Mental Omega did that.
In MO, mines and grids are buildings, not units. This mean that, yes, they can be passable by units, but require to be "build", and cannot be spawned by a unit.
ouch lol
minelayer still can get stuck in them, right?
Because of engine limitation, yes.
what about hares and phobos? can they do this?
even with these inconveniences, these look fun. Do the mines replenish themselves?
Over time, yes. I initially wanted to have the RA1 Service Depot logic but it doesn't work alas :/