I am sure many of you know about me, but I'm here to deliver something fresh.
The mod is changing it's direction, see more details that follow below.
Some additions coming up as I add real life events to the mod, I appreciate your patience.
This is the Pre-Alpha but I will strive for more patches to update it in the near future.
I apologize for any absence on behalf of me and my squad, we are still working even when not posting here at that given time.
An easy discord rich-presence implementation for S.T.A.L.K.E.R.
Latest Update: Not much to show, but that will change.
Just a brief article stating how the mod is still alive.
Hello, after a long break we'd like to list the complete features so far:
Here you can chose from many files to change the HUD to what you want it to be. Transparent status bars, compass, perks, or even remove combat HUD or/and...
Since it’s getting colder outside, the time of story-telling has started. In preparation for this we worked on the subject of story and worldbuilding...
Hello, today we want to give you an outlook on how we will continue with Eternal Escape (work title) during the next months. As we mentioned in our last...
We have stuff that we are concentrating on such as coding and ideas but recruitment still seems off. Come on down and get steamed with us LOL.
As we are already some months in the year 2020, we‘d like to give a quick rundown on what we‘ve done these last couple of months and what‘s to come...
There hasn't been any progress since 2014, I've been away with other stuff in life, and basically this project is archived for now.
Since the last development status update, a lot has happened, so I want to share with you, what I am next going to be working on
As announced in the previous development status update, this first media release shows some maps set in the first two chapters of Portal: Revolution.
I plan to release a media update in the next few months as soon as the first and second chapter are feature complete.
Hello! This game is in a really early stage, but at the moment already looking great. If you find this game interesting, please don't hesitate to follow...
This announcement contains a brief status update on the mod. Also a new Logo is here!
A brief look at past, present and future of Bot.Kill();.
Our new Gameplay Demo Version 0.2.8 contains several bugfixes, regarding interaction (switches, doors, elevators, etc.), cover, AI, UI, gamepad and general...
Hey, Worbitalists! It’s been about three weeks since Worbital beta 2 closed and since we announced the delay of the game’s full release.
July and August packed with events for us, we were that busy that we didn’t even manage to write a blog post. But what happened in July and August you...
Description and screenshots of what I've added to the mod during Summer Break from school.
OVERALL STATUS: 80%. Target Beta Release Date: 9/22/18.
Where it is now. Where it's going. Where it can go.
The current status of development, release plans, steam partnership, and holiday wishes.
It’s been quiet for quite some time around Eternal Escape, but not to worry, we have been busy behind the scenes. We and a number of people have been...
The current state of affairs: not much news. I'm still not dead, though!
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