RealRTCW is an overhaul mod for critically acclaimed Wolfenstein classic. It features new renderer, expanded arsenal, rebalanced gunplay,and HD graphics!
Remarkable work as usual, WolfETPlayer. Congratulations on getting the shotgun from the "Wolf ET" mod called "Jaymod" to work in "Rtcw SP". I'll advertise this news and video via one of my website updates, once the status update article is published.
dandy10111, that's a great idea, but unfortunately this would require the map to be edited with a map editor such as "Gtk Radiant". And editing the vanilla game's maps would be a very difficult and time consuming task.
There is no .map source files for any RTCW levels, except escape1 and escape2, so the answer is no.
You recieve shotgun from Kessler at the start of the level anyway.
That depends of which Q3Map2 version you use in fact.
Version 2.0 of TDA will have the original OSA office, for example (media.moddb.com/images/members/3/2288/2287362/profilenews/itw_js.png) and it worked very well in GtkRadiant, I only had to do some work on the textures to display correctly. If you want to see for yourself, I can send you the converted map files.
TITEUF-85, that's indeed interesting. I had no idea that there was a compiler available that actually doesn't destroy a map, when converted from "BSP" to "MAP" format.
If I'm not mistaken, "WolfRadiant" was released along with "Rtcw", so it's even older than "Gtk Radiant".
Looking forward to it!
Remarkable work as usual, WolfETPlayer. Congratulations on getting the shotgun from the "Wolf ET" mod called "Jaymod" to work in "Rtcw SP". I'll advertise this news and video via one of my website updates, once the status update article is published.
Superb work, can't wait to use it :) .
very good. Btw, what about putting the shotgun on the bed in one of the apartment rooms like in Tides of War so the player can equip it from there?
dandy10111, that's a great idea, but unfortunately this would require the map to be edited with a map editor such as "Gtk Radiant". And editing the vanilla game's maps would be a very difficult and time consuming task.
There is no .map source files for any RTCW levels, except escape1 and escape2, so the answer is no.
You recieve shotgun from Kessler at the start of the level anyway.
You can get the original .map files with Q3Map2, actually.
I know. But you basically need to rebuild the map from the scratch after that, because decompile proccess will turn map into the mess.
That depends of which Q3Map2 version you use in fact.
Version 2.0 of TDA will have the original OSA office, for example (media.moddb.com/images/members/3/2288/2287362/profilenews/itw_js.png) and it worked very well in GtkRadiant, I only had to do some work on the textures to display correctly. If you want to see for yourself, I can send you the converted map files.
Hm,interesting. No need. Just tell me what version of Q3map2 is causing less mess? I tried only a couple of them and result was pretty bad.
Okay. Hmmm... I think it was the Q3Map2 which comes with WolfRadiant (aka Wolf SDK). ;)
TITEUF-85, that's indeed interesting. I had no idea that there was a compiler available that actually doesn't destroy a map, when converted from "BSP" to "MAP" format.
If I'm not mistaken, "WolfRadiant" was released along with "Rtcw", so it's even older than "Gtk Radiant".