RealRTCW aiming to enhance the classic Wolfenstein experience. You can expect overhauled AI, new weapons, rebalanced gameplay, new textures and sounds.

Report RSS RealRTCW 3.0 - Released!

Behold!The RealRTCW 3.0 finally arrived! Let me introduce it to you.

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shot00fe42


RealRTCW 3.0 (includes 2 HD packs and all addons):


RealRTCW 3.0


Alternative download links:

Wolffiles.de


Yandex Disk


Source code available at:

GitHub


How to install the mod?


Installation process is quite simple now, thanks to the new automated installer.Just follow the installer instructions and install the mod into your Return to Castle Wolfenstein directory. Just as it were working in the previous versions of the mod - you must own legit Return to Castle Wolfenstein copy to play the mod. If it crashes on startup, there might be something wrong with your RTCW installation - it is either not legit or broken.

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You can also choose between two different HD textures packs:

RTCWHQ pack - vanilla textures upscaled by AI. This is for those who prefer original style and atmosphere of the game.

Splatterladder RtCW HD Pack - an amazing pack with true HD textures made by WolfRTCW.

After that you can choose addons you want to be installed. You don't need to download each addon manually now.

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What's new?


New high-poly weapons models. This is the major highlight of this update. Almost every weapon model aside from really rare ones (like tesla,venom and snooper) were replaced with the new high poly model. Most of the models were taken from Day of Infamy. So all credits are going to the New World Interactive.

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New high-poly BJ's hands models. I was working on porting the new weapon models, with the close thought of replacing hands as well. Because it would be bad kind of contrast to see high poly weapons in the low-poly hands. Thanks to the good friend of my - Maksim Gordeev, we were able to corectly pose the hands for each weapon in the game. It was tough but result is worth it.

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Atmospheric effects (rain & snow). Thanks to Berserker, who shared his code, we now have atmospheric effects support in RealRTCW. This is something the community been asking about since the release of 2.0. Atmospheric effects were successfully implemented in vanilla maps. Mappers and modders are free to use them in their maps\mods now.

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Real recoil mechanic. This feature was ported from Enemy Territory code. In ET this mechanic applied only to pistols and Mobile MG42. In RealRTCW 3.0 this mechanic with some tuning and adjustments were apllied to all weapons. Its not something, that will ruin the game, recoil here is not something you could see in military simulators, it's pretty low, but still helps you to really feel your gun. It's not just recoilless piece of plastic anymore.


New difficulty level - Realism mode. I must say, I had bigger plans for this mode. But it ended up like Death Incarnate mode with no manual saves. There is only autosave on the start of every level. So if you die (and you probably will) go back to the start of the map. Also I lowered the player sprint value, and increased moving speed of some NPCs.

New holdable items - Adrenaline and Bandages. This items were created as something to compensate for 50 HP cap on Death Incarnate. Bandages acts as health pack you can carry with yourself. While adrenaline will overheal you to the 125 HP and provides additional stamina. Bandages can be found on any difficulty levels, while Adrenaline is something for higher difficulty levels.

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New map - Training Day. The idea of the firing range level was haunting me since the release of RealRTCW 2.0. But I never got the time to create something worth a release. But now thanks to Yo$hik - a very talented mapper from Wolfmap.ru community, we have a Training Day map. Here you can freely test all the new and old weapons.

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New addons. Yep, addons list were updated with Ameland, Dark Matters, Alone at War and Mages Skulls. Old addons were adapted for RealRTCW 3.0 as well. Now there are 13 custom addons for you to play.

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RealRTCW updated to the current iortcw engine. All credits are going to MAN-AT-ARMS, creator of iortcw engine. Almost 2000 code files were changed. Oof.

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In conclusion, I must say that this is probably my biggest release yet. It was an amazing joy to work on this one. And thanks to amazing RTCW and ET mod communities I was able to complete this journey. I said complete? Well, RealRTCW 3.0 were developed as a final release for this mod. I'm not sure if there are gonna be any new versions. But 3.0 defines almost everything what I wanted RTCW to be. There is nothing to add, and nothing to take from it. But, everything can change, I thought 2.2 are gonna be final release, and here I am.

Anyway, I want to thank you guys for all of your support and advices. And now...

Go ahead and RETURN TO CASTLE WOLFENSTEIN.

Enjoy!

-WolfETPlayer

Comments
boredgunner
boredgunner

Sweet jesus thank you

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paranoiia8
paranoiia8

Yeah, I didnt play anything for past 2-3 months, I hope this will change that :D

Reply Good karma Bad karma+7 votes
Marek33
Marek33

Congratulations on the new release! I'm glad that to see that its everything in one file, with all the add-ons and even HD Textures.

Reply Good karma Bad karma+6 votes
William_Faure
William_Faure

I had a blast testing this new version during the past weeks! This is the best overhaul mod ever made for Return To Castle Wolfenstein. 👍

Congratulations for this new release, and thanks for your hard work! I hope my feedback was useful; I can't wait to see your future projects! 🤠🌈👌😜

Reply Good karma Bad karma+7 votes
WolfETPlayer Author
WolfETPlayer

Thank you! Now I'm waiting for that TDA Remastered release hehe.

Reply Good karma+6 votes
William_Faure
William_Faure

You won't be disappointed! First version of TDA was crap to be honest, but with your amazing mod and my new skills, the remaster is gonna meet players expectations. 🤠👍

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Warezz.K
Warezz.K

OMG. This is a big day

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grossmarschall
grossmarschall

Будет ли выложен исходный код мода ?

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WolfETPlayer Author
cryfreedom
cryfreedom

One word; Thankyou!

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DarKNessRN
DarKNessRN

I've played the 2.2 version and a love so much but now on 3.0 doesn't work how could be, when i click to open the x64 don't open the game, when i click to open the x86 the game open and when a click to select difficult level the game freeze and crash :/

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WolfETPlayer Author
WolfETPlayer

Please make sure you installed the mod in the RTCW directory( make sure there is no another rtcw directory in already existing one).
Also try to delete Realrtcw folder in my documents. This will reset your config.
Also rend2 might causing this issue, so disable it in iortcw menu,by choosing opengl1 renderer.

Reply Good karma+4 votes
DarKNessRN
DarKNessRN

i found the problem, it's a realrtcw folder in my documents, i deleted and open the x64 as well and could playing this wonderful mod, my congratulations and thank you for made this mod.

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grossmarschall
grossmarschall

Gut, Dankbar

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Guest
Guest

Fantastic package! Thank you!

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grossmarschall
grossmarschall

Как вставить модели оружия в оригинал?

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ohjays
ohjays

Please repost google link it has died gives a 404 now

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WolfETPlayer Author
WolfETPlayer

Yea, thanks for the info. It seems it was removed due some legal issues. Anyway alternative download links were updated.

Reply Good karma+1 vote
Thorir
Thorir

Awsome update I was very happy when I saw that it has been uploaded! A few notices, suggestions and bug reports, if you don't mind:

- When you die due to and explosion, the screen is still gonna be shakeing when you load a save.
- On the first boss level the amount of available ammo is way too low. If you start the map dry, it simply won't be enough to kill the boss.
- Could it be possible to add a rechambering animation for bolt-action rifles, like Kar98k?
- Some guns (STG44) have a locking animation uppon reloading and some of them don't (G43). Are you planning to make it unified?
- Will the PS(2) only 0th (prologue) African mission be added sometime?

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WolfRTCW
WolfRTCW

I know that Eugeny Panikarowski looked into converting/recreating the 'Africa' missions for the 'pc', Thorir. It's a lot of work and he would need some help with this project from our Wolfenstein Community in order to complete it.

However, he's released a few videos showing what is possible, here's a link: Youtube.com

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WolfETPlayer Author
WolfETPlayer

1. I am aware of this bug. I mentioned it in readme as known bug. It is not very common, so its ok i guess.
2.Well, Olaric is still vulnerable to knife.
3.I'm not really good at animating things.
4.As I said,I generally have no idea how to properly animate stuff, especially in RTCW. So I just used animations from different RTCW\ET mods.
5.See WolfRTCW reply.

Reply Good karma+2 votes
Yhe1
Yhe1

Two things:

Is there anyway to make Operation Vorsichtig v1.1 work with realrtcw?

The dogs are already in Vendetta 1.3, and Vendetta 1.3 is based on realrtcw, is it possible to include dogs in future versions of realrtcw?

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WolfETPlayer Author
WolfETPlayer

1.Yes,it is possible. You can do it yourself. Just create addon folder and place .pk3 there. After that create 5 folders in maps folder(inside pk3)(easy,medium,hard,max,realism) and place .ai file on each folder.
There might be some ui stuff, but you can always launch map through the console(spmap)
2.It is possible

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Guest
Guest

Out of curiosity, what is the console command for spawning 30-06 ammo?

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WolfETPlayer Author
WolfETPlayer

give barammo

Reply Good karma+1 vote
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